SDL does this for you; explicit seeding is only for reproducing a specific sequence of numbers (or maybe reseeding at a later point).
@@ -29,8 +29,6 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
return SDL_APP_FAILURE;
}
- SDL_srand(0); /* seed the random number generator */
-
/* set up some random points */
for (i = 0; i < SDL_arraysize(points); i++) {
points[i].x = (SDL_randf() * 440.0f) + 100.0f;
@@ -26,8 +26,6 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
return SDL_APP_CONTINUE; /* carry on with the program! */
@@ -46,8 +46,6 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
/* set up the data for a bunch of points. */
points[i].x = SDL_randf() * ((float) WINDOW_WIDTH);