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@@ -1094,7 +1094,7 @@ SDL_COMPILE_TIME_ASSERT(map_StringForGamepadButton, SDL_arraysize(map_StringForG
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/*
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* convert a string to its enum equivalent
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*/
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-SDL_GamepadButton SDL_PrivateGetGamepadButtonFromString(const char *str, SDL_bool baxy)
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+static SDL_GamepadButton SDL_PrivateGetGamepadButtonFromString(const char *str, SDL_bool baxy)
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{
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int i;
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@@ -2818,7 +2818,7 @@ Uint8 SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button)
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/**
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* Get the label of a button on a gamepad.
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*/
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-SDL_GamepadButtonLabel SDL_GetGamepadButtonLabelForFaceStyle(SDL_GamepadFaceStyle face_style, SDL_GamepadButton button)
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+static SDL_GamepadButtonLabel SDL_GetGamepadButtonLabelForFaceStyle(SDL_GamepadFaceStyle face_style, SDL_GamepadButton button)
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{
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SDL_GamepadButtonLabel label = SDL_GAMEPAD_BUTTON_LABEL_UNKNOWN;
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