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Fixed bug 3422 - OpenGL ES 1.1 renderer: SDL_UpdateTexture breaks later function calls (missing glDisable)

ny00

Using the OpenGL ES 1.1 renderer, after updating a texture with SDL_UpdateTexture (or SDL_UnlockTexture), a following call to SDL_RenderFillRect draws a rectangle with the wrong color (which appears to be the same as the texture's top-left pixel).

Comparing SDL_render_gles.c:GLES_UpdateTexture to SDL_render_gl.c:GL_UpdateTexture, a missing call to glDisable appears to be the cause. After adding it back, the bug is resolved.
Sam Lantinga 8 years ago
parent
commit
86b4319d21
1 changed files with 1 additions and 0 deletions
  1. 1 0
      src/render/opengles/SDL_render_gles.c

+ 1 - 0
src/render/opengles/SDL_render_gles.c

@@ -590,6 +590,7 @@ GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                     data->format,
                     data->formattype,
                     src);
+    renderdata->glDisable(data->type);
     SDL_free(blob);
 
     if (renderdata->glGetError() != GL_NO_ERROR) {