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@@ -535,8 +535,8 @@ SDL_DYNAPI_PROC(int,SDL_GetWindowSize,(SDL_Window *a, int *b, int *c),(a,b,c),re
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SDL_DYNAPI_PROC(int,SDL_GetWindowSizeInPixels,(SDL_Window *a, int *b, int *c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_Surface*,SDL_GetWindowSurface,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetWindowTitle,(SDL_Window *a),(a),return)
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-SDL_DYNAPI_PROC(char**,SDL_GlobDirectory,(const char *a, const char *b, Uint32 c, int *d),(a,b,c,d),return)
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-SDL_DYNAPI_PROC(char**,SDL_GlobStorageDirectory,(SDL_Storage *a, const char *b, const char *c, Uint32 d, int *e),(a,b,c,d,e),return)
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+SDL_DYNAPI_PROC(char**,SDL_GlobDirectory,(const char *a, const char *b, SDL_GlobFlags c, int *d),(a,b,c,d),return)
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+SDL_DYNAPI_PROC(char**,SDL_GlobStorageDirectory,(SDL_Storage *a, const char *b, const char *c, SDL_GlobFlags d, int *e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_HapticEffectSupported,(SDL_Haptic *a, const SDL_HapticEffect *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_HapticRumbleSupported,(SDL_Haptic *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_HasARMSIMD,(void),(),return)
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