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render: constified some local variables in SDL_AllocateRenderVertices.

Ryan C. Gordon 3 years ago
parent
commit
857cc7c0c9
1 changed files with 3 additions and 3 deletions
  1. 3 3
      src/render/SDL_render.c

+ 3 - 3
src/render/SDL_render.c

@@ -287,10 +287,10 @@ void *
 SDL_AllocateRenderVertices(SDL_Renderer *renderer, const size_t numbytes, const size_t alignment, size_t *offset)
 {
     const size_t needed = renderer->vertex_data_used + numbytes + alignment;
-    size_t current_offset = renderer->vertex_data_used;
+    const size_t current_offset = renderer->vertex_data_used;
 
-    size_t aligner = (alignment && ((current_offset & (alignment - 1)) != 0)) ? (alignment - (current_offset & (alignment - 1))) : 0;
-    size_t aligned = current_offset + aligner;
+    const size_t aligner = (alignment && ((current_offset & (alignment - 1)) != 0)) ? (alignment - (current_offset & (alignment - 1))) : 0;
+    const size_t aligned = current_offset + aligner;
 
     if (renderer->vertex_data_allocation < needed) {
         const size_t current_allocation = renderer->vertex_data ? renderer->vertex_data_allocation : 1024;