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@@ -5,11 +5,19 @@ This is a list of major changes in SDL's version history.
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2.0.2:
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General:
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+* Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
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* Added an API to load a database of Game Controller mappings from a file:
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SDL_GameControllerAddMappingsFromFile
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+* Added game controller mappings for the PS4 and OUYA controllers
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+* Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
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+* Added SDL_DetachThread()
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+* Added SDL_HasAVX() to determine if the CPU has AVX features
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+* Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
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* EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
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them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
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-* Added testgles2. testgl2 does not need to link with libGL anymore.
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+* testgl2 does not need to link with libGL anymore
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+* Added testgles2 test program to demonstrate working with OpenGL ES 2.0
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+* Added controllermap test program to visually map a game controller
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Windows:
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* Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via
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@@ -23,7 +31,8 @@ Android:
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Linux:
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* Fixed fullscreen and focused behavior when receiving NotifyGrab events
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-* Wayland support
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+* Added experimental Wayland and Mir support, disabled by default
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+
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2.0.1:
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