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@@ -161,6 +161,7 @@ main(int argc, char *argv[])
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state->gl_depth_size = depth;
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state->gl_major_version = 1;
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state->gl_minor_version = 1;
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+ state->gl_profile_mask = SDL_GL_CONTEXT_PROFILE_ES;
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if (fsaa) {
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state->gl_multisamplebuffers=1;
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state->gl_multisamplesamples=fsaa;
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@@ -179,8 +180,6 @@ main(int argc, char *argv[])
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}
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/* Create OpenGL ES contexts */
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- SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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-
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for (i = 0; i < state->num_windows; i++) {
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context[i] = SDL_GL_CreateContext(state->windows[i]);
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if (!context[i]) {
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