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@@ -89,8 +89,8 @@ SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func))
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SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag))
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SDL_PROC_UNUSED(void, glDepthRange, (GLclampd zNear, GLclampd zFar))
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SDL_PROC(void, glDisable, (GLenum cap))
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-SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array))
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-SDL_PROC_UNUSED(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
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+SDL_PROC(void, glDisableClientState, (GLenum array))
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+SDL_PROC(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
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SDL_PROC_UNUSED(void, glDrawBuffer, (GLenum mode))
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SDL_PROC_UNUSED(void, glDrawElements,
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(GLenum mode, GLsizei count, GLenum type,
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@@ -103,7 +103,7 @@ SDL_PROC_UNUSED(void, glEdgeFlagPointer,
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(GLsizei stride, const GLvoid * pointer))
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SDL_PROC_UNUSED(void, glEdgeFlagv, (const GLboolean * flag))
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SDL_PROC(void, glEnable, (GLenum cap))
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-SDL_PROC_UNUSED(void, glEnableClientState, (GLenum array))
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+SDL_PROC(void, glEnableClientState, (GLenum array))
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SDL_PROC(void, glEnd, (void))
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SDL_PROC_UNUSED(void, glEndList, (void))
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SDL_PROC_UNUSED(void, glEvalCoord1d, (GLdouble u))
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@@ -448,7 +448,7 @@ SDL_PROC_UNUSED(void, glVertex4iv, (const GLint * v))
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SDL_PROC_UNUSED(void, glVertex4s,
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(GLshort x, GLshort y, GLshort z, GLshort w))
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SDL_PROC_UNUSED(void, glVertex4sv, (const GLshort * v))
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-SDL_PROC_UNUSED(void, glVertexPointer,
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+SDL_PROC(void, glVertexPointer,
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(GLint size, GLenum type, GLsizei stride,
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const GLvoid * pointer))
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SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
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