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audio: Keep all available devices in a hashtable instead of linked lists.

All devices are in a single hash, whether playback or capture, or physical
or logical. Lookups are keyed on device ID and map to either
`SDL_AudioDevice *` for physical devices or `SDL_LogicalAudioDevice *` for
logical devices (as an implementation detail, you can determine which object
type you have by checking a specific bit in the device ID).

This simplifies a bunch of code, makes some cases significantly more
efficient, and solves the problem of having to lock each physical
device while the device list rwlock is held to find logical devices by ID.

Device IDs hash perfectly evenly, too, being incrementing integers.
Ryan C. Gordon vor 1 Jahr
Ursprung
Commit
7f408e57ee
2 geänderte Dateien mit 182 neuen und 216 gelöschten Zeilen
  1. 177 208
      src/audio/SDL_audio.c
  2. 5 8
      src/audio/SDL_sysaudio.h

+ 177 - 208
src/audio/SDL_audio.c

@@ -144,16 +144,16 @@ void OnAudioStreamCreated(SDL_AudioStream *stream)
     // NOTE that you can create an audio stream without initializing the audio subsystem,
     //  but it will not be automatically destroyed during a later call to SDL_Quit!
     //  You must explicitly destroy it yourself!
-    if (current_audio.device_list_lock) {
+    if (current_audio.device_hash_lock) {
         // this isn't really part of the "device list" but it's a convenient lock to use here.
-        SDL_LockRWLockForWriting(current_audio.device_list_lock);
+        SDL_LockRWLockForWriting(current_audio.device_hash_lock);
         if (current_audio.existing_streams) {
             current_audio.existing_streams->prev = stream;
         }
         stream->prev = NULL;
         stream->next = current_audio.existing_streams;
         current_audio.existing_streams = stream;
-        SDL_UnlockRWLock(current_audio.device_list_lock);
+        SDL_UnlockRWLock(current_audio.device_hash_lock);
     }
 }
 
@@ -164,9 +164,9 @@ void OnAudioStreamDestroy(SDL_AudioStream *stream)
     // NOTE that you can create an audio stream without initializing the audio subsystem,
     //  but it will not be automatically destroyed during a later call to SDL_Quit!
     //  You must explicitly destroy it yourself!
-    if (current_audio.device_list_lock) {
+    if (current_audio.device_hash_lock) {
         // this isn't really part of the "device list" but it's a convenient lock to use here.
-        SDL_LockRWLockForWriting(current_audio.device_list_lock);
+        SDL_LockRWLockForWriting(current_audio.device_hash_lock);
         if (stream->prev) {
             stream->prev->next = stream->next;
         }
@@ -176,7 +176,7 @@ void OnAudioStreamDestroy(SDL_AudioStream *stream)
         if (stream == current_audio.existing_streams) {
             current_audio.existing_streams = stream->next;
         }
-        SDL_UnlockRWLock(current_audio.device_list_lock);
+        SDL_UnlockRWLock(current_audio.device_hash_lock);
     }
 }
 
@@ -237,28 +237,29 @@ static void UpdateAudioStreamFormatsPhysical(SDL_AudioDevice *device)
 static void ClosePhysicalAudioDevice(SDL_AudioDevice *device);
 
 
-// the loop in assign_audio_device_instance_id relies on this being true.
 SDL_COMPILE_TIME_ASSERT(check_lowest_audio_default_value, SDL_AUDIO_DEVICE_DEFAULT_CAPTURE < SDL_AUDIO_DEVICE_DEFAULT_OUTPUT);
 
-static SDL_AudioDeviceID assign_audio_device_instance_id(SDL_bool iscapture, SDL_bool islogical)
+static SDL_AudioDeviceID AssignAudioDeviceInstanceId(SDL_bool iscapture, SDL_bool islogical)
 {
     /* Assign an instance id! Start at 2, in case there are things from the SDL2 era that still think 1 is a special value.
        There's no reasonable scenario where this rolls over, but just in case, we wrap it in a loop.
        Also, make sure we don't assign SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, etc. */
 
-    // The bottom two bits of the instance id tells you if it's an output device (1<<0), and if it's a physical device (1<<1). Make sure these are right.
-    const SDL_AudioDeviceID required_mask = (iscapture ? 0 : (1<<0)) | (islogical ? 0 : (1<<1));
+    // The bottom two bits of the instance id tells you if it's an output device (1<<0), and if it's a physical device (1<<1).
+    const SDL_AudioDeviceID flags = (iscapture ? 0 : (1<<0)) | (islogical ? 0 : (1<<1));
 
-    SDL_AudioDeviceID instance_id;
-    do {
-        instance_id = (SDL_AudioDeviceID) (SDL_AtomicIncRef(&current_audio.last_device_instance_id) + 1);
-    } while ( (instance_id < 2) || (instance_id >= SDL_AUDIO_DEVICE_DEFAULT_CAPTURE) || ((instance_id & 0x3) != required_mask) );
+    const SDL_AudioDeviceID instance_id = (((SDL_AudioDeviceID) (SDL_AtomicIncRef(&current_audio.last_device_instance_id) + 1)) << 2) | flags;
+    SDL_assert( (instance_id >= 2) && (instance_id < SDL_AUDIO_DEVICE_DEFAULT_CAPTURE) );
     return instance_id;
 }
 
 // this assumes you hold the _physical_ device lock for this logical device! This will not unlock the lock or close the physical device!
 static void DestroyLogicalAudioDevice(SDL_LogicalAudioDevice *logdev)
 {
+    SDL_LockRWLockForWriting(current_audio.device_hash_lock);
+    SDL_RemoveFromHashTable(current_audio.device_hash, (const void *) (uintptr_t) logdev->instance_id);
+    SDL_UnlockRWLock(current_audio.device_hash_lock);
+
     // remove ourselves from the physical device's list of logical devices.
     if (logdev->next) {
         logdev->next->prev = logdev->prev;
@@ -310,13 +311,13 @@ static void DestroyPhysicalAudioDevice(SDL_AudioDevice *device)
     SDL_free(device);
 }
 
-static SDL_AudioDevice *CreatePhysicalAudioDevice(const char *name, SDL_bool iscapture, const SDL_AudioSpec *spec, void *handle, SDL_AudioDevice **devices, SDL_AtomicInt *device_count)
+static SDL_AudioDevice *CreatePhysicalAudioDevice(const char *name, SDL_bool iscapture, const SDL_AudioSpec *spec, void *handle, SDL_AtomicInt *device_count)
 {
     SDL_assert(name != NULL);
 
-    SDL_LockRWLockForReading(current_audio.device_list_lock);
+    SDL_LockRWLockForReading(current_audio.device_hash_lock);
     const int shutting_down = SDL_AtomicGet(&current_audio.shutting_down);
-    SDL_UnlockRWLock(current_audio.device_list_lock);
+    SDL_UnlockRWLock(current_audio.device_hash_lock);
     if (shutting_down) {
         return NULL;  // we're shutting down, don't add any devices that are hotplugged at the last possible moment.
     }
@@ -350,20 +351,18 @@ static SDL_AudioDevice *CreatePhysicalAudioDevice(const char *name, SDL_bool isc
     device->sample_frames = GetDefaultSampleFramesFromFreq(device->spec.freq);
     device->silence_value = SDL_GetSilenceValueForFormat(device->spec.format);
     device->handle = handle;
-    device->prev = NULL;
-
-    device->instance_id = assign_audio_device_instance_id(iscapture, /*islogical=*/SDL_FALSE);
 
-    SDL_LockRWLockForWriting(current_audio.device_list_lock);
+    device->instance_id = AssignAudioDeviceInstanceId(iscapture, /*islogical=*/SDL_FALSE);
 
-    if (*devices) {
-        SDL_assert((*devices)->prev == NULL);
-        (*devices)->prev = device;
+    SDL_LockRWLockForWriting(current_audio.device_hash_lock);
+    if (SDL_InsertIntoHashTable(current_audio.device_hash, (const void *) (uintptr_t) device->instance_id, device)) {
+        SDL_AtomicAdd(device_count, 1);
+    } else {
+        SDL_free(device->name);
+        SDL_free(device);
+        device = NULL;
     }
-    device->next = *devices;
-    *devices = device;
-    SDL_AtomicAdd(device_count, 1);
-    SDL_UnlockRWLock(current_audio.device_list_lock);
+    SDL_UnlockRWLock(current_audio.device_hash_lock);
 
     return device;
 }
@@ -371,12 +370,12 @@ static SDL_AudioDevice *CreatePhysicalAudioDevice(const char *name, SDL_bool isc
 static SDL_AudioDevice *CreateAudioCaptureDevice(const char *name, const SDL_AudioSpec *spec, void *handle)
 {
     SDL_assert(current_audio.impl.HasCaptureSupport);
-    return CreatePhysicalAudioDevice(name, SDL_TRUE, spec, handle, &current_audio.capture_devices, &current_audio.capture_device_count);
+    return CreatePhysicalAudioDevice(name, SDL_TRUE, spec, handle, &current_audio.capture_device_count);
 }
 
 static SDL_AudioDevice *CreateAudioOutputDevice(const char *name, const SDL_AudioSpec *spec, void *handle)
 {
-    return CreatePhysicalAudioDevice(name, SDL_FALSE, spec, handle, &current_audio.output_devices, &current_audio.output_device_count);
+    return CreatePhysicalAudioDevice(name, SDL_FALSE, spec, handle, &current_audio.output_device_count);
 }
 
 // The audio backends call this when a new device is plugged in.
@@ -462,27 +461,8 @@ void SDL_AudioDeviceDisconnected(SDL_AudioDevice *device)
     SDL_LockMutex(device->lock);  // make sure nothing else is messing with the device before continuing.
 
     // take it out of the device list.
-    SDL_LockRWLockForWriting(current_audio.device_list_lock);
-    if (device == current_audio.output_devices) {
-        SDL_assert(device->prev == NULL);
-        current_audio.output_devices = device->next;
-        was_live = SDL_TRUE;
-    } else if (device == current_audio.capture_devices) {
-        SDL_assert(device->prev == NULL);
-        current_audio.capture_devices = device->next;
-        was_live = SDL_TRUE;
-    }
-    if (device->prev != NULL) {
-        device->prev->next = device->next;
-        was_live = SDL_TRUE;
-    }
-    if (device->next != NULL) {
-        device->next->prev = device->prev;
-        was_live = SDL_TRUE;
-    }
-
-    device->next = NULL;
-    device->prev = NULL;
+    SDL_LockRWLockForWriting(current_audio.device_hash_lock);
+    was_live = SDL_RemoveFromHashTable(current_audio.device_hash, (const void *) (uintptr_t) device->instance_id);
 
     if (was_live) {
         SDL_AtomicAdd(device->iscapture ? &current_audio.capture_device_count : &current_audio.output_device_count, -1);
@@ -491,7 +471,7 @@ void SDL_AudioDeviceDisconnected(SDL_AudioDevice *device)
     // Mark device as condemned now that it's not in the device list.
     SDL_AtomicSet(&device->condemned, 1);
 
-    SDL_UnlockRWLock(current_audio.device_list_lock);
+    SDL_UnlockRWLock(current_audio.device_hash_lock);
 
     // now device is not in the list, and we own it, so no one should be able to find it again, except the audio thread, which holds a pointer!
     SDL_AtomicSet(&device->shutdown, 1);  // tell audio thread to terminate.
@@ -594,15 +574,42 @@ static void CompleteAudioEntryPoints(void)
 
 static SDL_AudioDeviceID GetFirstAddedAudioDeviceID(const SDL_bool iscapture)
 {
-    // (these are pushed to the front of the linked list as added, so the first device added is last in the list.)
-    SDL_LockRWLockForReading(current_audio.device_list_lock);
-    SDL_AudioDevice *last = NULL;
-    for (SDL_AudioDevice *i = iscapture ? current_audio.capture_devices : current_audio.output_devices; i != NULL; i = i->next) {
-        last = i;
+    SDL_AudioDeviceID retval = (SDL_AudioDeviceID) SDL_AUDIO_DEVICE_DEFAULT_OUTPUT;  // According to AssignAudioDeviceInstanceId, nothing can have a value this large.
+
+    // (Device IDs increase as new devices are added, so the first device added has the lowest SDL_AudioDeviceID value.)
+    SDL_LockRWLockForReading(current_audio.device_hash_lock);
+
+    const void *key;
+    const void *value;
+    void *iter = NULL;
+    while (SDL_IterateHashTable(current_audio.device_hash, &key, &value, &iter)) {
+        const SDL_AudioDeviceID devid = (SDL_AudioDeviceID) (uintptr_t) value;
+        // bit #1 of devid is set for physical devices and unset for logical.
+        const SDL_bool isphysical = (devid & (1<<1)) ? SDL_TRUE : SDL_FALSE;
+        if (isphysical && (devid < retval)) {
+            retval = devid;
+        }
     }
-    const SDL_AudioDeviceID retval = last ? last->instance_id : 0;
-    SDL_UnlockRWLock(current_audio.device_list_lock);
-    return retval;
+
+    SDL_UnlockRWLock(current_audio.device_hash_lock);
+    return (retval == SDL_AUDIO_DEVICE_DEFAULT_OUTPUT) ? 0 : retval;
+}
+
+static Uint32 HashAudioDeviceID(const void *key, void *data)
+{
+    // shift right 2, to dump the first two bits, since these are flags
+    //  (capture vs playback, logical vs physical) and the rest are unique incrementing integers.
+    return ((Uint32) ((uintptr_t) key)) >> 2;
+}
+
+static SDL_bool MatchAudioDeviceID(const void *a, const void *b, void *data)
+{
+    return (a == b) ? SDL_TRUE : SDL_FALSE;  // they're simple Uint32 values cast to pointers.
+}
+
+static void NukeAudioDeviceHashItem(const void *key, const void *value, void *data)
+{
+    // no-op, keys and values in this hashtable are treated as Plain Old Data and don't get freed here.
 }
 
 // !!! FIXME: the video subsystem does SDL_VideoInit, not SDL_InitVideo. Make this match.
@@ -615,11 +622,18 @@ int SDL_InitAudio(const char *driver_name)
     SDL_ChooseAudioConverters();
     SDL_SetupAudioResampler();
 
-    SDL_RWLock *device_list_lock = SDL_CreateRWLock();  // create this early, so if it fails we don't have to tear down the whole audio subsystem.
-    if (!device_list_lock) {
+    SDL_RWLock *device_hash_lock = SDL_CreateRWLock();  // create this early, so if it fails we don't have to tear down the whole audio subsystem.
+    if (!device_hash_lock) {
+        return -1;
+    }
+
+    SDL_HashTable *device_hash = SDL_CreateHashTable(NULL, 8, HashAudioDeviceID, MatchAudioDeviceID, NukeAudioDeviceHashItem, SDL_FALSE);
+    if (!device_hash) {
+        SDL_DestroyRWLock(device_hash_lock);
         return -1;
     }
 
+
     // Select the proper audio driver
     if (driver_name == NULL) {
         driver_name = SDL_GetHint(SDL_HINT_AUDIO_DRIVER);
@@ -633,7 +647,8 @@ int SDL_InitAudio(const char *driver_name)
         const char *driver_attempt = driver_name_copy;
 
         if (driver_name_copy == NULL) {
-            SDL_DestroyRWLock(device_list_lock);
+            SDL_DestroyRWLock(device_hash_lock);
+            SDL_DestroyHashTable(device_hash);
             return SDL_OutOfMemory();
         }
 
@@ -655,7 +670,8 @@ int SDL_InitAudio(const char *driver_name)
                     tried_to_init = SDL_TRUE;
                     SDL_zero(current_audio);
                     SDL_AtomicSet(&current_audio.last_device_instance_id, 2);  // start past 1 because of SDL2's legacy interface.
-                    current_audio.device_list_lock = device_list_lock;
+                    current_audio.device_hash_lock = device_hash_lock;
+                    current_audio.device_hash = device_hash;
                     if (bootstrap[i]->init(&current_audio.impl)) {
                         current_audio.name = bootstrap[i]->name;
                         current_audio.desc = bootstrap[i]->desc;
@@ -678,7 +694,8 @@ int SDL_InitAudio(const char *driver_name)
             tried_to_init = SDL_TRUE;
             SDL_zero(current_audio);
             SDL_AtomicSet(&current_audio.last_device_instance_id, 2);  // start past 1 because of SDL2's legacy interface.
-            current_audio.device_list_lock = device_list_lock;
+            current_audio.device_hash_lock = device_hash_lock;
+            current_audio.device_hash = device_hash;
             if (bootstrap[i]->init(&current_audio.impl)) {
                 current_audio.name = bootstrap[i]->name;
                 current_audio.desc = bootstrap[i]->desc;
@@ -698,8 +715,10 @@ int SDL_InitAudio(const char *driver_name)
         }
 
         SDL_zero(current_audio);
-        SDL_DestroyRWLock(device_list_lock);
-        current_audio.device_list_lock = NULL;
+        SDL_DestroyRWLock(device_hash_lock);
+        SDL_DestroyHashTable(device_hash);
+        current_audio.device_hash_lock = NULL;
+        current_audio.device_hash = NULL;
         return -1;  // No driver was available, so fail.
     }
 
@@ -741,49 +760,29 @@ void SDL_QuitAudio(void)
     }
 
     // merge device lists so we don't have to duplicate work below.
-    SDL_LockRWLockForWriting(current_audio.device_list_lock);
+    SDL_LockRWLockForWriting(current_audio.device_hash_lock);
     SDL_AtomicSet(&current_audio.shutting_down, 1);
-    SDL_AudioDevice *devices = NULL;
-    for (SDL_AudioDevice *i = current_audio.output_devices; i != NULL; i = i->next) {
-        devices = i;
-    }
-    if (!devices) {
-        devices = current_audio.capture_devices;
-    } else {
-        SDL_assert(devices->next == NULL);
-        devices->next = current_audio.capture_devices;
-        devices = current_audio.output_devices;
-    }
-    current_audio.output_devices = NULL;
-    current_audio.capture_devices = NULL;
+    SDL_HashTable *device_hash = current_audio.device_hash;
+    current_audio.device_hash = NULL;
     SDL_AtomicSet(&current_audio.output_device_count, 0);
     SDL_AtomicSet(&current_audio.capture_device_count, 0);
-    SDL_UnlockRWLock(current_audio.device_list_lock);
+    SDL_UnlockRWLock(current_audio.device_hash_lock);
 
     // mark all devices for shutdown so all threads can begin to terminate.
-    for (SDL_AudioDevice *i = devices; i != NULL; i = i->next) {
-        SDL_AtomicSet(&i->shutdown, 1);
-    }
-
-    // now wait on any audio threads...
-    for (SDL_AudioDevice *i = devices; i != NULL; i = i->next) {
-        if (i->thread) {
-            SDL_assert(!SDL_AtomicGet(&i->condemned));  // these shouldn't have been in the device list still, and thread should have detached.
-            SDL_WaitThread(i->thread, NULL);
-            i->thread = NULL;
-        }
-    }
-
-    while (devices) {
-        SDL_AudioDevice *next = devices->next;
-        DestroyPhysicalAudioDevice(devices);
-        devices = next;
+    const void *key;
+    const void *value;
+    void *iter = NULL;
+    while (SDL_IterateHashTable(device_hash, &key, &value, &iter)) {
+        SDL_AudioDevice *device = (SDL_AudioDevice *) value;
+        SDL_AtomicSet(&device->shutdown, 1);
+        DestroyPhysicalAudioDevice(device);
     }
 
     // Free the driver data
     current_audio.impl.Deinitialize();
 
-    SDL_DestroyRWLock(current_audio.device_list_lock);
+    SDL_DestroyRWLock(current_audio.device_hash_lock);
+    SDL_DestroyHashTable(device_hash);
 
     SDL_zero(current_audio);
 }
@@ -1060,31 +1059,44 @@ static int SDLCALL CaptureAudioThread(void *devicep)  // thread entry point
 }
 
 
-static SDL_AudioDeviceID *GetAudioDevices(int *reqcount, SDL_AudioDevice **devices, SDL_AtomicInt *device_count)
+static SDL_AudioDeviceID *GetAudioDevices(int *reqcount, SDL_bool iscapture)
 {
     if (!SDL_GetCurrentAudioDriver()) {
         SDL_SetError("Audio subsystem is not initialized");
         return NULL;
     }
 
-    SDL_LockRWLockForReading(current_audio.device_list_lock);
-    int num_devices = SDL_AtomicGet(device_count);
-    SDL_AudioDeviceID *retval = (SDL_AudioDeviceID *) SDL_malloc((num_devices + 1) * sizeof (SDL_AudioDeviceID));
-    if (retval == NULL) {
-        num_devices = 0;
-        SDL_OutOfMemory();
-    } else {
-        const SDL_AudioDevice *dev = *devices;  // pointer to a pointer so we can dereference it after the lock is held.
-        for (int i = 0; i < num_devices; i++) {
-            SDL_assert(dev != NULL);
-            SDL_assert(!SDL_AtomicGet((SDL_AtomicInt *) &dev->condemned));  // shouldn't be in the list if pending deletion.
-            retval[i] = dev->instance_id;
-            dev = dev->next;
+    SDL_AudioDeviceID *retval = NULL;
+
+    SDL_LockRWLockForReading(current_audio.device_hash_lock);
+    int num_devices = SDL_AtomicGet(iscapture ? &current_audio.capture_device_count : &current_audio.output_device_count);
+    if (num_devices > 0) {
+        retval = (SDL_AudioDeviceID *) SDL_malloc((num_devices + 1) * sizeof (SDL_AudioDeviceID));
+        if (retval == NULL) {
+            num_devices = 0;
+            SDL_OutOfMemory();
+        } else {
+            int devs_seen = 0;
+            const void *key;
+            const void *value;
+            void *iter = NULL;
+            while (SDL_IterateHashTable(current_audio.device_hash, &key, &value, &iter)) {
+                const SDL_AudioDeviceID devid = (SDL_AudioDeviceID) (uintptr_t) key;
+                // bit #0 of devid is set for output devices and unset for capture.
+                // bit #1 of devid is set for physical devices and unset for logical.
+                const SDL_bool devid_iscapture = (devid & (1<<0)) ? SDL_FALSE : SDL_TRUE;
+                const SDL_bool isphysical = (devid & (1<<1)) ? SDL_TRUE : SDL_FALSE;
+                if (isphysical && (devid_iscapture == iscapture)) {
+                    SDL_assert(devs_seen < num_devices);
+                    retval[devs_seen++] = devid;
+                }
+            }
+
+            SDL_assert(devs_seen == num_devices);
+            retval[devs_seen] = 0;  // null-terminated.
         }
-        SDL_assert(dev == NULL);  // did the whole list?
-        retval[num_devices] = 0;  // null-terminated.
     }
-    SDL_UnlockRWLock(current_audio.device_list_lock);
+    SDL_UnlockRWLock(current_audio.device_hash_lock);
 
     if (reqcount != NULL) {
         *reqcount = num_devices;
@@ -1095,12 +1107,12 @@ static SDL_AudioDeviceID *GetAudioDevices(int *reqcount, SDL_AudioDevice **devic
 
 SDL_AudioDeviceID *SDL_GetAudioOutputDevices(int *count)
 {
-    return GetAudioDevices(count, &current_audio.output_devices, &current_audio.output_device_count);
+    return GetAudioDevices(count, SDL_FALSE);
 }
 
 SDL_AudioDeviceID *SDL_GetAudioCaptureDevices(int *count)
 {
-    return GetAudioDevices(count, &current_audio.capture_devices, &current_audio.capture_device_count);
+    return GetAudioDevices(count, SDL_TRUE);
 }
 
 // If found, this locks _the physical device_ this logical device is associated with, before returning.
@@ -1113,52 +1125,18 @@ static SDL_LogicalAudioDevice *ObtainLogicalAudioDevice(SDL_AudioDeviceID devid)
 
     SDL_LogicalAudioDevice *logdev = NULL;
 
+    // bit #1 of devid is set for physical devices and unset for logical.
     const SDL_bool islogical = (devid & (1<<1)) ? SDL_FALSE : SDL_TRUE;
     if (islogical) {  // don't bother looking if it's not a logical device id value.
-        const SDL_bool iscapture = (devid & (1<<0)) ? SDL_FALSE : SDL_TRUE;
-
-        SDL_LockRWLockForReading(current_audio.device_list_lock);
-        SDL_bool isstack = SDL_FALSE;
-        const int num_devices = SDL_AtomicGet(iscapture ? &current_audio.capture_device_count : &current_audio.output_device_count);
-        SDL_AudioDevice **devices = NULL;
-
-        if (num_devices) {
-            devices = SDL_small_alloc(SDL_AudioDevice *, num_devices, &isstack);
-            if (!devices) {
-                SDL_UnlockRWLock(current_audio.device_list_lock);
-                SDL_OutOfMemory();
-                return NULL;
-            } else {
-                int i = 0;
-                for (SDL_AudioDevice *device = iscapture ? current_audio.capture_devices : current_audio.output_devices; device != NULL; device = device->next) {
-                    SDL_assert(i < num_devices);
-                    devices[i++] = device;
-                }
-                SDL_assert(i == num_devices);
-            }
-        }
-        SDL_UnlockRWLock(current_audio.device_list_lock);
-
-        for (int i = 0; i < num_devices; i++) {
-            SDL_AudioDevice *device = devices[i];
-            SDL_LockMutex(device->lock);  // caller must unlock if we choose a logical device from this guy.
-            SDL_assert(!SDL_AtomicGet(&device->condemned));  // shouldn't be in the list if pending deletion.
-            for (logdev = device->logical_devices; logdev != NULL; logdev = logdev->next) {
-                if (logdev->instance_id == devid) {
-                    break; // found it!
-                }
-            }
-            if (logdev != NULL) {
-                break;
-            }
-            SDL_UnlockMutex(device->lock);  // give up this lock and try the next physical device.
-        }
-
-        SDL_small_free(devices, isstack);
+        SDL_LockRWLockForReading(current_audio.device_hash_lock);
+        SDL_FindInHashTable(current_audio.device_hash, (const void *) (uintptr_t) devid, (const void **) &logdev);
+        SDL_UnlockRWLock(current_audio.device_hash_lock);
     }
 
     if (!logdev) {
         SDL_SetError("Invalid audio device instance ID");
+    } else {
+        SDL_LockMutex(logdev->physical_device->lock);
     }
 
     return logdev;
@@ -1168,43 +1146,31 @@ static SDL_LogicalAudioDevice *ObtainLogicalAudioDevice(SDL_AudioDeviceID devid)
    Note that a logical device instance id will return its associated physical device! */
 static SDL_AudioDevice *ObtainPhysicalAudioDevice(SDL_AudioDeviceID devid)
 {
+    SDL_AudioDevice *device = NULL;
+
     // bit #1 of devid is set for physical devices and unset for logical.
     const SDL_bool islogical = (devid & (1<<1)) ? SDL_FALSE : SDL_TRUE;
     if (islogical) {
         SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid);
         if (logdev) {
-            return logdev->physical_device;
+            device = logdev->physical_device;
         }
-        return NULL;
-    }
-
-    if (!SDL_GetCurrentAudioDriver()) {
+    } else if (!SDL_GetCurrentAudioDriver()) {  // (the `islogical` path, above,  checks this in ObtainLogicalAudioDevice.)
         SDL_SetError("Audio subsystem is not initialized");
-        return NULL;
-    }
-
-    // bit #0 of devid is set for output devices and unset for capture.
-    const SDL_bool iscapture = (devid & (1<<0)) ? SDL_FALSE : SDL_TRUE;
-    SDL_AudioDevice *dev = NULL;
-
-    SDL_LockRWLockForReading(current_audio.device_list_lock);
+    } else {
+        SDL_LockRWLockForReading(current_audio.device_hash_lock);
+        SDL_FindInHashTable(current_audio.device_hash, (const void *) (uintptr_t) devid, (const void **) &device);
+        SDL_assert(!device || !SDL_AtomicGet(&device->condemned));  // shouldn't be in the list if pending deletion.
+        SDL_UnlockRWLock(current_audio.device_hash_lock);
 
-    for (dev = iscapture ? current_audio.capture_devices : current_audio.output_devices; dev != NULL; dev = dev->next) {
-        if (dev->instance_id == devid) {  // found it?
-            SDL_assert(!SDL_AtomicGet(&dev->condemned));  // shouldn't be in the list if pending deletion.
-            break;
+        if (!device) {
+            SDL_SetError("Invalid audio device instance ID");
+        } else {
+            SDL_LockMutex(device->lock);  // caller must unlock.
         }
     }
 
-    SDL_UnlockRWLock(current_audio.device_list_lock);
-
-    if (!dev) {
-        SDL_SetError("Invalid audio device instance ID");
-    } else {
-        SDL_LockMutex(dev->lock);  // caller must unlock.
-    }
-
-    return dev;
+    return device;
 }
 
 SDL_AudioDevice *SDL_FindPhysicalAudioDeviceByCallback(SDL_bool (*callback)(SDL_AudioDevice *device, void *userdata), void *userdata)
@@ -1214,33 +1180,28 @@ SDL_AudioDevice *SDL_FindPhysicalAudioDeviceByCallback(SDL_bool (*callback)(SDL_
         return NULL;
     }
 
-    SDL_LockRWLockForReading(current_audio.device_list_lock);
-
-    SDL_AudioDevice *dev = NULL;
-    for (dev = current_audio.output_devices; dev != NULL; dev = dev->next) {
-        if (callback(dev, userdata)) {  // found it?
-            break;
-        }
-    }
+    const void *key;
+    const void *value;
+    void *iter = NULL;
 
-    if (!dev) {
-        // !!! FIXME: code duplication, from above.
-        for (dev = current_audio.capture_devices; dev != NULL; dev = dev->next) {
-            if (callback(dev, userdata)) {  // found it?
-                break;
+    SDL_LockRWLockForReading(current_audio.device_hash_lock);
+    while (SDL_IterateHashTable(current_audio.device_hash, &key, &value, &iter)) {
+        const SDL_AudioDeviceID devid = (SDL_AudioDeviceID) (uintptr_t) key;
+        // bit #1 of devid is set for physical devices and unset for logical.
+        const SDL_bool isphysical = (devid & (1<<1)) ? SDL_TRUE : SDL_FALSE;
+        if (isphysical) {
+            SDL_AudioDevice *device = (SDL_AudioDevice *) value;
+            SDL_assert(!SDL_AtomicGet(&device->condemned));  // shouldn't be in the list if pending deletion.
+            if (callback(device, userdata)) {  // found it?
+                SDL_UnlockRWLock(current_audio.device_hash_lock);
+                return device;
             }
         }
     }
+    SDL_UnlockRWLock(current_audio.device_hash_lock);
 
-    SDL_UnlockRWLock(current_audio.device_list_lock);
-
-    if (!dev) {
-        SDL_SetError("Device not found");
-    }
-
-    SDL_assert(!dev || !SDL_AtomicGet(&dev->condemned));  // shouldn't be in the list if pending deletion.
-
-    return dev;
+    SDL_SetError("Device not found");
+    return NULL;
 }
 
 static SDL_bool TestDeviceHandleCallback(SDL_AudioDevice *device, void *handle)
@@ -1535,7 +1496,7 @@ SDL_AudioDeviceID SDL_OpenAudioDevice(SDL_AudioDeviceID devid, const SDL_AudioSp
             SDL_free(logdev);
         } else {
             SDL_AtomicSet(&logdev->paused, 0);
-            retval = logdev->instance_id = assign_audio_device_instance_id(device->iscapture, /*islogical=*/SDL_TRUE);
+            retval = logdev->instance_id = AssignAudioDeviceInstanceId(device->iscapture, /*islogical=*/SDL_TRUE);
             logdev->physical_device = device;
             logdev->opened_as_default = wants_default;
             logdev->next = device->logical_devices;
@@ -1546,6 +1507,14 @@ SDL_AudioDeviceID SDL_OpenAudioDevice(SDL_AudioDeviceID devid, const SDL_AudioSp
             UpdateAudioStreamFormatsPhysical(device);
         }
         SDL_UnlockMutex(device->lock);
+
+        SDL_LockRWLockForWriting(current_audio.device_hash_lock);
+        const SDL_bool inserted = SDL_InsertIntoHashTable(current_audio.device_hash, (const void *) (uintptr_t) retval, logdev);
+        SDL_UnlockRWLock(current_audio.device_hash_lock);
+        if (!inserted) {
+            SDL_CloseAudioDevice(retval);
+            retval = 0;
+        }
     }
 
     return retval;

+ 5 - 8
src/audio/SDL_sysaudio.h

@@ -24,6 +24,8 @@
 #ifndef SDL_sysaudio_h_
 #define SDL_sysaudio_h_
 
+#include "../SDL_hashtable.h"
+
 #define DEBUG_AUDIOSTREAM 0
 #define DEBUG_AUDIO_CONVERT 0
 
@@ -142,7 +144,7 @@ typedef struct SDL_AudioDriverImpl
     SDL_bool ProvidesOwnCallbackThread;  // !!! FIXME: rename this, it's not a callback thread anymore.
     SDL_bool HasCaptureSupport;
     SDL_bool OnlyHasDefaultOutputDevice;
-    SDL_bool OnlyHasDefaultCaptureDevice;
+    SDL_bool OnlyHasDefaultCaptureDevice;   // !!! FIXME: is there ever a time where you'd have a default output and not a default capture (or vice versa)?
 } SDL_AudioDriverImpl;
 
 typedef struct SDL_AudioDriver
@@ -150,9 +152,8 @@ typedef struct SDL_AudioDriver
     const char *name;  // The name of this audio driver
     const char *desc;  // The description of this audio driver
     SDL_AudioDriverImpl impl; // the backend's interface
-    SDL_RWLock *device_list_lock;  // A mutex for device detection
-    SDL_AudioDevice *output_devices;  // the list of currently-available audio output devices.
-    SDL_AudioDevice *capture_devices;  // the list of currently-available audio capture devices.
+    SDL_RWLock *device_hash_lock;  // A rwlock that protects `device_hash`
+    SDL_HashTable *device_hash;  // the collection of currently-available audio devices (capture, playback, logical and physical!)
     SDL_AudioStream *existing_streams;  // a list of all existing SDL_AudioStreams.
     SDL_AudioDeviceID default_output_device_id;
     SDL_AudioDeviceID default_capture_device_id;
@@ -302,10 +303,6 @@ struct SDL_AudioDevice
 
     // All logical devices associated with this physical device.
     SDL_LogicalAudioDevice *logical_devices;
-
-    // double-linked list of all physical devices.
-    struct SDL_AudioDevice *prev;
-    struct SDL_AudioDevice *next;
 };
 
 typedef struct AudioBootStrap