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@@ -1163,7 +1163,7 @@ METAL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver
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case SDL_RENDERCMD_FILL_RECTS: {
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const size_t count = cmd->data.draw.count;
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- const size_t maxcount = UINT16_MAX / 6;
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+ const size_t maxcount = UINT16_MAX / 4;
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SetDrawState(renderer, cmd, SDL_METAL_FRAGMENT_SOLID, CONSTANTS_OFFSET_IDENTITY, mtlbufvertex, &statecache);
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/* Our index buffer has 16 bit indices, so we can only draw 65k
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* vertices (16k rects) at a time. */
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