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@@ -208,8 +208,46 @@ if(SDL3_TESTS_SUBPROJECT)
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endforeach()
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endif()
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+set(gamepad_images
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+ gamepad_axis_arrow.bmp
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+ gamepad_axis.bmp
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+ gamepad_back.bmp
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+ gamepad_battery_empty.bmp
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+ gamepad_battery_full.bmp
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+ gamepad_battery_low.bmp
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+ gamepad_battery_medium.bmp
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+ gamepad_battery_unknown.bmp
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+ gamepad_battery_wired.bmp
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+ gamepad_button_background.bmp
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+ gamepad_button.bmp
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+ gamepad_button_small.bmp
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+ gamepad_face_abxy.bmp
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+ gamepad_face_bayx.bmp
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+ gamepad_face_sony.bmp
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+ gamepad_front.bmp
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+ gamepad_touchpad.bmp
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+)
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+set(gamepad_image_headers)
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+find_package(PythonInterp)
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+if(PYTHONINTERP_FOUND AND NOT PYTHON_VERSION_STRING VERSION_LESS "3.2")
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+ set(xxd "${CMAKE_CURRENT_SOURCE_DIR}/../cmake/xxd.py")
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+ foreach(bmp ${gamepad_images})
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+ get_filename_component(bmp_we "${bmp}" NAME_WE)
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+ set(intermediate "${CMAKE_CURRENT_BINARY_DIR}/${bmp_we}.h")
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+ set(final "${CMAKE_CURRENT_SOURCE_DIR}/${bmp_we}.h")
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+ # Don't add the 'final' headers to the output, to avoid marking them as GENERATED
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+ # (generated files are removed when running the CLEAN target)
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+ add_custom_command(OUTPUT "${intermediate}"
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+ COMMAND "${PYTHON_EXECUTABLE}" "${xxd}" -i "${CMAKE_CURRENT_SOURCE_DIR}/${bmp}" "-o" "${intermediate}"
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+ COMMAND "${CMAKE_COMMAND}" -E copy_if_different "${intermediate}" "${final}"
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+ DEPENDS "${xxd}" "${bmp}"
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+ )
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+ list(APPEND gamepad_image_headers "${intermediate}" "${final}")
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+ endforeach()
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+endif()
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+
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add_sdl_test_executable(testfile NONINTERACTIVE SOURCES testfile.c)
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-add_sdl_test_executable(testcontroller TESTUTILS SOURCES testcontroller.c gamepadutils.c)
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+add_sdl_test_executable(testcontroller TESTUTILS SOURCES testcontroller.c gamepadutils.c ${gamepad_image_headers})
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add_sdl_test_executable(testgeometry TESTUTILS SOURCES testgeometry.c)
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add_sdl_test_executable(testgl SOURCES testgl.c)
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add_sdl_test_executable(testgles SOURCES testgles.c)
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