|
@@ -196,9 +196,15 @@ SDL_FillRect2(Uint8 * pixels, int pitch, Uint32 color, int w, int h)
|
|
|
static void
|
|
|
SDL_FillRect3(Uint8 * pixels, int pitch, Uint32 color, int w, int h)
|
|
|
{
|
|
|
- Uint8 r = (Uint8) ((color >> 16) & 0xFF);
|
|
|
- Uint8 g = (Uint8) ((color >> 8) & 0xFF);
|
|
|
- Uint8 b = (Uint8) (color & 0xFF);
|
|
|
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
|
|
|
+ Uint8 b1 = (Uint8) (color & 0xFF);
|
|
|
+ Uint8 b2 = (Uint8) ((color >> 8) & 0xFF);
|
|
|
+ Uint8 b3 = (Uint8) ((color >> 16) & 0xFF);
|
|
|
+#elif SDL_BYTEORDER == SDL_BIG_ENDIAN
|
|
|
+ Uint8 b1 = (Uint8) ((color >> 16) & 0xFF);
|
|
|
+ Uint8 b2 = (Uint8) ((color >> 8) & 0xFF);
|
|
|
+ Uint8 b3 = (Uint8) (color & 0xFF);
|
|
|
+#endif
|
|
|
int n;
|
|
|
Uint8 *p = NULL;
|
|
|
|
|
@@ -207,9 +213,9 @@ SDL_FillRect3(Uint8 * pixels, int pitch, Uint32 color, int w, int h)
|
|
|
p = pixels;
|
|
|
|
|
|
while (n--) {
|
|
|
- *p++ = r;
|
|
|
- *p++ = g;
|
|
|
- *p++ = b;
|
|
|
+ *p++ = b1;
|
|
|
+ *p++ = b2;
|
|
|
+ *p++ = b3;
|
|
|
}
|
|
|
pixels += pitch;
|
|
|
}
|