|
@@ -2053,7 +2053,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer *renderer);
|
|
|
*
|
|
|
* This means you do not need to save state in your rendering code to protect
|
|
|
* the SDL renderer. However, there lots of arbitrary pieces of Direct3D and
|
|
|
- * OpenGL state that can confuse things; you should use your best judgement
|
|
|
+ * OpenGL state that can confuse things; you should use your best judgment
|
|
|
* and be prepared to make changes if specific state needs to be protected.
|
|
|
*
|
|
|
* \param renderer the rendering context.
|