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Adds gl_profile_mask to test framework, uses it in testgles

Gabriel Jacobo 11 years ago
parent
commit
89131435f8
3 changed files with 5 additions and 2 deletions
  1. 1 0
      include/SDL_test_common.h
  2. 3 0
      src/test/SDL_test_common.c
  3. 1 2
      test/testgles.c

+ 1 - 0
include/SDL_test_common.h

@@ -108,6 +108,7 @@ typedef struct
     int gl_major_version;
     int gl_minor_version;
     int gl_debug;
+    int gl_profile_mask;
 } SDLTest_CommonState;
 
 #include "begin_code.h"

+ 3 - 0
src/test/SDL_test_common.c

@@ -695,6 +695,9 @@ SDLTest_CommonInit(SDLTest_CommonState * state)
         if (state->gl_debug) {
             SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
         }
+        if (state->gl_profile_mask) {
+            SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, state->gl_profile_mask);
+        }
 
         if (state->verbose & VERBOSE_MODES) {
             SDL_Rect bounds;

+ 1 - 2
test/testgles.c

@@ -161,6 +161,7 @@ main(int argc, char *argv[])
     state->gl_depth_size = depth;
     state->gl_major_version = 1;
     state->gl_minor_version = 1;
+    state->gl_profile_mask = SDL_GL_CONTEXT_PROFILE_ES;
     if (fsaa) {
         state->gl_multisamplebuffers=1;
         state->gl_multisamplesamples=fsaa;
@@ -179,8 +180,6 @@ main(int argc, char *argv[])
     }
 
     /* Create OpenGL ES contexts */
-    SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
-
     for (i = 0; i < state->num_windows; i++) {
         context[i] = SDL_GL_CreateContext(state->windows[i]);
         if (!context[i]) {