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@@ -1573,6 +1573,7 @@ LINUX_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
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SDL_OutOfMemory();
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return SDL_FALSE;
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}
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+ SDL_memcpy(&joystick->guid, &item->guid, sizeof(item->guid));
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joystick->hwdata = (struct joystick_hwdata *)
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SDL_calloc(1, sizeof(*joystick->hwdata));
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@@ -1611,14 +1612,27 @@ LINUX_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
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out->b.target = joystick->hwdata->key_map[BTN_B];
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}
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- if (joystick->hwdata->has_key[BTN_X]) {
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- out->x.kind = EMappingKind_Button;
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- out->x.target = joystick->hwdata->key_map[BTN_X];
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- }
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+ /* Xbox controllers use BTN_X and BTN_Y, and PS4 controllers use BTN_WEST and BTN_NORTH */
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+ if (SDL_JoystickGetVendor(joystick) == USB_VENDOR_SONY) {
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+ if (joystick->hwdata->has_key[BTN_WEST]) {
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+ out->x.kind = EMappingKind_Button;
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+ out->x.target = joystick->hwdata->key_map[BTN_WEST];
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+ }
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- if (joystick->hwdata->has_key[BTN_Y]) {
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- out->y.kind = EMappingKind_Button;
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- out->y.target = joystick->hwdata->key_map[BTN_Y];
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+ if (joystick->hwdata->has_key[BTN_NORTH]) {
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+ out->y.kind = EMappingKind_Button;
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+ out->y.target = joystick->hwdata->key_map[BTN_NORTH];
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+ }
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+ } else {
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+ if (joystick->hwdata->has_key[BTN_X]) {
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+ out->x.kind = EMappingKind_Button;
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+ out->x.target = joystick->hwdata->key_map[BTN_X];
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+ }
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+
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+ if (joystick->hwdata->has_key[BTN_Y]) {
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+ out->y.kind = EMappingKind_Button;
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+ out->y.target = joystick->hwdata->key_map[BTN_Y];
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+ }
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}
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if (joystick->hwdata->has_key[BTN_SELECT]) {
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