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+/*
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+ Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely.
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+*/
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+/* Simple program: Display a video with a sprite bouncing around over it
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+ *
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+ * For a more complete video example, see ffplay.c in the ffmpeg sources.
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+ */
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+
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+#include <stdlib.h>
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+#include <time.h>
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+
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+#include <SDL3/SDL.h>
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+#include <SDL3/SDL_main.h>
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+
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+#include <libavcodec/avcodec.h>
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+#include <libavformat/avformat.h>
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+#include <libavutil/avutil.h>
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+#include <libswscale/swscale.h>
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+
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+#include "icon.h"
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+
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+#define WINDOW_WIDTH 640
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+#define WINDOW_HEIGHT 480
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+
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+static SDL_Texture *sprite;
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+static SDL_FRect position;
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+static SDL_FRect velocity;
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+static int sprite_w, sprite_h;
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+
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+static SDL_Window *window;
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+static SDL_Renderer *renderer;
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+static SDL_AudioStream *audio;
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+static SDL_Texture *video_texture;
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+static SDL_PixelFormatEnum video_format;
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+static int video_width;
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+static int video_height;
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+static Uint64 video_start;
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+static struct SwsContext *video_conversion_context;
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+static int done;
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+
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+static SDL_Texture *CreateTexture(SDL_Renderer *r, unsigned char *data, unsigned int len, int *w, int *h) {
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+ SDL_Texture *texture = NULL;
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+ SDL_Surface *surface;
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+ SDL_RWops *src = SDL_RWFromConstMem(data, len);
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+ if (src) {
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+ surface = SDL_LoadBMP_RW(src, SDL_TRUE);
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+ if (surface) {
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+ /* Treat white as transparent */
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+ SDL_SetSurfaceColorKey(surface, SDL_TRUE, SDL_MapRGB(surface->format, 255, 255, 255));
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+
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+ texture = SDL_CreateTextureFromSurface(r, surface);
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+ *w = surface->w;
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+ *h = surface->h;
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+ SDL_DestroySurface(surface);
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+ }
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+ }
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+ return texture;
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+}
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+
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+static void MoveSprite(void)
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+{
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+ int max_w, max_h;
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+
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+ SDL_GetCurrentRenderOutputSize(renderer, &max_w, &max_h);
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+
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+ /* Move the sprite, bounce at the wall, and draw */
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+ position.x += velocity.x;
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+ if ((position.x < 0) || (position.x >= (max_w - sprite_w))) {
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+ velocity.x = -velocity.x;
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+ position.x += velocity.x;
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+ }
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+ position.y += velocity.y;
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+ if ((position.y < 0) || (position.y >= (max_h - sprite_h))) {
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+ velocity.y = -velocity.y;
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+ position.y += velocity.y;
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+ }
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+
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+ /* Blit the sprite onto the screen */
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+ SDL_RenderTexture(renderer, sprite, NULL, &position);
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+}
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+
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+static AVCodecContext *OpenStream(AVFormatContext *ic, int stream)
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+{
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+ AVCodecContext *context;
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+ const AVCodec *codec;
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+ int result;
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+
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+ context = avcodec_alloc_context3(NULL);
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+ if (!context) {
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+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "avcodec_alloc_context3 failed");
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+ return NULL;
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+ }
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+
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+ if (avcodec_parameters_to_context(context, ic->streams[stream]->codecpar) < 0) {
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+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "avcodec_parameters_to_context failed");
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+ avcodec_free_context(&context);
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+ return NULL;
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+ }
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+ context->pkt_timebase = ic->streams[stream]->time_base;
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+
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+ codec = avcodec_find_decoder(context->codec_id);
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+ if (!codec) {
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+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find codec %s", avcodec_get_name(context->codec_id));
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+ avcodec_free_context(&context);
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+ return NULL;
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+ }
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+
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+ context->codec_id = codec->id;
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+ result = avcodec_open2(context, codec, NULL);
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+ if (result < 0) {
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+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open codec %s: %s", avcodec_get_name(context->codec_id), av_err2str(result));
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+ avcodec_free_context(&context);
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+ return NULL;
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+ }
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+
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+ return context;
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+}
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+
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+static AVCodecContext *OpenAudioStream(AVFormatContext *ic, int stream)
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+{
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+ AVStream *st = ic->streams[stream];
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+ AVCodecParameters *codecpar = st->codecpar;
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+ AVCodecContext *context = OpenStream(ic, stream);
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+
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+ if (context) {
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+ SDL_Log("Audio stream: %s %d channels, %d Hz\n", avcodec_get_name(context->codec_id), codecpar->ch_layout.nb_channels, codecpar->sample_rate);
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+
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+ SDL_AudioSpec spec = { SDL_AUDIO_F32, codecpar->ch_layout.nb_channels, codecpar->sample_rate };
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+ audio = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, &spec, NULL, NULL);
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+ if (audio) {
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+ SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(audio));
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+ } else {
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+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s", SDL_GetError());
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+ }
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+ }
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+ return context;
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+}
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+
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+static SDL_AudioFormat GetAudioFormat(enum AVSampleFormat format)
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+{
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+ switch (format) {
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+ case AV_SAMPLE_FMT_U8:
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+ case AV_SAMPLE_FMT_U8P:
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+ return SDL_AUDIO_U8;
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+ case AV_SAMPLE_FMT_S16:
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+ case AV_SAMPLE_FMT_S16P:
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+ return SDL_AUDIO_S16;
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+ case AV_SAMPLE_FMT_S32:
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+ case AV_SAMPLE_FMT_S32P:
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+ return SDL_AUDIO_S32;
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+ case AV_SAMPLE_FMT_FLT:
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+ case AV_SAMPLE_FMT_FLTP:
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+ return SDL_AUDIO_F32;
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+ default:
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+ /* Unsupported */
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+ return 0;
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+ }
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+}
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+
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+static SDL_bool IsPlanarAudioFormat(enum AVSampleFormat format)
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+{
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+ switch (format) {
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+ case AV_SAMPLE_FMT_U8P:
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+ case AV_SAMPLE_FMT_S16P:
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+ case AV_SAMPLE_FMT_S32P:
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+ case AV_SAMPLE_FMT_FLTP:
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+ case AV_SAMPLE_FMT_DBLP:
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+ case AV_SAMPLE_FMT_S64P:
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+ return SDL_TRUE;
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+ default:
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+ return SDL_FALSE;
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+ }
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+}
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+
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+static void InterleaveAudio(AVFrame *frame, const SDL_AudioSpec *spec)
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+{
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+ int samplesize = SDL_AUDIO_BYTESIZE(spec->format);
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+ int framesize = SDL_AUDIO_FRAMESIZE(*spec);
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+ Uint8 *data = (Uint8 *)SDL_malloc(frame->nb_samples * framesize);
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+ if (!data) {
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+ return;
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+ }
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+
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+ /* This could be optimized with SIMD and not allocating memory each time */
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+ for (int c = 0; c < spec->channels; ++c) {
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+ const Uint8 *src = frame->data[c];
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+ Uint8 *dst = data + c * samplesize;
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+ for (int n = frame->nb_samples; n--; ) {
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+ SDL_memcpy(dst, src, samplesize);
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+ src += samplesize;
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+ dst += framesize;
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+ }
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+ }
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+ SDL_PutAudioStreamData(audio, data, frame->nb_samples * framesize);
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+ SDL_free(data);
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+}
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+
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+static void HandleAudioFrame(AVFrame *frame)
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+{
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+ if (audio) {
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+ SDL_AudioSpec spec = { GetAudioFormat(frame->format), frame->ch_layout.nb_channels, frame->sample_rate };
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+ SDL_SetAudioStreamFormat(audio, &spec, NULL);
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+
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+ if (frame->ch_layout.nb_channels > 1 && IsPlanarAudioFormat(frame->format)) {
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+ InterleaveAudio(frame, &spec);
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+ } else {
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+ SDL_PutAudioStreamData(audio, frame->data[0], frame->nb_samples * SDL_AUDIO_FRAMESIZE(spec));
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+ }
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+ }
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+}
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+
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+static AVCodecContext *OpenVideoStream(AVFormatContext *ic, int stream)
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+{
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+ AVStream *st = ic->streams[stream];
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+ AVCodecParameters *codecpar = st->codecpar;
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+ AVCodecContext *context = OpenStream(ic, stream);
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+
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+ if (context) {
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+ SDL_Log("Video stream: %s %dx%d\n", avcodec_get_name(context->codec_id), codecpar->width, codecpar->height);
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+ SDL_SetWindowSize(window, codecpar->width, codecpar->height);
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+ }
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+ return context;
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+}
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+
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+static SDL_PixelFormatEnum GetVideoFormat(enum AVPixelFormat format)
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+{
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+ switch (format) {
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+ case AV_PIX_FMT_RGB8:
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+ return SDL_PIXELFORMAT_RGB332;
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+ case AV_PIX_FMT_RGB444:
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+ return SDL_PIXELFORMAT_RGB444;
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+ case AV_PIX_FMT_RGB555:
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+ return SDL_PIXELFORMAT_RGB555;
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+ case AV_PIX_FMT_BGR555:
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+ return SDL_PIXELFORMAT_BGR555;
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+ case AV_PIX_FMT_RGB565:
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+ return SDL_PIXELFORMAT_RGB565;
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+ case AV_PIX_FMT_BGR565:
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+ return SDL_PIXELFORMAT_BGR565;
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+ case AV_PIX_FMT_RGB24:
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+ return SDL_PIXELFORMAT_RGB24;
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+ case AV_PIX_FMT_BGR24:
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+ return SDL_PIXELFORMAT_BGR24;
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+ case AV_PIX_FMT_0RGB32:
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+ return SDL_PIXELFORMAT_XRGB8888;
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+ case AV_PIX_FMT_0BGR32:
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+ return SDL_PIXELFORMAT_XBGR8888;
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+ case AV_PIX_FMT_NE(RGB0, 0BGR):
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+ return SDL_PIXELFORMAT_RGBX8888;
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+ case AV_PIX_FMT_NE(BGR0, 0RGB):
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+ return SDL_PIXELFORMAT_BGRX8888;
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+ case AV_PIX_FMT_RGB32:
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+ return SDL_PIXELFORMAT_ARGB8888;
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+ case AV_PIX_FMT_RGB32_1:
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+ return SDL_PIXELFORMAT_RGBA8888;
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+ case AV_PIX_FMT_BGR32:
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+ return SDL_PIXELFORMAT_ABGR8888;
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+ case AV_PIX_FMT_BGR32_1:
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+ return SDL_PIXELFORMAT_BGRA8888;
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+ case AV_PIX_FMT_YUV420P:
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+ return SDL_PIXELFORMAT_IYUV;
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+ case AV_PIX_FMT_YUYV422:
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+ return SDL_PIXELFORMAT_YUY2;
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+ case AV_PIX_FMT_UYVY422:
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+ return SDL_PIXELFORMAT_UYVY;
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+ default:
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+ return SDL_PIXELFORMAT_UNKNOWN;
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+ }
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+}
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+
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+static void SetYUVConversionMode(AVFrame *frame)
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+{
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+ SDL_YUV_CONVERSION_MODE mode = SDL_YUV_CONVERSION_AUTOMATIC;
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+ if (frame && (frame->format == AV_PIX_FMT_YUV420P || frame->format == AV_PIX_FMT_YUYV422 || frame->format == AV_PIX_FMT_UYVY422)) {
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+ if (frame->color_range == AVCOL_RANGE_JPEG)
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+ mode = SDL_YUV_CONVERSION_JPEG;
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+ else if (frame->colorspace == AVCOL_SPC_BT709)
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+ mode = SDL_YUV_CONVERSION_BT709;
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+ else if (frame->colorspace == AVCOL_SPC_BT470BG || frame->colorspace == AVCOL_SPC_SMPTE170M)
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+ mode = SDL_YUV_CONVERSION_BT601;
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+ }
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+ SDL_SetYUVConversionMode(mode); /* FIXME: no support for linear transfer */
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+}
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+
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+static void HandleVideoFrame(AVFrame *frame, double pts)
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+{
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+ SDL_RendererFlip flip = SDL_FLIP_NONE;
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+
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+ /* Update the video texture */
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+ SDL_PixelFormatEnum format = GetVideoFormat(frame->format);
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+ if (!video_texture || format != video_format || frame->width != video_width || frame->height != video_height) {
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+ if (video_texture) {
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+ SDL_DestroyTexture(video_texture);
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+ }
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+
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+ if (format == SDL_PIXELFORMAT_UNKNOWN) {
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+ video_texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, frame->width, frame->height);
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+ } else {
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+ video_texture = SDL_CreateTexture(renderer, format, SDL_TEXTUREACCESS_STREAMING, frame->width, frame->height);
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+ }
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+ video_format = format;
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+ video_width = frame->width;
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+ video_height = frame->height;
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+ }
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+
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+ switch (format) {
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+ case SDL_PIXELFORMAT_UNKNOWN:
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+ video_conversion_context = sws_getCachedContext(video_conversion_context,
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+ frame->width, frame->height, frame->format, frame->width, frame->height,
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+ AV_PIX_FMT_BGRA, SWS_POINT, NULL, NULL, NULL);
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+ if (video_conversion_context != NULL) {
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+ uint8_t *pixels[4];
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+ int pitch[4];
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+ if (SDL_LockTexture(video_texture, NULL, (void **)pixels, pitch) == 0) {
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+ sws_scale(video_conversion_context, (const uint8_t * const *)frame->data, frame->linesize,
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+ 0, frame->height, pixels, pitch);
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+ SDL_UnlockTexture(video_texture);
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+ }
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+ }
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+ break;
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+ case SDL_PIXELFORMAT_IYUV:
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+ if (frame->linesize[0] > 0 && frame->linesize[1] > 0 && frame->linesize[2] > 0) {
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+ SDL_UpdateYUVTexture(video_texture, NULL, frame->data[0], frame->linesize[0],
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+ frame->data[1], frame->linesize[1],
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+ frame->data[2], frame->linesize[2]);
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+ } else if (frame->linesize[0] < 0 && frame->linesize[1] < 0 && frame->linesize[2] < 0) {
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+ SDL_UpdateYUVTexture(video_texture, NULL, frame->data[0] + frame->linesize[0] * (frame->height - 1), -frame->linesize[0],
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+ frame->data[1] + frame->linesize[1] * (AV_CEIL_RSHIFT(frame->height, 1) - 1), -frame->linesize[1],
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+ frame->data[2] + frame->linesize[2] * (AV_CEIL_RSHIFT(frame->height, 1) - 1), -frame->linesize[2]);
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+ flip = SDL_FLIP_VERTICAL;
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+ }
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+ SetYUVConversionMode(frame);
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+ break;
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+ default:
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+ if (frame->linesize[0] < 0) {
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+ SDL_UpdateTexture(video_texture, NULL, frame->data[0] + frame->linesize[0] * (frame->height - 1), -frame->linesize[0]);
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+ flip = SDL_FLIP_VERTICAL;
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+ } else {
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+ SDL_UpdateTexture(video_texture, NULL, frame->data[0], frame->linesize[0]);
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+ }
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+ break;
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+ }
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+
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+ /* Quick and dirty PTS handling */
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+ if (!video_start) {
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+ video_start = SDL_GetTicks();
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+ }
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+ double now = (double)(SDL_GetTicks() - video_start) / 1000.0;
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+ while (now < pts - 0.001) {
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+ SDL_Delay(1);
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+ now = (double)(SDL_GetTicks() - video_start) / 1000.0;
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+ }
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+
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+ SDL_RenderTextureRotated(renderer, video_texture, NULL, NULL, 0.0, NULL, flip);
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+ MoveSprite();
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+ SDL_RenderPresent(renderer);
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+}
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+
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+int main(int argc, char *argv[])
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+{
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+ AVFormatContext *ic = NULL;
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+ int audio_stream = -1;
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+ int video_stream = -1;
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+ AVCodecContext *audio_context = NULL;
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+ AVCodecContext *video_context = NULL;
|
|
|
+ AVPacket *pkt = NULL;
|
|
|
+ AVFrame *frame = NULL;
|
|
|
+ double first_pts = -1.0;
|
|
|
+ int result;
|
|
|
+ int return_code = -1;
|
|
|
+ SDL_bool flushing = SDL_FALSE;
|
|
|
+ SDL_bool decoded = SDL_FALSE;
|
|
|
+
|
|
|
+ /* Enable standard application logging */
|
|
|
+ SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
|
|
|
+
|
|
|
+ if (argc != 2) {
|
|
|
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Usage: %s video_file\n", argv[0]);
|
|
|
+ return_code = 1;
|
|
|
+ goto quit;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (SDL_Init(SDL_INIT_AUDIO|SDL_INIT_VIDEO) < 0) {
|
|
|
+ return_code = 2;
|
|
|
+ goto quit;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (SDL_CreateWindowAndRenderer(WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer) < 0) {
|
|
|
+ return_code = 2;
|
|
|
+ goto quit;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (SDL_SetWindowTitle(window, argv[1]) < 0) {
|
|
|
+ SDL_Log("SDL_SetWindowTitle: %s", SDL_GetError());
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Open the media file */
|
|
|
+ result = avformat_open_input(&ic, argv[1], NULL, NULL);
|
|
|
+ if (result < 0) {
|
|
|
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open %s: %d", argv[1], result);
|
|
|
+ return_code = 4;
|
|
|
+ goto quit;
|
|
|
+ }
|
|
|
+ video_stream = av_find_best_stream(ic, AVMEDIA_TYPE_VIDEO, -1, -1, NULL, 0);
|
|
|
+ if (video_stream >= 0) {
|
|
|
+ video_context = OpenVideoStream(ic, video_stream);
|
|
|
+ if (!video_context) {
|
|
|
+ return_code = 4;
|
|
|
+ goto quit;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ audio_stream = av_find_best_stream(ic, AVMEDIA_TYPE_AUDIO, -1, video_stream, NULL, 0);
|
|
|
+ if (audio_stream >= 0) {
|
|
|
+ audio_context = OpenAudioStream(ic, audio_stream);
|
|
|
+ if (!audio_context) {
|
|
|
+ return_code = 4;
|
|
|
+ goto quit;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ pkt = av_packet_alloc();
|
|
|
+ if (!pkt) {
|
|
|
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "av_packet_alloc failed");
|
|
|
+ return_code = 4;
|
|
|
+ goto quit;
|
|
|
+ }
|
|
|
+ frame = av_frame_alloc();
|
|
|
+ if (!frame) {
|
|
|
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "av_frame_alloc failed");
|
|
|
+ return_code = 4;
|
|
|
+ goto quit;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Create the sprite */
|
|
|
+ sprite = CreateTexture(renderer, icon_bmp, icon_bmp_len, &sprite_w, &sprite_h);
|
|
|
+
|
|
|
+ if (sprite == NULL) {
|
|
|
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture (%s)", SDL_GetError());
|
|
|
+ return_code = 3;
|
|
|
+ goto quit;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Initialize the sprite position */
|
|
|
+ int max_w, max_h;
|
|
|
+ SDL_GetCurrentRenderOutputSize(renderer, &max_w, &max_h);
|
|
|
+ srand((unsigned int)time(NULL));
|
|
|
+ position.x = (float)(rand() % (max_w - sprite_w));
|
|
|
+ position.y = (float)(rand() % (max_h - sprite_h));
|
|
|
+ position.w = (float)sprite_w;
|
|
|
+ position.h = (float)sprite_h;
|
|
|
+ velocity.x = 0.0f;
|
|
|
+ velocity.y = 0.0f;
|
|
|
+ while (!velocity.x || !velocity.y) {
|
|
|
+ velocity.x = (float)((rand() % (2 + 1)) - 1);
|
|
|
+ velocity.y = (float)((rand() % (2 + 1)) - 1);
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Main render loop */
|
|
|
+ done = 0;
|
|
|
+
|
|
|
+ while (!done) {
|
|
|
+ SDL_Event event;
|
|
|
+
|
|
|
+ /* Check for events */
|
|
|
+ while (SDL_PollEvent(&event)) {
|
|
|
+ if (event.type == SDL_EVENT_QUIT || event.type == SDL_EVENT_KEY_DOWN) {
|
|
|
+ done = 1;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!flushing) {
|
|
|
+ result = av_read_frame(ic, pkt);
|
|
|
+ if (result < 0) {
|
|
|
+ SDL_Log("End of stream, finishing decode\n");
|
|
|
+ if (audio_context) {
|
|
|
+ avcodec_flush_buffers(audio_context);
|
|
|
+ }
|
|
|
+ if (video_context) {
|
|
|
+ avcodec_flush_buffers(video_context);
|
|
|
+ }
|
|
|
+ flushing = SDL_TRUE;
|
|
|
+ } else {
|
|
|
+ if (pkt->stream_index == audio_stream) {
|
|
|
+ result = avcodec_send_packet(audio_context, pkt);
|
|
|
+ if (result < 0) {
|
|
|
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "avcodec_send_packet(audio_context) failed: %s", av_err2str(result));
|
|
|
+ }
|
|
|
+ } else if (pkt->stream_index == video_stream) {
|
|
|
+ result = avcodec_send_packet(video_context, pkt);
|
|
|
+ if (result < 0) {
|
|
|
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "avcodec_send_packet(video_context) failed: %s", av_err2str(result));
|
|
|
+ }
|
|
|
+ }
|
|
|
+ av_packet_unref(pkt);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ decoded = SDL_FALSE;
|
|
|
+ if (audio_context) {
|
|
|
+ while (avcodec_receive_frame(audio_context, frame) >= 0) {
|
|
|
+ HandleAudioFrame(frame);
|
|
|
+ decoded = SDL_TRUE;
|
|
|
+ }
|
|
|
+ if (flushing) {
|
|
|
+ /* Let SDL know we're done sending audio */
|
|
|
+ SDL_FlushAudioStream(audio);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (video_context) {
|
|
|
+ while (avcodec_receive_frame(video_context, frame) >= 0) {
|
|
|
+ double pts = ((double)frame->pts * video_context->pkt_timebase.num) / video_context->pkt_timebase.den;
|
|
|
+ if (first_pts < 0.0) {
|
|
|
+ first_pts = pts;
|
|
|
+ }
|
|
|
+ pts -= first_pts;
|
|
|
+
|
|
|
+ HandleVideoFrame(frame, pts);
|
|
|
+ decoded = SDL_TRUE;
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ /* Update video rendering */
|
|
|
+ SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
|
|
|
+ SDL_RenderClear(renderer);
|
|
|
+ MoveSprite();
|
|
|
+ SDL_RenderPresent(renderer);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (flushing && !decoded) {
|
|
|
+ if (SDL_GetAudioStreamQueued(audio) > 0) {
|
|
|
+ /* Wait a little bit for the audio to finish */
|
|
|
+ SDL_Delay(10);
|
|
|
+ } else {
|
|
|
+ done = 1;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return_code = 0;
|
|
|
+quit:
|
|
|
+ av_frame_free(&frame);
|
|
|
+ av_packet_free(&pkt);
|
|
|
+ avcodec_free_context(&audio_context);
|
|
|
+ avcodec_free_context(&video_context);
|
|
|
+ avformat_close_input(&ic);
|
|
|
+ SDL_DestroyRenderer(renderer);
|
|
|
+ SDL_DestroyWindow(window);
|
|
|
+ SDL_Quit();
|
|
|
+ return return_code;
|
|
|
+}
|