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+/*
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+ Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely.
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+*/
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+
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+#include "SDL.h"
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+
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+#ifdef __EMSCRIPTEN__
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+#include <emscripten/emscripten.h>
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+#endif
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+
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+#ifdef __IPHONEOS__
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+#define SCREEN_WIDTH 320
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+#define SCREEN_HEIGHT 480
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+#else
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+#define SCREEN_WIDTH 640
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+#define SCREEN_HEIGHT 480
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+#endif
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+
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+static SDL_Window *window;
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+static SDL_Renderer *renderer;
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+
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+typedef struct Line Line;
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+
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+typedef struct Line {
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+ Line *next;
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+
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+ int x1, y1, x2, y2;
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+ Uint8 r, g, b;
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+} Line;
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+
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+static Line *active = NULL;
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+static Line *lines = NULL;
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+static int buttons = 0;
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+
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+static SDL_bool done = SDL_FALSE;
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+
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+void
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+DrawLine(SDL_Renderer * renderer, Line * line)
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+{
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+ SDL_SetRenderDrawColor(renderer, line->r, line->g, line->b, 255);
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+ SDL_RenderDrawLine(renderer, line->x1, line->y1, line->x2, line->y2);
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+}
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+
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+void
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+DrawLines(SDL_Renderer * renderer)
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+{
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+ Line *next = lines;
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+ while (next != NULL) {
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+ DrawLine(renderer, next);
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+ next = next->next;
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+ }
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+}
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+
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+void
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+AppendLine(Line *line)
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+{
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+ if (lines) {
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+ Line *next = lines;
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+ while (next->next != NULL) {
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+ next = next->next;
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+ }
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+ next->next = line;
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+ } else {
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+ lines = line;
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+ }
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+}
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+
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+void
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+loop()
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+{
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+ int i;
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+ SDL_Event event;
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+
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+ /* Check for events */
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+ while (SDL_PollEvent(&event)) {
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+ switch (event.type) {
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+ case SDL_MOUSEMOTION:
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+ if (!active)
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+ break;
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+
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+ active->x2 = event.motion.x;
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+ active->y2 = event.motion.y;
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+ break;
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+
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+ case SDL_MOUSEBUTTONDOWN:
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+ if (!active) {
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+ active = SDL_calloc(1, sizeof(*active));
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+ active->x1 = active->x2 = event.button.x;
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+ active->y1 = active->y2 = event.button.y;
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+ }
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+
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+ switch (event.button.button) {
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+ case SDL_BUTTON_LEFT: active->r = 255; buttons |= SDL_BUTTON_LMASK; break;
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+ case SDL_BUTTON_MIDDLE: active->g = 255; buttons |= SDL_BUTTON_MMASK; break;
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+ case SDL_BUTTON_RIGHT: active->b = 255; buttons |= SDL_BUTTON_RMASK; break;
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+ }
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+ break;
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+ case SDL_MOUSEBUTTONUP:
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+ if (!active)
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+ break;
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+
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+ switch (event.button.button) {
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+ case SDL_BUTTON_LEFT: buttons &= ~SDL_BUTTON_LMASK; break;
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+ case SDL_BUTTON_MIDDLE: buttons &= ~SDL_BUTTON_MMASK; break;
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+ case SDL_BUTTON_RIGHT: buttons &= ~SDL_BUTTON_RMASK; break;
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+ }
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+
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+ if (buttons == 0) {
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+ AppendLine(active);
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+ active = NULL;
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+ }
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+ break;
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+
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+ case SDL_QUIT:
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+ done = SDL_TRUE;
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+ break;
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+
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+ default:
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+ break;
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+ }
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+ }
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+
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+ SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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+ SDL_RenderClear(renderer);
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+
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+ DrawLines(renderer);
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+ if (active)
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+ DrawLine(renderer, active);
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+
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+ SDL_RenderPresent(renderer);
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+
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+#ifdef __EMSCRIPTEN__
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+ if (done) {
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+ emscripten_cancel_main_loop();
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+ }
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+#endif
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+}
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+
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+int
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+main(int argc, char *argv[])
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+{
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+ /* Enable standard application logging */
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+ SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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+
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+ /* Initialize SDL (Note: video is required to start event loop) */
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+ if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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+ exit(1);
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+ }
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+
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+ /* Create a window to display joystick axis position */
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+ window = SDL_CreateWindow("Mouse Test", SDL_WINDOWPOS_CENTERED,
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+ SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
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+ SCREEN_HEIGHT, 0);
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+ if (window == NULL) {
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+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
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+ return SDL_FALSE;
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+ }
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+
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+ renderer = SDL_CreateRenderer(window, -1, 0);
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+ if (renderer == NULL) {
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+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
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+ SDL_DestroyWindow(window);
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+ return SDL_FALSE;
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+ }
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+
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+ /* Main render loop */
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+#ifdef __EMSCRIPTEN__
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+ emscripten_set_main_loop(loop, 0, 1);
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+#else
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+ while (!done) {
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+ loop();
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+ }
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+#endif
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+
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+ SDL_DestroyRenderer(renderer);
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+ SDL_DestroyWindow(window);
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+
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+ SDL_Quit();
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+
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+ return 0;
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+}
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+
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+/* vi: set ts=4 sw=4 expandtab: */
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