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Set SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER for the GPU renderer

Fixes https://github.com/libsdl-org/SDL/issues/11393
Sam Lantinga 5 months ago
parent
commit
87dade4421
1 changed files with 2 additions and 0 deletions
  1. 2 0
      src/render/gpu/SDL_render_gpu.c

+ 2 - 0
src/render/gpu/SDL_render_gpu.c

@@ -1267,6 +1267,8 @@ static bool GPU_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
     SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBX32);
     SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_BGRX32);
 
+    SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 16384);
+
     data->state.draw_color.r = 1.0f;
     data->state.draw_color.g = 1.0f;
     data->state.draw_color.b = 1.0f;