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@@ -4910,7 +4910,22 @@ bool SDL_GL_GetAttribute(SDL_GLAttr attr, int *value)
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if (glBindFramebufferFunc && (current_fbo != 0)) {
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glBindFramebufferFunc(GL_DRAW_FRAMEBUFFER, 0);
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}
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- glGetFramebufferAttachmentParameterivFunc(GL_FRAMEBUFFER, attachment, attachmentattrib, (GLint *)value);
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+ // glGetFramebufferAttachmentParameterivFunc may cause GL_INVALID_OPERATION when querying depth/stencil size if the
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+ // bits is 0. From the GL docs:
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+ // If the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is GL_NONE, then either no framebuffer is bound to target;
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+ // or a default framebuffer is queried, attachment is GL_DEPTH or GL_STENCIL, and the number of depth or stencil bits,
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+ // respectively, is zero. In this case querying pname GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero, and all
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+ // other queries will generate an error.
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+ GLint fbo_type = GL_FRAMEBUFFER_DEFAULT;
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+ if (attachment == GL_DEPTH || attachment == GL_STENCIL) {
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+ glGetFramebufferAttachmentParameterivFunc(GL_FRAMEBUFFER, attachment, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &fbo_type);
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+ }
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+ if (fbo_type != GL_NONE) {
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+ glGetFramebufferAttachmentParameterivFunc(GL_FRAMEBUFFER, attachment, attachmentattrib, (GLint *)value);
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+ }
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+ else {
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+ *value = 0;
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+ }
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if (glBindFramebufferFunc && (current_fbo != 0)) {
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glBindFramebufferFunc(GL_DRAW_FRAMEBUFFER, current_fbo);
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}
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