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Added platform specific call: SDL_RenderGetD3DDevice()

Sam Lantinga 11 years ago
parent
commit
803965bcc2
2 changed files with 19 additions and 4 deletions
  1. 6 4
      include/SDL_system.h
  2. 13 0
      src/render/direct3d/SDL_render_d3d.c

+ 6 - 4
include/SDL_system.h

@@ -29,11 +29,9 @@
 #define _SDL_system_h
 
 #include "SDL_stdinc.h"
-
-#if defined(__IPHONEOS__) && __IPHONEOS__
-#include "SDL_video.h"
 #include "SDL_keyboard.h"
-#endif
+#include "SDL_render.h"
+#include "SDL_video.h"
 
 #include "begin_code.h"
 /* Set up for C function definitions, even when using C++ */
@@ -51,6 +49,10 @@ extern "C" {
 */
 extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
 
+/* Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer. */
+typedef struct IDirect3DDevice9 IDirect3DDevice9;
+extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3DDevice(SDL_Renderer * renderer);
+
 #endif /* __WIN32__ */
 
 

+ 13 - 0
src/render/direct3d/SDL_render_d3d.c

@@ -1875,6 +1875,19 @@ D3D_DestroyRenderer(SDL_Renderer * renderer)
     SDL_free(renderer);
 }
 
+IDirect3DDevice9 *
+SDL_RenderGetD3DDevice(SDL_Renderer * renderer)
+{
+	D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
+
+	// Make sure that this is a D3D renderer
+	if (renderer->DestroyRenderer != D3D_DestroyRenderer) {
+		SDL_SetError("Renderer is not a D3D renderer");
+		return NULL;
+	}
+	return data->device;
+}
+
 #endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */
 
 /* vi: set ts=4 sw=4 expandtab: */