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@@ -96,7 +96,9 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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};
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float corners[16];
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- for (int i = 0; i < 8; i++) {
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+ int i;
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+
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+ for (i = 0; i < 8; i++) {
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const float x = (i & 1) ? -0.5f : 0.5f;
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const float y = (i & 2) ? -0.5f : 0.5f;
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const float z = (i & 4) ? -0.5f : 0.5f;
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@@ -107,7 +109,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
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SDL_RenderClear(renderer);
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- for (int i = 1; i < 7; i++) {
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+ for (i = 1; i < 7; i++) {
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const int dir = 3 & ((i & 4) ? ~i : i);
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const int odd = (i & 1) ^ ((i & 2) >> 1) ^ ((i & 4) >> 2);
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if (0 < (odd ? 1.0f : -1.0f) * mat[5 + dir]) continue;
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