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@@ -18,61 +18,616 @@
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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+
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+/* this is over-documented because it was almost a public API. Leaving the
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+ full docs here in case it _does_ become public some day. */
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+
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+/* WIKI CATEGORY: HashTable */
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+
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+/**
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+ * # CategoryHashTable
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+ *
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+ * SDL offers a hash table implementation, as a convenience for C code that
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+ * needs efficient organization and access of arbitrary data.
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+ *
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+ * Hash tables are a popular data structure, designed to make it quick to
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+ * store and look up arbitrary data. Data is stored with an associated "key."
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+ * While one would look up an element of an array with an index, a hash table
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+ * uses a unique key to find an element later.
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+ *
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+ * A key can be anything, as long as its unique and in a format that the table
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+ * understands. For example, it's popular to use strings as keys: the key
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+ * might be a username, and it is used to lookup account information for that
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+ * user, etc.
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+ *
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+ * Hash tables are named because they "hash" their keys down into simple
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+ * integers that can be used to efficiently organize and access the associated
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+ * data.
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+ *
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+ * As this is a C API, there is one generic interface that is intended to work
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+ * with different data types. This can be a little awkward to set up, but is
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+ * easy to use after that.
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+ *
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+ * Hashtables are generated by a call to SDL_CreateHashTable(). This function
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+ * requires several callbacks to be provided (for hashing keys, comparing
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+ * entries, and cleaning up entries when removed). These are necessary to
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+ * allow the hash to manage any arbitrary data type.
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+ *
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+ * Once a hash table is created, the common tasks are inserting data into the
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+ * table, (SDL_InsertIntoHashTable), looking up previously inserted data
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+ * (SDL_FindInHashTable), and removing data (SDL_RemoveFromHashTable and
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+ * SDL_ClearHashTable). Less common but still useful is the ability to
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+ * iterate through all the items in the table (SDL_IterateHashTable).
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+ *
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+ * The underlying hash table implementation is always subject to change, but
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+ * at the time of writing, it uses open addressing and Robin Hood hashing.
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+ * The technical details are explained [here](https://github.com/libsdl-org/SDL/pull/10897).
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+ *
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+ * Hashtables keep an SDL_RWLock internally, so multiple threads can perform
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+ * hash lookups in parallel, while changes to the table will safely serialize
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+ * access between threads.
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+ *
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+ * SDL provides a layer on top of this hash table implementation that might be
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+ * more pleasant to use. SDL_PropertiesID maps a string to arbitrary data of
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+ * various types in the same table, which could be both easier to use and more
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+ * flexible. Refer to [CategoryProperties](CategoryProperties) for details.
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+ */
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+
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#ifndef SDL_hashtable_h_
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#define SDL_hashtable_h_
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-// this is not (currently) a public API. But maybe it should be!
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+#include <SDL3/SDL_stdinc.h>
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-struct SDL_HashTable;
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+#include <SDL3/SDL_begin_code.h>
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+/* Set up for C function definitions, even when using C++ */
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+#ifdef __cplusplus
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+extern "C" {
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+#endif
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+
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+/**
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+ * The opaque type that represents a hash table.
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+ *
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+ * This is hidden behind an opaque pointer because not only does the table
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+ * need to store arbitrary data types, but the hash table implementation may
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+ * change in the future.
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+ *
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+ * \since This struct is available since SDL 3.4.0.
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+ *
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+ * \sa SDL_CreateHashTable
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+ */
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typedef struct SDL_HashTable SDL_HashTable;
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-typedef Uint32 (*SDL_HashTable_HashFn)(const void *key, void *data);
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-typedef bool (*SDL_HashTable_KeyMatchFn)(const void *a, const void *b, void *data);
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-typedef void (*SDL_HashTable_NukeFn)(const void *key, const void *value, void *data);
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-
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-extern SDL_HashTable *SDL_CreateHashTable(void *data,
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- Uint32 num_buckets,
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- SDL_HashTable_HashFn hashfn,
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- SDL_HashTable_KeyMatchFn keymatchfn,
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- SDL_HashTable_NukeFn nukefn,
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- bool threadsafe,
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- bool stackable);
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-
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-// This function is thread-safe if the hashtable was created with threadsafe = true
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-extern void SDL_EmptyHashTable(SDL_HashTable *table);
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-
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-// This function is not thread-safe.
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+
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+/**
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+ * A function pointer representing a hash table hashing callback.
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+ *
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+ * This is called by SDL_HashTable when it needs to look up a key in
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+ * its dataset. It generates a hash value from that key, and then uses that
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+ * value as a basis for an index into an internal array.
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+ *
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+ * There are no rules on what hashing algorithm is used, so long as it
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+ * can produce a reliable 32-bit value from `key`, and ideally distributes
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+ * those values well across the 32-bit value space. The quality of a
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+ * hashing algorithm is directly related to how well a hash table performs.
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+ *
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+ * Hashing can be a complicated subject, and often times what works best
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+ * for one dataset will be suboptimal for another. There is a good discussion
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+ * of the field [on Wikipedia](https://en.wikipedia.org/wiki/Hash_function).
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+ *
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+ * Also: do you _need_ to write a hashing function? SDL provides generic
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+ * functions for strings (SDL_HashString), generic integer IDs (SDL_HashID),
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+ * and generic pointers (SDL_HashPointer). Often you should use one of these
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+ * before writing your own.
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+ *
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+ * \param userdata what was passed as `userdata` to SDL_CreateHashTable().
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+ * \param key the key to be hashed.
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+ * \returns a 32-bit value that represents a hash of `key`.
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+ *
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+ * \threadsafety This function must be thread safe if the hash table is used
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+ * from multiple threads at the same time.
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+ *
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+ * \since This datatype is available since SDL 3.4.0.
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+ *
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+ * \sa SDL_CreateHashTable
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+ * \sa SDL_HashString
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+ * \sa SDL_HashID
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+ * \sa SDL_HashPointer
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+ */
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+typedef Uint32 (SDLCALL *SDL_HashCallback)(void *userdata, const void *key);
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+
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+
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+/**
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+ * A function pointer representing a hash table matching callback.
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+ *
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+ * This is called by SDL_HashTable when it needs to look up a key in its
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+ * dataset. After hashing the key, it looks for items stored in relation to
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+ * that hash value. Since there can be more than one item found through the
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+ * same hash value, this function verifies a specific value is actually
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+ * correct before choosing it.
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+ *
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+ * So this function needs to compare the keys at `a` and `b` and decide if
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+ * they are actually the same.
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+ *
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+ * For example, if the keys are C strings, this function might just be:
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+ *
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+ * ```c
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+ * return (SDL_strcmp((const char *) a, const char *b) == 0);`
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+ * ```
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+ *
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+ * Also: do you _need_ to write a matching function? SDL provides generic
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+ * functions for strings (SDL_KeyMatchString), generic integer IDs
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+ * (SDL_KeyMatchID), and generic pointers (SDL_KeyMatchPointer). Often you
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+ * should use one of these before writing your own.
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+ *
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+ * \param userdata what was passed as `userdata` to SDL_CreateHashTable().
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+ * \param a the first key to be compared.
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+ * \param b the second key to be compared.
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+ * \returns true if two keys are identical, false otherwise.
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+ *
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+ * \threadsafety This function must be thread safe if the hash table is used
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+ * from multiple threads at the same time.
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+ *
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+ * \since This datatype is available since SDL 3.4.0.
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+ *
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+ * \sa SDL_CreateHashTable
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+ */
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+typedef bool (SDLCALL *SDL_HashKeyMatchCallback)(void *userdata, const void *a, const void *b);
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+
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+
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+/**
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+ * A function pointer representing a hash table cleanup callback.
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+ *
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+ * This is called by SDL_HashTable when removing items from the hash, or
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+ * destroying the hash table. It is used to optionally deallocate the
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+ * key/value pairs.
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+ *
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+ * This is not required to do anything, if all the data in the table is
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+ * static or POD data, but it can also do more than a simple free: for
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+ * example, if the hash table is storing open files, it can close them here.
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+ * It can also free only the key or only the value; it depends on what the
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+ * hash table contains.
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+ *
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+ * \param userdata what was passed as `userdata` to SDL_CreateHashTable().
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+ * \param key the key to deallocate.
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+ * \param value the value to deallocate.
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+ *
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+ * \threadsafety This function must be thread safe if the hash table is used
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+ * from multiple threads at the same time.
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+ *
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+ * \since This datatype is available since SDL 3.4.0.
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+ *
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+ * \sa SDL_CreateHashTable
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+ */
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+typedef void (SDLCALL *SDL_HashDestroyCallback)(void *userdata, const void *key, const void *value);
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+
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+
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+/**
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+ * A function pointer representing a hash table iterator callback.
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+ *
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+ * This function is called once for each key/value pair to be considered
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+ * when iterating a hash table.
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+ *
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+ * Iteration continues as long as there are more items to examine and this
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+ * callback continues to return true.
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+ *
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+ * Do not attempt to modify the hash table during this callback, as it will
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+ * cause incorrect behavior and possibly crashes.
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+ *
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+ * \param userdata what was passed as `userdata` to an iterator function.
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+ * \param table the hash table being iterated.
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+ * \param key the current key being iterated.
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+ * \param value the current value being iterated.
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+ * \returns true to keep iterating, false to stop iteration.
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+ *
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+ * \threadsafety A read lock is held during iteration, so other threads can
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+ * still access the the hash table, but threads attempting to
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+ * make changes will be blocked until iteration completes. If
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+ * this is a concern, do as little in the callback as possible
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+ * and finish iteration quickly.
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+ *
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+ * \since This datatype is available since SDL 3.4.0.
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+ *
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+ * \sa SDL_IterateHashTable
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+ */
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+typedef bool (SDLCALL *SDL_HashTableIterateCallback)(void *userdata, const SDL_HashTable *table, const void *key, const void *value);
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+
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+
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+/**
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+ * Create a new hash table.
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+ *
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+ * To deal with different datatypes and needs of the caller, hash tables
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+ * require several callbacks that deal with some specifics: how to hash a key,
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+ * how to compare a key for equality, and how to clean up keys and values.
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+ * SDL provides a few generic functions that can be used for these callbacks:
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+ *
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+ * - SDL_HashString and SDL_KeyMatchString for C strings.
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+ * - SDL_HashPointer and SDL_KeyMatchPointer for generic pointers.
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+ * - SDL_HashID and SDL_KeyMatchID for generic (possibly small) integers.
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+ *
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+ * Oftentimes, these are all you need for any hash table, but depending on
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+ * your dataset, custom implementations might make more sense.
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+ *
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+ * You can specify an estimate of the number of items expected to be stored
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+ * in the table, which can help make the table run more efficiently. The table
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+ * will preallocate resources to accomodate this number of items, which is
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+ * most useful if you intend to fill the table with a lot of data right after
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+ * creating it. Otherwise, it might make more sense to specify the _minimum_
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+ * you expect the table to hold and let it grow as necessary from there. This
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+ * number is only a hint, and the table will be able to handle any amount of
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+ * data--as long as the system doesn't run out of resources--so a perfect
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+ * answer is not required. A value of 0 signifies no guess at all, and the
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+ * table will start small and reallocate as necessary; often this is the
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+ * correct thing to do.
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+ *
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+ * !!! FIXME: add note about `threadsafe` here. And update `threadsafety` tags.
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+ * !!! FIXME: note that `threadsafe` tables can't be recursively locked, so
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+ * !!! FIXME: you can't use `destroy` callbacks that might end up relocking.
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+ *
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+ * Note that SDL provides a higher-level option built on its hash tables:
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+ * SDL_PropertiesID lets you map strings to various datatypes, and this
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+ * might be easier to use. It only allows strings for keys, however. Those are
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+ * created with SDL_CreateProperties().
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+ *
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+ * The returned hash table should be destroyed with SDL_DestroyHashTable()
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+ * when no longer needed.
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+ *
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+ * \param estimated_capacity the approximate maximum number of items to be held
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+ * in the hash table, or 0 for no estimate.
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+ * \param threadsafe true to create an internal rwlock for this table.
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+ * \param hash the function to use to hash keys.
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+ * \param keymatch the function to use to compare keys.
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+ * \param destroy the function to use to clean up keys and values, may be NULL.
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+ * \param userdata a pointer that is passed to the callbacks.
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+ * \returns a newly-created hash table, or NULL if there was an error; call
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+ * SDL_GetError() for more information.
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+ *
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+ * \threadsafety It is safe to call this function from any thread.
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+ *
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+ * \since This function is available since SDL 3.4.0.
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+ *
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+ * \sa SDL_DestroyHashTable
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+ */
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+extern SDL_HashTable * SDL_CreateHashTable(int estimated_capacity,
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+ bool threadsafe,
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+ SDL_HashCallback hash,
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+ SDL_HashKeyMatchCallback keymatch,
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+ SDL_HashDestroyCallback destroy,
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+ void *userdata);
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+
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+
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+/**
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+ * Destroy a hash table.
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+ *
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+ * This will call the hash table's SDL_HashDestroyCallback for each item in
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+ * the table, removing all inserted items, before deallocating the table
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+ * itself.
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+ *
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+ * The table becomes invalid once this function is called, and no other thread
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+ * should be accessing this table once this function has started.
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+ *
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+ * \param table the hash table to destroy.
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+ *
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+ * \threadsafety It is safe to call this function from any thread.
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+ *
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+ * \since This function is available since SDL 3.4.0.
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+ */
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extern void SDL_DestroyHashTable(SDL_HashTable *table);
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-// This function is thread-safe if the hashtable was created with threadsafe = true
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-extern bool SDL_InsertIntoHashTable(SDL_HashTable *table, const void *key, const void *value);
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+/**
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+ * Add an item to a hash table.
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+ *
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+ * All keys in the table must be unique. If attempting to insert a key that
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+ * already exists in the hash table, what will be done depends on the
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+ * `replace` value:
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+ *
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+ * - If `replace` is false, this function will return false without modifying
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+ * the table.
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+ * - If `replace` is true, SDL will remove the previous item first, so the new
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+ * value is the only one associated with that key. This will call the hash
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+ * table's SDL_HashDestroyCallback for the previous item.
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+ *
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+ * \param table the hash table to insert into.
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+ * \param key the key of the new item to insert.
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+ * \param value the value of the new item to insert.
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+ * \param replace true if a duplicate key should replace the previous value.
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+ * \returns true if the new item was inserted, false otherwise.
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+ *
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+ * \threadsafety It is safe to call this function from any thread.
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+ *
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+ * \since This function is available since SDL 3.4.0.
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+ */
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+extern bool SDL_InsertIntoHashTable(SDL_HashTable *table, const void *key, const void *value, bool replace);
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-// This function is thread-safe if the hashtable was created with threadsafe = true
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+/**
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+ * Look up an item in a hash table.
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+ *
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+ * On return, the value associated with `key` is stored to `*value`.
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+ * If the key does not exist in the table, `*value` will be set to NULL.
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+ *
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+ * It is legal for `value` to be NULL, to not retrieve the key's value. In
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+ * this case, the return value is still useful for reporting if the key exists
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+ * in the table at all.
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+ *
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+ * \param table the hash table to search.
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+ * \param key the key to search for in the table.
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+ * \param value the found value will be stored here. Can be NULL.
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+ * \returns true if key exists in the table, false otherwise.
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+ *
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+ * \threadsafety It is safe to call this function from any thread.
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+ *
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+ * \since This function is available since SDL 3.4.0.
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+ *
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+ * \sa SDL_InsertIntoHashTable
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+ */
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+extern bool SDL_FindInHashTable(const SDL_HashTable *table, const void *key, const void **value);
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+
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+/**
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+ * Remove an item from a hash table.
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+ *
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+ * If there is an item that matches `key`, it is removed from the table. This
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+ * will call the hash table's SDL_HashDestroyCallback for the item to be
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+ * removed.
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+ *
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+ * \param table the hash table to remove from.
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+ * \param key the key of the item to remove from the table.
|
|
|
+ * \returns true if a key was removed, false if the key was not found.
|
|
|
+ *
|
|
|
+ * \threadsafety It is safe to call this function from any thread.
|
|
|
+ *
|
|
|
+ * \since This function is available since SDL 3.4.0.
|
|
|
+ */
|
|
|
extern bool SDL_RemoveFromHashTable(SDL_HashTable *table, const void *key);
|
|
|
|
|
|
-// This function is thread-safe if the hashtable was created with threadsafe = true
|
|
|
-extern bool SDL_FindInHashTable(const SDL_HashTable *table, const void *key, const void **_value);
|
|
|
+/**
|
|
|
+ * Remove all items in a hash table.
|
|
|
+ *
|
|
|
+ * This will call the hash table's SDL_HashDestroyCallback for each item in
|
|
|
+ * the table, removing all inserted items.
|
|
|
+ *
|
|
|
+ * When this function returns, the hash table will be empty.
|
|
|
+ *
|
|
|
+ * \param table the hash table to clear.
|
|
|
+ *
|
|
|
+ * \threadsafety It is safe to call this function from any thread.
|
|
|
+ *
|
|
|
+ * \since This function is available since SDL 3.4.0.
|
|
|
+ */
|
|
|
+extern void SDL_ClearHashTable(SDL_HashTable *table);
|
|
|
|
|
|
-// This function is thread-safe if the hashtable was created with threadsafe = true
|
|
|
+/**
|
|
|
+ * Check if any items are currently stored in a hash table.
|
|
|
+ *
|
|
|
+ * If there are no items stored (the table is completely empty), this will
|
|
|
+ * return true.
|
|
|
+ *
|
|
|
+ * \param table the hash table to check.
|
|
|
+ * \returns true if the table is completely empty, false otherwise.
|
|
|
+ *
|
|
|
+ * \threadsafety It is safe to call this function from any thread.
|
|
|
+ *
|
|
|
+ * \since This function is available since SDL 3.4.0.
|
|
|
+ *
|
|
|
+ * \sa SDL_ClearHashTable
|
|
|
+ */
|
|
|
extern bool SDL_HashTableEmpty(SDL_HashTable *table);
|
|
|
|
|
|
-// iterate all values for a specific key. This only makes sense if the hash is stackable. If not-stackable, just use SDL_FindInHashTable().
|
|
|
-// This function is not thread-safe, you should use external locking if you use this function
|
|
|
-extern bool SDL_IterateHashTableKey(const SDL_HashTable *table, const void *key, const void **_value, void **iter);
|
|
|
+/**
|
|
|
+ * Iterate all key/value pairs in a hash table.
|
|
|
+ *
|
|
|
+ * This function will call `callback` once for each key/value pair in the
|
|
|
+ * table, until either all pairs have been presented to the callback, or the
|
|
|
+ * callback has returned false to signal it is done.
|
|
|
+ *
|
|
|
+ * There is no guarantee what order results will be returned in.
|
|
|
+ *
|
|
|
+ * \param table the hash table to iterate.
|
|
|
+ * \param callback the function pointer to call for each value.
|
|
|
+ * \param userdata a pointer that is passed to `callback`.
|
|
|
+ * \returns true if iteration happened, false if not (bogus parameter, etc).
|
|
|
+ *
|
|
|
+ * \since This function is available since SDL 3.4.0.
|
|
|
+ */
|
|
|
+extern bool SDL_IterateHashTable(const SDL_HashTable *table, SDL_HashTableIterateCallback callback, void *userdata);
|
|
|
+
|
|
|
+
|
|
|
+/* Helper functions for SDL_CreateHashTable callbacks... */
|
|
|
+
|
|
|
+/**
|
|
|
+ * Generate a hash from a generic pointer.
|
|
|
+ *
|
|
|
+ * The key is intended to be a unique pointer to any datatype.
|
|
|
+ *
|
|
|
+ * This is intended to be used as one of the callbacks to SDL_CreateHashTable,
|
|
|
+ * if this is useful to the type of keys to be used with the hash table.
|
|
|
+ *
|
|
|
+ * Note that the implementation may change in the future; do not expect
|
|
|
+ * the results to be stable vs future SDL releases. Use this in a hash table
|
|
|
+ * in the current process and don't store them to disk for the future.
|
|
|
+ *
|
|
|
+ * \param unused this parameter is ignored.
|
|
|
+ * \param key the key to hash as a generic pointer.
|
|
|
+ * \returns a 32-bit hash of the key.
|
|
|
+ *
|
|
|
+ * \threadsafety It is safe to call this function from any thread.
|
|
|
+ *
|
|
|
+ * \since This function is available since SDL 3.4.0.
|
|
|
+ *
|
|
|
+ * \sa SDL_CreateHashTable
|
|
|
+ */
|
|
|
+extern Uint32 SDL_HashPointer(void *unused, const void *key);
|
|
|
+
|
|
|
+/**
|
|
|
+ * Compare two generic pointers as hash table keys.
|
|
|
+ *
|
|
|
+ * This is intended to be used as one of the callbacks to SDL_CreateHashTable,
|
|
|
+ * if this is useful to the type of keys to be used with the hash table.
|
|
|
+ *
|
|
|
+ * \param unused this parameter is ignored.
|
|
|
+ * \param a the first generic pointer to compare.
|
|
|
+ * \param b the second generic pointer to compare.
|
|
|
+ * \returns true if the pointers are the same, false otherwise.
|
|
|
+ *
|
|
|
+ * \threadsafety It is safe to call this function from any thread.
|
|
|
+ *
|
|
|
+ * \since This function is available since SDL 3.4.0.
|
|
|
+ *
|
|
|
+ * \sa SDL_CreateHashTable
|
|
|
+ */
|
|
|
+extern bool SDL_KeyMatchPointer(void *unused, const void *a, const void *b);
|
|
|
+
|
|
|
+/**
|
|
|
+ * Generate a hash from a C string.
|
|
|
+ *
|
|
|
+ * The key is intended to be a NULL-terminated string, in UTF-8 format.
|
|
|
+ *
|
|
|
+ * This is intended to be used as one of the callbacks to SDL_CreateHashTable,
|
|
|
+ * if this is useful to the type of keys to be used with the hash table.
|
|
|
+ *
|
|
|
+ * Note that the implementation may change in the future; do not expect
|
|
|
+ * the results to be stable vs future SDL releases. Use this in a hash table
|
|
|
+ * in the current process and don't store them to disk for the future.
|
|
|
+ *
|
|
|
+ * \param unused this parameter is ignored.
|
|
|
+ * \param key the key to hash as a generic pointer.
|
|
|
+ * \returns a 32-bit hash of the key.
|
|
|
+ *
|
|
|
+ * \threadsafety It is safe to call this function from any thread.
|
|
|
+ *
|
|
|
+ * \since This function is available since SDL 3.4.0.
|
|
|
+ *
|
|
|
+ * \sa SDL_CreateHashTable
|
|
|
+ */
|
|
|
+extern Uint32 SDL_HashString(void *unused, const void *key);
|
|
|
+
|
|
|
+/**
|
|
|
+ * Compare two C strings as hash table keys.
|
|
|
+ *
|
|
|
+ * Strings will be compared in a case-sensitive manner. More specifically,
|
|
|
+ * they'll be compared as NULL-terminated arrays of bytes.
|
|
|
+ *
|
|
|
+ * This is intended to be used as one of the callbacks to SDL_CreateHashTable,
|
|
|
+ * if this is useful to the type of keys to be used with the hash table.
|
|
|
+ *
|
|
|
+ * \param unused this parameter is ignored.
|
|
|
+ * \param a the first string to compare.
|
|
|
+ * \param b the second string to compare.
|
|
|
+ * \returns true if the strings are the same, false otherwise.
|
|
|
+ *
|
|
|
+ * \threadsafety It is safe to call this function from any thread.
|
|
|
+ *
|
|
|
+ * \since This function is available since SDL 3.4.0.
|
|
|
+ *
|
|
|
+ * \sa SDL_CreateHashTable
|
|
|
+ */
|
|
|
+extern bool SDL_KeyMatchString(void *unused, const void *a, const void *b);
|
|
|
+
|
|
|
+/**
|
|
|
+ * Generate a hash from an integer ID.
|
|
|
+ *
|
|
|
+ * The key is intended to a unique integer, possibly within a small range.
|
|
|
+ *
|
|
|
+ * This is intended to be used as one of the callbacks to SDL_CreateHashTable,
|
|
|
+ * if this is useful to the type of keys to be used with the hash table.
|
|
|
+ *
|
|
|
+ * Note that the implementation may change in the future; do not expect
|
|
|
+ * the results to be stable vs future SDL releases. Use this in a hash table
|
|
|
+ * in the current process and don't store them to disk for the future.
|
|
|
+ *
|
|
|
+ * \param unused this parameter is ignored.
|
|
|
+ * \param key the key to hash as a generic pointer.
|
|
|
+ * \returns a 32-bit hash of the key.
|
|
|
+ *
|
|
|
+ * \threadsafety It is safe to call this function from any thread.
|
|
|
+ *
|
|
|
+ * \since This function is available since SDL 3.4.0.
|
|
|
+ *
|
|
|
+ * \sa SDL_CreateHashTable
|
|
|
+ */
|
|
|
+extern Uint32 SDL_HashID(void *unused, const void *key);
|
|
|
+
|
|
|
+/**
|
|
|
+ * Compare two integer IDs as hash table keys.
|
|
|
+ *
|
|
|
+ * This is intended to be used as one of the callbacks to SDL_CreateHashTable,
|
|
|
+ * if this is useful to the type of keys to be used with the hash table.
|
|
|
+ *
|
|
|
+ * \param unused this parameter is ignored.
|
|
|
+ * \param a the first ID to compare.
|
|
|
+ * \param b the second ID to compare.
|
|
|
+ * \returns true if the IDs are the same, false otherwise.
|
|
|
+ *
|
|
|
+ * \threadsafety It is safe to call this function from any thread.
|
|
|
+ *
|
|
|
+ * \since This function is available since SDL 3.4.0.
|
|
|
+ *
|
|
|
+ * \sa SDL_CreateHashTable
|
|
|
+ */
|
|
|
+extern bool SDL_KeyMatchID(void *unused, const void *a, const void *b);
|
|
|
|
|
|
-// iterate all key/value pairs in a hash (stackable hashes can have duplicate keys with multiple values).
|
|
|
-// This function is not thread-safe, you should use external locking if you use this function
|
|
|
-extern bool SDL_IterateHashTable(const SDL_HashTable *table, const void **_key, const void **_value, void **iter);
|
|
|
+/**
|
|
|
+ * Free both the key and value pointers of a hash table item.
|
|
|
+ *
|
|
|
+ * This is intended to be used as one of the callbacks to SDL_CreateHashTable,
|
|
|
+ * if this is useful to the type of data to be used with the hash table.
|
|
|
+ *
|
|
|
+ * This literally calls `SDL_free(key);` and `SDL_free(value);`.
|
|
|
+ *
|
|
|
+ * \param unused this parameter is ignored.
|
|
|
+ * \param key the key to be destroyed.
|
|
|
+ * \param value the value to be destroyed.
|
|
|
+ *
|
|
|
+ * \threadsafety It is safe to call this function from any thread.
|
|
|
+ *
|
|
|
+ * \since This function is available since SDL 3.4.0.
|
|
|
+ *
|
|
|
+ * \sa SDL_CreateHashTable
|
|
|
+ */
|
|
|
+extern void SDL_DestroyHashKeyAndValue(void *unused, const void *key, const void *value);
|
|
|
|
|
|
-extern Uint32 SDL_HashPointer(const void *key, void *unused);
|
|
|
-extern bool SDL_KeyMatchPointer(const void *a, const void *b, void *unused);
|
|
|
+/**
|
|
|
+ * Free just the value pointer of a hash table item.
|
|
|
+ *
|
|
|
+ * This is intended to be used as one of the callbacks to SDL_CreateHashTable,
|
|
|
+ * if this is useful to the type of data to be used with the hash table.
|
|
|
+ *
|
|
|
+ * This literally calls `SDL_free(key);` and leaves `value` alone.
|
|
|
+ *
|
|
|
+ * \param unused this parameter is ignored.
|
|
|
+ * \param key the key to be destroyed.
|
|
|
+ * \param value the value to be destroyed.
|
|
|
+ *
|
|
|
+ * \threadsafety It is safe to call this function from any thread.
|
|
|
+ *
|
|
|
+ * \since This function is available since SDL 3.4.0.
|
|
|
+ *
|
|
|
+ * \sa SDL_CreateHashTable
|
|
|
+ */
|
|
|
+extern void SDL_DestroyHashKey(void *unused, const void *key, const void *value);
|
|
|
|
|
|
-extern Uint32 SDL_HashString(const void *key, void *unused);
|
|
|
-extern bool SDL_KeyMatchString(const void *a, const void *b, void *unused);
|
|
|
+/**
|
|
|
+ * Free just the value pointer of a hash table item.
|
|
|
+ *
|
|
|
+ * This is intended to be used as one of the callbacks to SDL_CreateHashTable,
|
|
|
+ * if this is useful to the type of data to be used with the hash table.
|
|
|
+ *
|
|
|
+ * This literally calls `SDL_free(value);` and leaves `key` alone.
|
|
|
+ *
|
|
|
+ * \param unused this parameter is ignored.
|
|
|
+ * \param key the key to be destroyed.
|
|
|
+ * \param value the value to be destroyed.
|
|
|
+ *
|
|
|
+ * \threadsafety It is safe to call this function from any thread.
|
|
|
+ *
|
|
|
+ * \since This function is available since SDL 3.4.0.
|
|
|
+ *
|
|
|
+ * \sa SDL_CreateHashTable
|
|
|
+ */
|
|
|
+extern void SDL_DestroyHashValue(void *unused, const void *key, const void *value);
|
|
|
|
|
|
-extern Uint32 SDL_HashID(const void *key, void *unused);
|
|
|
-extern bool SDL_KeyMatchID(const void *a, const void *b, void *unused);
|
|
|
|
|
|
-extern void SDL_NukeFreeKey(const void *key, const void *value, void *unused);
|
|
|
-extern void SDL_NukeFreeValue(const void *key, const void *value, void *unused);
|
|
|
+/* Ends C function definitions when using C++ */
|
|
|
+#ifdef __cplusplus
|
|
|
+}
|
|
|
+#endif
|
|
|
+#include <SDL3/SDL_close_code.h>
|
|
|
|
|
|
-#endif // SDL_hashtable_h_
|
|
|
+#endif /* SDL_hashtable_h_ */
|