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@@ -154,6 +154,22 @@ static SDL_bool SDL_ShouldQuitSubsystem(Uint32 subsystem)
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return (((subsystem_index >= 0) && (SDL_SubsystemRefCount[subsystem_index] == 1)) || SDL_bInMainQuit);
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}
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+/* Private helper to either increment's existing ref counter,
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+ * or fully init a new subsystem. */
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+static SDL_bool SDL_InitOrIncrementSubsystem(Uint32 subsystem)
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+{
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+ int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
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+ SDL_assert((subsystem_index < 0) || (SDL_SubsystemRefCount[subsystem_index] < 255));
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+ if (subsystem_index < 0) {
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+ return SDL_FALSE;
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+ }
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+ if (SDL_SubsystemRefCount[subsystem_index] > 0) {
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+ ++SDL_SubsystemRefCount[subsystem_index];
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+ return SDL_TRUE;
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+ }
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+ return SDL_InitSubSystem(subsystem) == 0;
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+}
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+
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void SDL_SetMainReady(void)
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{
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SDL_MainIsReady = SDL_TRUE;
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@@ -177,16 +193,6 @@ int SDL_InitSubSystem(Uint32 flags)
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SDL_DBus_Init();
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#endif
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- if (flags & SDL_INIT_GAMEPAD) {
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- /* game controller implies joystick */
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- flags |= SDL_INIT_JOYSTICK;
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- }
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-
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- if (flags & (SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO)) {
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- /* video or joystick or audio implies events */
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- flags |= SDL_INIT_EVENTS;
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- }
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-
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#ifdef SDL_VIDEO_DRIVER_WINDOWS
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if (flags & (SDL_INIT_HAPTIC | SDL_INIT_JOYSTICK)) {
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if (SDL_HelperWindowCreate() < 0) {
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@@ -241,6 +247,11 @@ int SDL_InitSubSystem(Uint32 flags)
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if (flags & SDL_INIT_VIDEO) {
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#ifndef SDL_VIDEO_DISABLED
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if (SDL_ShouldInitSubsystem(SDL_INIT_VIDEO)) {
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+ /* video implies events */
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+ if (!SDL_InitOrIncrementSubsystem(SDL_INIT_EVENTS)) {
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+ goto quit_and_error;
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+ }
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+
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SDL_IncrementSubsystemRefCount(SDL_INIT_VIDEO);
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if (SDL_VideoInit(NULL) < 0) {
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SDL_DecrementSubsystemRefCount(SDL_INIT_VIDEO);
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@@ -260,6 +271,11 @@ int SDL_InitSubSystem(Uint32 flags)
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if (flags & SDL_INIT_AUDIO) {
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#ifndef SDL_AUDIO_DISABLED
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if (SDL_ShouldInitSubsystem(SDL_INIT_AUDIO)) {
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+ /* audio implies events */
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+ if (!SDL_InitOrIncrementSubsystem(SDL_INIT_EVENTS)) {
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+ goto quit_and_error;
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+ }
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+
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SDL_IncrementSubsystemRefCount(SDL_INIT_AUDIO);
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if (SDL_InitAudio(NULL) < 0) {
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SDL_DecrementSubsystemRefCount(SDL_INIT_AUDIO);
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@@ -279,6 +295,11 @@ int SDL_InitSubSystem(Uint32 flags)
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if (flags & SDL_INIT_JOYSTICK) {
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#ifndef SDL_JOYSTICK_DISABLED
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if (SDL_ShouldInitSubsystem(SDL_INIT_JOYSTICK)) {
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+ /* joystick implies events */
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+ if (!SDL_InitOrIncrementSubsystem(SDL_INIT_EVENTS)) {
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+ goto quit_and_error;
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+ }
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+
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SDL_IncrementSubsystemRefCount(SDL_INIT_JOYSTICK);
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if (SDL_InitJoysticks() < 0) {
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SDL_DecrementSubsystemRefCount(SDL_INIT_JOYSTICK);
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@@ -297,6 +318,11 @@ int SDL_InitSubSystem(Uint32 flags)
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if (flags & SDL_INIT_GAMEPAD) {
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#ifndef SDL_JOYSTICK_DISABLED
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if (SDL_ShouldInitSubsystem(SDL_INIT_GAMEPAD)) {
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+ /* game controller implies joystick */
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+ if (!SDL_InitOrIncrementSubsystem(SDL_INIT_JOYSTICK)) {
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+ goto quit_and_error;
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+ }
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+
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SDL_IncrementSubsystemRefCount(SDL_INIT_GAMEPAD);
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if (SDL_InitGamepads() < 0) {
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SDL_DecrementSubsystemRefCount(SDL_INIT_GAMEPAD);
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@@ -378,21 +404,19 @@ void SDL_QuitSubSystem(Uint32 flags)
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#ifndef SDL_JOYSTICK_DISABLED
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if (flags & SDL_INIT_GAMEPAD) {
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- /* game controller implies joystick */
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- flags |= SDL_INIT_JOYSTICK;
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-
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if (SDL_ShouldQuitSubsystem(SDL_INIT_GAMEPAD)) {
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SDL_QuitGamepads();
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+ /* game controller implies joystick */
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+ SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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}
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SDL_DecrementSubsystemRefCount(SDL_INIT_GAMEPAD);
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}
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if (flags & SDL_INIT_JOYSTICK) {
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- /* joystick implies events */
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- flags |= SDL_INIT_EVENTS;
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-
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if (SDL_ShouldQuitSubsystem(SDL_INIT_JOYSTICK)) {
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SDL_QuitJoysticks();
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+ /* joystick implies events */
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+ SDL_QuitSubSystem(SDL_INIT_EVENTS);
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}
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SDL_DecrementSubsystemRefCount(SDL_INIT_JOYSTICK);
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}
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@@ -409,11 +433,10 @@ void SDL_QuitSubSystem(Uint32 flags)
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#ifndef SDL_AUDIO_DISABLED
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if (flags & SDL_INIT_AUDIO) {
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- /* audio implies events */
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- flags |= SDL_INIT_EVENTS;
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-
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if (SDL_ShouldQuitSubsystem(SDL_INIT_AUDIO)) {
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SDL_QuitAudio();
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+ /* audio implies events */
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+ SDL_QuitSubSystem(SDL_INIT_EVENTS);
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}
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SDL_DecrementSubsystemRefCount(SDL_INIT_AUDIO);
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}
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@@ -421,11 +444,10 @@ void SDL_QuitSubSystem(Uint32 flags)
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#ifndef SDL_VIDEO_DISABLED
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if (flags & SDL_INIT_VIDEO) {
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- /* video implies events */
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- flags |= SDL_INIT_EVENTS;
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-
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if (SDL_ShouldQuitSubsystem(SDL_INIT_VIDEO)) {
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SDL_VideoQuit();
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+ /* video implies events */
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+ SDL_QuitSubSystem(SDL_INIT_EVENTS);
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}
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SDL_DecrementSubsystemRefCount(SDL_INIT_VIDEO);
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}
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