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@@ -64,20 +64,16 @@ static int METAL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, void **pixels, int *pitch);
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static void METAL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int METAL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
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-static int METAL_UpdateViewport(SDL_Renderer * renderer);
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-static int METAL_UpdateClipRect(SDL_Renderer * renderer);
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-static int METAL_RenderClear(SDL_Renderer * renderer);
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-static int METAL_RenderDrawPoints(SDL_Renderer * renderer,
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- const SDL_FPoint * points, int count);
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-static int METAL_RenderDrawLines(SDL_Renderer * renderer,
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- const SDL_FPoint * points, int count);
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-static int METAL_RenderFillRects(SDL_Renderer * renderer,
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- const SDL_FRect * rects, int count);
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-static int METAL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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- const SDL_Rect * srcrect, const SDL_FRect * dstrect);
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-static int METAL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
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- const SDL_Rect * srcrect, const SDL_FRect * dstrect,
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- const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
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+static int METAL_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points,
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+ int count);
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+static int METAL_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects,
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+ int count);
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+static int METAL_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
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+ const SDL_Rect * srcrect, const SDL_FRect * dstrect);
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+static int METAL_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
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+ const SDL_Rect * srcquad, const SDL_FRect * dstrect,
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+ const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
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+static int METAL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize);
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static int METAL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 pixel_format, void * pixels, int pitch);
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static void METAL_RenderPresent(SDL_Renderer * renderer);
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@@ -113,6 +109,7 @@ SDL_RenderDriver METAL_RenderDriver = {
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#define ALIGN_CONSTANTS(size) ((size + CONSTANT_ALIGN - 1) & (~(CONSTANT_ALIGN - 1)))
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+static const size_t CONSTANTS_OFFSET_INVALID = 0xFFFFFFFF;
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static const size_t CONSTANTS_OFFSET_IDENTITY = 0;
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static const size_t CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM = ALIGN_CONSTANTS(CONSTANTS_OFFSET_IDENTITY + sizeof(float) * 16);
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static const size_t CONSTANTS_OFFSET_DECODE_JPEG = ALIGN_CONSTANTS(CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM + sizeof(float) * 16);
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@@ -588,6 +585,9 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
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float clearverts[6] = {0.0f, 0.0f, 0.0f, 2.0f, 2.0f, 0.0f};
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id<MTLBuffer> mtlbufconstantstaging = [data.mtldevice newBufferWithLength:CONSTANTS_LENGTH options:MTLResourceStorageModeShared];
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+ #if !__has_feature(objc_arc)
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+ [mtlbufconstantstaging autorelease];
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+ #endif
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mtlbufconstantstaging.label = @"SDL constant staging data";
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id<MTLBuffer> mtlbufconstants = [data.mtldevice newBufferWithLength:CONSTANTS_LENGTH options:MTLResourceStorageModePrivate];
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@@ -621,14 +621,12 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->LockTexture = METAL_LockTexture;
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renderer->UnlockTexture = METAL_UnlockTexture;
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renderer->SetRenderTarget = METAL_SetRenderTarget;
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- renderer->UpdateViewport = METAL_UpdateViewport;
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- renderer->UpdateClipRect = METAL_UpdateClipRect;
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- renderer->RenderClear = METAL_RenderClear;
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- renderer->RenderDrawPoints = METAL_RenderDrawPoints;
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- renderer->RenderDrawLines = METAL_RenderDrawLines;
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- renderer->RenderFillRects = METAL_RenderFillRects;
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- renderer->RenderCopy = METAL_RenderCopy;
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- renderer->RenderCopyEx = METAL_RenderCopyEx;
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+ renderer->QueueDrawPoints = METAL_QueueDrawPoints;
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+ renderer->QueueDrawLines = METAL_QueueDrawPoints; // lines and points queue the same way.
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+ renderer->QueueFillRects = METAL_QueueFillRects;
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+ renderer->QueueCopy = METAL_QueueCopy;
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+ renderer->QueueCopyEx = METAL_QueueCopyEx;
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+ renderer->RunCommandQueue = METAL_RunCommandQueue;
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renderer->RenderReadPixels = METAL_RenderReadPixels;
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renderer->RenderPresent = METAL_RenderPresent;
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renderer->DestroyTexture = METAL_DestroyTexture;
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@@ -698,7 +696,7 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
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}}
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static void
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-METAL_ActivateRenderCommandEncoder(SDL_Renderer * renderer, MTLLoadAction load)
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+METAL_ActivateRenderCommandEncoder(SDL_Renderer * renderer, MTLLoadAction load, MTLClearColor *clear_color)
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{
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METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
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@@ -725,8 +723,8 @@ METAL_ActivateRenderCommandEncoder(SDL_Renderer * renderer, MTLLoadAction load)
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SDL_assert(mtltexture);
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if (load == MTLLoadActionClear) {
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- MTLClearColor color = MTLClearColorMake(renderer->r/255.0, renderer->g/255.0, renderer->b/255.0, renderer->a/255.0);
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- data.mtlpassdesc.colorAttachments[0].clearColor = color;
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+ SDL_assert(clear_color != NULL);
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+ data.mtlpassdesc.colorAttachments[0].clearColor = *clear_color;
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}
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data.mtlpassdesc.colorAttachments[0].loadAction = load;
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@@ -742,10 +740,6 @@ METAL_ActivateRenderCommandEncoder(SDL_Renderer * renderer, MTLLoadAction load)
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}
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data.activepipelines = ChooseShaderPipelines(data, mtltexture.pixelFormat);
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-
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- /* Make sure the viewport and clip rect are set on the new render pass. */
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- METAL_UpdateViewport(renderer);
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- METAL_UpdateClipRect(renderer);
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}
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}
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@@ -1024,323 +1018,429 @@ METAL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
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return 0;
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}}
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-static int
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-METAL_SetOrthographicProjection(SDL_Renderer *renderer, int w, int h)
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-{ @autoreleasepool {
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- METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
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- float projection[4][4];
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-
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- if (!w || !h) {
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- return 0;
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- }
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- /* Prepare an orthographic projection */
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- projection[0][0] = 2.0f / w;
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- projection[0][1] = 0.0f;
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- projection[0][2] = 0.0f;
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- projection[0][3] = 0.0f;
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- projection[1][0] = 0.0f;
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- projection[1][1] = -2.0f / h;
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- projection[1][2] = 0.0f;
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- projection[1][3] = 0.0f;
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- projection[2][0] = 0.0f;
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- projection[2][1] = 0.0f;
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- projection[2][2] = 0.0f;
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- projection[2][3] = 0.0f;
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- projection[3][0] = -1.0f;
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- projection[3][1] = 1.0f;
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- projection[3][2] = 0.0f;
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- projection[3][3] = 1.0f;
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-
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- // !!! FIXME: This should be in a buffer...
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- [data.mtlcmdencoder setVertexBytes:projection length:sizeof(float)*16 atIndex:2];
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- return 0;
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-}}
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+// normalize a value from 0.0f to len into 0.0f to 1.0f.
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+static inline float
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+normtex(const float _val, const float len)
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+{
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+ return _val / len;
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+}
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static int
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-METAL_UpdateViewport(SDL_Renderer * renderer)
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-{ @autoreleasepool {
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- METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
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- if (data.mtlcmdencoder) {
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- MTLViewport viewport;
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- viewport.originX = renderer->viewport.x;
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- viewport.originY = renderer->viewport.y;
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- viewport.width = renderer->viewport.w;
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- viewport.height = renderer->viewport.h;
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- viewport.znear = 0.0;
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- viewport.zfar = 1.0;
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- [data.mtlcmdencoder setViewport:viewport];
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- METAL_SetOrthographicProjection(renderer, renderer->viewport.w, renderer->viewport.h);
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+METAL_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
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+{
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+ const size_t vertlen = (sizeof (float) * 2) * count;
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+ float *verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, &cmd->data.draw.first);
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+ if (!verts) {
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+ return -1;
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}
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+ cmd->data.draw.count = count;
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+ SDL_memcpy(verts, points, vertlen);
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return 0;
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-}}
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+}
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static int
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-METAL_UpdateClipRect(SDL_Renderer * renderer)
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-{ @autoreleasepool {
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- METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
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- if (data.mtlcmdencoder) {
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- MTLScissorRect mtlrect;
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- // !!! FIXME: should this care about the viewport?
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- if (renderer->clipping_enabled) {
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- const SDL_Rect *rect = &renderer->clip_rect;
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- mtlrect.x = renderer->viewport.x + rect->x;
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- mtlrect.y = renderer->viewport.x + rect->y;
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- mtlrect.width = rect->w;
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- mtlrect.height = rect->h;
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- } else {
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- mtlrect.x = renderer->viewport.x;
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- mtlrect.y = renderer->viewport.y;
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- mtlrect.width = renderer->viewport.w;
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- mtlrect.height = renderer->viewport.h;
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- }
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- if (mtlrect.width > 0 && mtlrect.height > 0) {
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- [data.mtlcmdencoder setScissorRect:mtlrect];
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- }
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+METAL_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
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+{
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+ // !!! FIXME: use an index buffer
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+ const size_t vertlen = (sizeof (float) * 8) * count;
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+ float *verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, &cmd->data.draw.first);
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+ if (!verts) {
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+ return -1;
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}
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- return 0;
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-}}
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-static int
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-METAL_RenderClear(SDL_Renderer * renderer)
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-{ @autoreleasepool {
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- METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
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-
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- /* Since we set up the render command encoder lazily when a draw is
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- * requested, we can do the fast path hardware clear if no draws have
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- * happened since the last SetRenderTarget. */
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- if (data.mtlcmdencoder == nil) {
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- METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionClear);
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- } else {
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- // !!! FIXME: render color should live in a dedicated uniform buffer.
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- const float color[4] = { ((float)renderer->r) / 255.0f, ((float)renderer->g) / 255.0f, ((float)renderer->b) / 255.0f, ((float)renderer->a) / 255.0f };
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+ cmd->data.draw.count = count;
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- MTLViewport viewport; // RenderClear ignores the viewport state, though, so reset that.
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- viewport.originX = viewport.originY = 0.0;
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- viewport.width = data.mtlpassdesc.colorAttachments[0].texture.width;
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- viewport.height = data.mtlpassdesc.colorAttachments[0].texture.height;
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- viewport.znear = 0.0;
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- viewport.zfar = 1.0;
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+ for (int i = 0; i < count; i++, rects++) {
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+ if ((rects->w <= 0.0f) || (rects->h <= 0.0f)) {
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+ cmd->data.draw.count--;
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+ } else {
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+ *(verts++) = rects->x;
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+ *(verts++) = rects->y + rects->h;
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+ *(verts++) = rects->x;
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+ *(verts++) = rects->y;
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+ *(verts++) = rects->x + rects->w;
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+ *(verts++) = rects->y + rects->h;
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+ *(verts++) = rects->x + rects->w;
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+ *(verts++) = rects->y;
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+ }
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+ }
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- // Slow path for clearing: draw a filled fullscreen triangle.
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- METAL_SetOrthographicProjection(renderer, 1, 1);
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- [data.mtlcmdencoder setViewport:viewport];
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- [data.mtlcmdencoder setRenderPipelineState:ChoosePipelineState(data, data.activepipelines, SDL_METAL_FRAGMENT_SOLID, SDL_BLENDMODE_NONE)];
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- [data.mtlcmdencoder setVertexBuffer:data.mtlbufconstants offset:CONSTANTS_OFFSET_CLEAR_VERTS atIndex:0];
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- [data.mtlcmdencoder setVertexBuffer:data.mtlbufconstants offset:CONSTANTS_OFFSET_IDENTITY atIndex:3];
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- [data.mtlcmdencoder setFragmentBytes:color length:sizeof(color) atIndex:0];
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- [data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:3];
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-
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- // reset the viewport for the rest of our usual drawing work...
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- viewport.originX = renderer->viewport.x;
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- viewport.originY = renderer->viewport.y;
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- viewport.width = renderer->viewport.w;
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- viewport.height = renderer->viewport.h;
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- viewport.znear = 0.0;
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- viewport.zfar = 1.0;
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- [data.mtlcmdencoder setViewport:viewport];
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- METAL_SetOrthographicProjection(renderer, renderer->viewport.w, renderer->viewport.h);
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+ if (cmd->data.draw.count == 0) {
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+ cmd->command = SDL_RENDERCMD_NO_OP; // nothing to do, just skip this one later.
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}
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return 0;
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-}}
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+}
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-// normalize a value from 0.0f to len into 0.0f to 1.0f.
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-static inline float
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-normtex(const float _val, const float len)
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+static int
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+METAL_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
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+ const SDL_Rect * srcrect, const SDL_FRect * dstrect)
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{
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- return _val / len;
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+ METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
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+ const float texw = (float) texturedata.mtltexture.width;
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+ const float texh = (float) texturedata.mtltexture.height;
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+ // !!! FIXME: use an index buffer
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+ const size_t vertlen = (sizeof (float) * 16);
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+ float *verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, &cmd->data.draw.first);
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+ if (!verts) {
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+ return -1;
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+ }
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+
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+ cmd->data.draw.count = 1;
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+
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+ *(verts++) = dstrect->x;
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+ *(verts++) = dstrect->y + dstrect->h;
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+ *(verts++) = dstrect->x;
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+ *(verts++) = dstrect->y;
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+ *(verts++) = dstrect->x + dstrect->w;
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+ *(verts++) = dstrect->y + dstrect->h;
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+ *(verts++) = dstrect->x + dstrect->w;
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+ *(verts++) = dstrect->y;
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+
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+ *(verts++) = normtex(srcrect->x, texw);
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+ *(verts++) = normtex(srcrect->y + srcrect->h, texh);
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+ *(verts++) = normtex(srcrect->x, texw);
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+ *(verts++) = normtex(srcrect->y, texh);
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+ *(verts++) = normtex(srcrect->x + srcrect->w, texw);
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+ *(verts++) = normtex(srcrect->y + srcrect->h, texh);
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+ *(verts++) = normtex(srcrect->x + srcrect->w, texw);
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+ *(verts++) = normtex(srcrect->y, texh);
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+
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+ return 0;
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}
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static int
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-DrawVerts(SDL_Renderer * renderer, const SDL_FPoint * points, int count,
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- const MTLPrimitiveType primtype)
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-{ @autoreleasepool {
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- METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad);
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+METAL_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
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+ const SDL_Rect * srcquad, const SDL_FRect * dstrect,
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+ const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
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+{
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+ METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
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+ const float texw = (float) texturedata.mtltexture.width;
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+ const float texh = (float) texturedata.mtltexture.height;
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+ const float rads = (float)(M_PI * (float) angle / 180.0f);
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+ const float c = cosf(rads), s = sinf(rads);
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+ float minu, maxu, minv, maxv;
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+ // !!! FIXME: use an index buffer
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+ const size_t vertlen = (sizeof (float) * 32);
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+ float *verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, &cmd->data.draw.first);
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+ if (!verts) {
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+ return -1;
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+ }
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- const size_t vertlen = (sizeof (float) * 2) * count;
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- METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
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+ cmd->data.draw.count = 1;
|
|
|
|
|
|
- // !!! FIXME: render color should live in a dedicated uniform buffer.
|
|
|
- const float color[4] = { ((float)renderer->r) / 255.0f, ((float)renderer->g) / 255.0f, ((float)renderer->b) / 255.0f, ((float)renderer->a) / 255.0f };
|
|
|
+ minu = normtex(srcquad->x, texw);
|
|
|
+ maxu = normtex(srcquad->x + srcquad->w, texw);
|
|
|
+ minv = normtex(srcquad->y, texh);
|
|
|
+ maxv = normtex(srcquad->y + srcquad->h, texh);
|
|
|
|
|
|
- [data.mtlcmdencoder setRenderPipelineState:ChoosePipelineState(data, data.activepipelines, SDL_METAL_FRAGMENT_SOLID, renderer->blendMode)];
|
|
|
- [data.mtlcmdencoder setFragmentBytes:color length:sizeof(color) atIndex:0];
|
|
|
+ if (flip & SDL_FLIP_HORIZONTAL) {
|
|
|
+ float tmp = maxu;
|
|
|
+ maxu = minu;
|
|
|
+ minu = tmp;
|
|
|
+ }
|
|
|
+ if (flip & SDL_FLIP_VERTICAL) {
|
|
|
+ float tmp = maxv;
|
|
|
+ maxv = minv;
|
|
|
+ minv = tmp;
|
|
|
+ }
|
|
|
|
|
|
- [data.mtlcmdencoder setVertexBytes:points length:vertlen atIndex:0];
|
|
|
- [data.mtlcmdencoder setVertexBuffer:data.mtlbufconstants offset:CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM atIndex:3];
|
|
|
- [data.mtlcmdencoder drawPrimitives:primtype vertexStart:0 vertexCount:count];
|
|
|
+ // vertices
|
|
|
+ *(verts++) = -center->x;
|
|
|
+ *(verts++) = dstrect->h - center->y;
|
|
|
+ *(verts++) = -center->x;
|
|
|
+ *(verts++) = -center->y;
|
|
|
+ *(verts++) = dstrect->w - center->x;
|
|
|
+ *(verts++) = dstrect->h - center->y;
|
|
|
+ *(verts++) = dstrect->w - center->x;
|
|
|
+ *(verts++) = -center->y;
|
|
|
+
|
|
|
+ // texcoords
|
|
|
+ *(verts++) = minu;
|
|
|
+ *(verts++) = maxv;
|
|
|
+ *(verts++) = minu;
|
|
|
+ *(verts++) = minv;
|
|
|
+ *(verts++) = maxu;
|
|
|
+ *(verts++) = maxv;
|
|
|
+ *(verts++) = maxu;
|
|
|
+ *(verts++) = minv;
|
|
|
+
|
|
|
+ // transform matrix
|
|
|
+ SDL_memset(verts, '\0', sizeof (*verts) * 16);
|
|
|
+ verts[10] = verts[15] = 1.0f;
|
|
|
+ // rotation
|
|
|
+ verts[0] = c;
|
|
|
+ verts[1] = s;
|
|
|
+ verts[4] = -s;
|
|
|
+ verts[5] = c;
|
|
|
+
|
|
|
+ // translation
|
|
|
+ verts[12] = dstrect->x + center->x;
|
|
|
+ verts[13] = dstrect->y + center->y;
|
|
|
|
|
|
return 0;
|
|
|
-}}
|
|
|
-
|
|
|
-static int
|
|
|
-METAL_RenderDrawPoints(SDL_Renderer * renderer, const SDL_FPoint * points, int count)
|
|
|
-{
|
|
|
- return DrawVerts(renderer, points, count, MTLPrimitiveTypePoint);
|
|
|
}
|
|
|
|
|
|
-static int
|
|
|
-METAL_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points, int count)
|
|
|
+
|
|
|
+typedef struct
|
|
|
{
|
|
|
- return DrawVerts(renderer, points, count, MTLPrimitiveTypeLineStrip);
|
|
|
-}
|
|
|
+ id<MTLRenderPipelineState> pipeline;
|
|
|
+ size_t constants_offset;
|
|
|
+ SDL_Texture *texture;
|
|
|
+ Uint32 color;
|
|
|
+ SDL_bool color_dirty;
|
|
|
+ SDL_bool cliprect_dirty;
|
|
|
+ SDL_bool cliprect_enabled;
|
|
|
+ SDL_bool viewport_dirty;
|
|
|
+ SDL_Rect viewport;
|
|
|
+ SDL_Rect cliprect;
|
|
|
+} METAL_DrawStateCache;
|
|
|
|
|
|
-static int
|
|
|
-METAL_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, int count)
|
|
|
-{ @autoreleasepool {
|
|
|
- METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad);
|
|
|
+static void
|
|
|
+SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, const SDL_MetalFragmentFunction shader,
|
|
|
+ const size_t constants_offset, id<MTLBuffer> mtlbufvertex, METAL_DrawStateCache *statecache)
|
|
|
+{
|
|
|
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
|
|
|
+ const Uint8 r = cmd->data.draw.r;
|
|
|
+ const Uint8 g = cmd->data.draw.g;
|
|
|
+ const Uint8 b = cmd->data.draw.b;
|
|
|
+ const Uint8 a = cmd->data.draw.a;
|
|
|
+ const Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
|
|
|
+ const SDL_BlendMode blend = cmd->data.draw.blend;
|
|
|
+ id<MTLRenderPipelineState> newpipeline;
|
|
|
|
|
|
- // !!! FIXME: render color should live in a dedicated uniform buffer.
|
|
|
- const float color[4] = { ((float)renderer->r) / 255.0f, ((float)renderer->g) / 255.0f, ((float)renderer->b) / 255.0f, ((float)renderer->a) / 255.0f };
|
|
|
+ METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad, NULL);
|
|
|
|
|
|
- [data.mtlcmdencoder setRenderPipelineState:ChoosePipelineState(data, data.activepipelines, SDL_METAL_FRAGMENT_SOLID, renderer->blendMode)];
|
|
|
- [data.mtlcmdencoder setFragmentBytes:color length:sizeof(color) atIndex:0];
|
|
|
- [data.mtlcmdencoder setVertexBuffer:data.mtlbufconstants offset:CONSTANTS_OFFSET_IDENTITY atIndex:3];
|
|
|
+ if (statecache->viewport_dirty) {
|
|
|
+ MTLViewport viewport;
|
|
|
+ viewport.originX = statecache->viewport.x;
|
|
|
+ viewport.originY = statecache->viewport.y;
|
|
|
+ viewport.width = statecache->viewport.w;
|
|
|
+ viewport.height = statecache->viewport.h;
|
|
|
+ viewport.znear = 0.0;
|
|
|
+ viewport.zfar = 1.0;
|
|
|
+ [data.mtlcmdencoder setViewport:viewport];
|
|
|
|
|
|
- for (int i = 0; i < count; i++, rects++) {
|
|
|
- if ((rects->w <= 0.0f) || (rects->h <= 0.0f)) continue;
|
|
|
+ float projection[4][4]; /* Prepare an orthographic projection */
|
|
|
+ SDL_memset(projection, '\0', sizeof (projection));
|
|
|
|
|
|
- const float verts[] = {
|
|
|
- rects->x, rects->y + rects->h,
|
|
|
- rects->x, rects->y,
|
|
|
- rects->x + rects->w, rects->y + rects->h,
|
|
|
- rects->x + rects->w, rects->y
|
|
|
- };
|
|
|
+ if (statecache->viewport.w && statecache->viewport.h) {
|
|
|
+ projection[0][0] = 2.0f / statecache->viewport.w;
|
|
|
+ projection[1][1] = -2.0f / statecache->viewport.h;
|
|
|
+ projection[3][0] = -1.0f;
|
|
|
+ projection[3][1] = 1.0f;
|
|
|
+ projection[3][3] = 1.0f;
|
|
|
+ }
|
|
|
|
|
|
- [data.mtlcmdencoder setVertexBytes:verts length:sizeof(verts) atIndex:0];
|
|
|
- [data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4];
|
|
|
+ // !!! FIXME: This should be in a buffer...
|
|
|
+ [data.mtlcmdencoder setVertexBytes:projection length:sizeof(float)*16 atIndex:2];
|
|
|
+ statecache->viewport_dirty = SDL_FALSE;
|
|
|
}
|
|
|
|
|
|
- return 0;
|
|
|
-}}
|
|
|
-
|
|
|
-static void
|
|
|
-METAL_SetupRenderCopy(METAL_RenderData *data, SDL_Texture *texture, METAL_TextureData *texturedata)
|
|
|
-{
|
|
|
- float color[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
|
|
|
- if (texture->modMode) {
|
|
|
- color[0] = ((float)texture->r) / 255.0f;
|
|
|
- color[1] = ((float)texture->g) / 255.0f;
|
|
|
- color[2] = ((float)texture->b) / 255.0f;
|
|
|
- color[3] = ((float)texture->a) / 255.0f;
|
|
|
+ if (statecache->cliprect_dirty) {
|
|
|
+ MTLScissorRect mtlrect;
|
|
|
+ if (statecache->cliprect_enabled) {
|
|
|
+ const SDL_Rect *rect = &statecache->cliprect;
|
|
|
+ mtlrect.x = statecache->viewport.x + rect->x;
|
|
|
+ mtlrect.y = statecache->viewport.y + rect->y;
|
|
|
+ mtlrect.width = rect->w;
|
|
|
+ mtlrect.height = rect->h;
|
|
|
+ } else {
|
|
|
+ mtlrect.x = statecache->viewport.x;
|
|
|
+ mtlrect.y = statecache->viewport.y;
|
|
|
+ mtlrect.width = statecache->viewport.w;
|
|
|
+ mtlrect.height = statecache->viewport.h;
|
|
|
+ }
|
|
|
+ if (mtlrect.width > 0 && mtlrect.height > 0) {
|
|
|
+ [data.mtlcmdencoder setScissorRect:mtlrect];
|
|
|
+ }
|
|
|
+ statecache->cliprect_dirty = SDL_FALSE;
|
|
|
}
|
|
|
|
|
|
- [data.mtlcmdencoder setRenderPipelineState:ChoosePipelineState(data, data.activepipelines, texturedata.fragmentFunction, texture->blendMode)];
|
|
|
- [data.mtlcmdencoder setFragmentBytes:color length:sizeof(color) atIndex:0];
|
|
|
- [data.mtlcmdencoder setFragmentSamplerState:texturedata.mtlsampler atIndex:0];
|
|
|
+ if (statecache->color_dirty || (color != statecache->color)) {
|
|
|
+ const float colorf[4] = { ((float)r) / 255.0f, ((float)g) / 255.0f, ((float)b) / 255.0f, ((float)a) / 255.0f };
|
|
|
+ [data.mtlcmdencoder setFragmentBytes:colorf length:sizeof(colorf) atIndex:0];
|
|
|
+ statecache->color_dirty = SDL_FALSE;
|
|
|
+ statecache->color = color;
|
|
|
+ }
|
|
|
|
|
|
- [data.mtlcmdencoder setFragmentTexture:texturedata.mtltexture atIndex:0];
|
|
|
+ newpipeline = ChoosePipelineState(data, data.activepipelines, shader, blend);
|
|
|
+ if (newpipeline != statecache->pipeline) {
|
|
|
+ [data.mtlcmdencoder setRenderPipelineState:newpipeline];
|
|
|
+ statecache->pipeline = newpipeline;
|
|
|
+ }
|
|
|
|
|
|
- if (texturedata.yuv || texturedata.nv12) {
|
|
|
- [data.mtlcmdencoder setFragmentTexture:texturedata.mtltexture_uv atIndex:1];
|
|
|
- [data.mtlcmdencoder setFragmentBuffer:data.mtlbufconstants offset:texturedata.conversionBufferOffset atIndex:1];
|
|
|
+ if (constants_offset != statecache->constants_offset) {
|
|
|
+ if (constants_offset != CONSTANTS_OFFSET_INVALID) {
|
|
|
+ [data.mtlcmdencoder setVertexBuffer:data.mtlbufconstants offset:constants_offset atIndex:3];
|
|
|
+ }
|
|
|
+ statecache->constants_offset = constants_offset;
|
|
|
}
|
|
|
+
|
|
|
+ [data.mtlcmdencoder setVertexBuffer:mtlbufvertex offset:cmd->data.draw.first atIndex:0]; // position
|
|
|
}
|
|
|
|
|
|
-static int
|
|
|
-METAL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
- const SDL_Rect * srcrect, const SDL_FRect * dstrect)
|
|
|
-{ @autoreleasepool {
|
|
|
- METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad);
|
|
|
+static void
|
|
|
+SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, const size_t constants_offset,
|
|
|
+ id<MTLBuffer> mtlbufvertex, METAL_DrawStateCache *statecache)
|
|
|
+{
|
|
|
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
|
|
|
+ SDL_Texture *texture = cmd->data.draw.texture;
|
|
|
METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
|
|
|
- const float texw = (float) texturedata.mtltexture.width;
|
|
|
- const float texh = (float) texturedata.mtltexture.height;
|
|
|
|
|
|
- METAL_SetupRenderCopy(data, texture, texturedata);
|
|
|
+ SetDrawState(renderer, cmd, texturedata.fragmentFunction, constants_offset, mtlbufvertex, statecache);
|
|
|
|
|
|
- const float xy[] = {
|
|
|
- dstrect->x, dstrect->y + dstrect->h,
|
|
|
- dstrect->x, dstrect->y,
|
|
|
- dstrect->x + dstrect->w, dstrect->y + dstrect->h,
|
|
|
- dstrect->x + dstrect->w, dstrect->y
|
|
|
- };
|
|
|
+ [data.mtlcmdencoder setVertexBuffer:mtlbufvertex offset:cmd->data.draw.first+(8*sizeof (float)) atIndex:1]; // texcoords
|
|
|
|
|
|
- const float uv[] = {
|
|
|
- normtex(srcrect->x, texw), normtex(srcrect->y + srcrect->h, texh),
|
|
|
- normtex(srcrect->x, texw), normtex(srcrect->y, texh),
|
|
|
- normtex(srcrect->x + srcrect->w, texw), normtex(srcrect->y + srcrect->h, texh),
|
|
|
- normtex(srcrect->x + srcrect->w, texw), normtex(srcrect->y, texh)
|
|
|
- };
|
|
|
-
|
|
|
- [data.mtlcmdencoder setVertexBytes:xy length:sizeof(xy) atIndex:0];
|
|
|
- [data.mtlcmdencoder setVertexBytes:uv length:sizeof(uv) atIndex:1];
|
|
|
- [data.mtlcmdencoder setVertexBuffer:data.mtlbufconstants offset:CONSTANTS_OFFSET_IDENTITY atIndex:3];
|
|
|
- [data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4];
|
|
|
+ if (texture != statecache->texture) {
|
|
|
+ METAL_TextureData *oldtexturedata = NULL;
|
|
|
+ if (statecache->texture) {
|
|
|
+ oldtexturedata = (__bridge METAL_TextureData *) statecache->texture->driverdata;
|
|
|
+ }
|
|
|
+ if (!oldtexturedata || (texturedata.mtlsampler != oldtexturedata.mtlsampler)) {
|
|
|
+ [data.mtlcmdencoder setFragmentSamplerState:texturedata.mtlsampler atIndex:0];
|
|
|
+ }
|
|
|
|
|
|
- return 0;
|
|
|
-}}
|
|
|
+ [data.mtlcmdencoder setFragmentTexture:texturedata.mtltexture atIndex:0];
|
|
|
+ if (texturedata.yuv || texturedata.nv12) {
|
|
|
+ [data.mtlcmdencoder setFragmentTexture:texturedata.mtltexture_uv atIndex:1];
|
|
|
+ [data.mtlcmdencoder setFragmentBuffer:data.mtlbufconstants offset:texturedata.conversionBufferOffset atIndex:1];
|
|
|
+ }
|
|
|
+ statecache->texture = texture;
|
|
|
+ }
|
|
|
+}
|
|
|
|
|
|
static int
|
|
|
-METAL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
- const SDL_Rect * srcrect, const SDL_FRect * dstrect,
|
|
|
- const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
|
|
|
+METAL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
|
|
|
{ @autoreleasepool {
|
|
|
- METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad);
|
|
|
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
|
|
|
- METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
|
|
|
- const float texw = (float) texturedata.mtltexture.width;
|
|
|
- const float texh = (float) texturedata.mtltexture.height;
|
|
|
- float transform[16];
|
|
|
- float minu, maxu, minv, maxv;
|
|
|
+ METAL_DrawStateCache statecache;
|
|
|
+
|
|
|
+ statecache.pipeline = nil;
|
|
|
+ statecache.constants_offset = CONSTANTS_OFFSET_INVALID;
|
|
|
+ statecache.texture = NULL;
|
|
|
+ statecache.color = ((renderer->a << 24) | (renderer->r << 16) | (renderer->g << 8) | renderer->b);
|
|
|
+ statecache.color_dirty = SDL_TRUE;
|
|
|
+ statecache.cliprect_dirty = SDL_TRUE;
|
|
|
+ statecache.viewport_dirty = SDL_TRUE; // TRUE so we set ortho matrix
|
|
|
+ statecache.cliprect_enabled = renderer->clipping_enabled;
|
|
|
+ SDL_memcpy(&statecache.viewport, &renderer->viewport, sizeof (statecache.viewport));
|
|
|
+ SDL_memcpy(&statecache.cliprect, &renderer->clip_rect, sizeof (statecache.cliprect));
|
|
|
+
|
|
|
+ // !!! FIXME: have a ring of pre-made MTLBuffers we cycle through? How expensive is creation?
|
|
|
+ id<MTLBuffer> mtlbufvertexstaging = [data.mtldevice newBufferWithLength:vertsize options:MTLResourceStorageModeShared];
|
|
|
+ #if !__has_feature(objc_arc)
|
|
|
+ [mtlbufvertexstaging autorelease];
|
|
|
+ #endif
|
|
|
+ mtlbufvertexstaging.label = @"SDL vertex staging data";
|
|
|
+ SDL_memcpy([mtlbufvertexstaging contents], vertices, vertsize);
|
|
|
+
|
|
|
+ // Move our new vertex buffer from system RAM to GPU memory so any draw calls can use it.
|
|
|
+ id<MTLBuffer> mtlbufvertex = [data.mtldevice newBufferWithLength:vertsize options:MTLResourceStorageModePrivate];
|
|
|
+ #if !__has_feature(objc_arc)
|
|
|
+ [mtlbufvertex autorelease];
|
|
|
+ #endif
|
|
|
+ mtlbufvertex.label = @"SDL vertex data";
|
|
|
+ id<MTLCommandBuffer> cmdbuffer = [data.mtlcmdqueue commandBuffer];
|
|
|
+ id<MTLBlitCommandEncoder> blitcmd = [cmdbuffer blitCommandEncoder];
|
|
|
+ [blitcmd copyFromBuffer:mtlbufvertexstaging sourceOffset:0 toBuffer:mtlbufvertex destinationOffset:0 size:vertsize];
|
|
|
+ [blitcmd endEncoding];
|
|
|
+ [cmdbuffer commit];
|
|
|
|
|
|
- METAL_SetupRenderCopy(data, texture, texturedata);
|
|
|
+ // If there's a command buffer here unexpectedly (app requested one?). Commit it so we can start fresh.
|
|
|
+ [data.mtlcmdencoder endEncoding];
|
|
|
+ [data.mtlcmdbuffer commit];
|
|
|
+ data.mtlcmdencoder = nil;
|
|
|
+ data.mtlcmdbuffer = nil;
|
|
|
|
|
|
- minu = normtex(srcrect->x, texw);
|
|
|
- maxu = normtex(srcrect->x + srcrect->w, texw);
|
|
|
- minv = normtex(srcrect->y, texh);
|
|
|
- maxv = normtex(srcrect->y + srcrect->h, texh);
|
|
|
+ while (cmd) {
|
|
|
+ switch (cmd->command) {
|
|
|
+ case SDL_RENDERCMD_SETVIEWPORT: {
|
|
|
+ if (SDL_memcmp(&statecache.viewport, &cmd->data.viewport, sizeof (statecache.viewport)) != 0) {
|
|
|
+ SDL_memcpy(&statecache.viewport, &cmd->data.viewport, sizeof (statecache.viewport));
|
|
|
+ statecache.viewport_dirty = SDL_TRUE;
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
|
|
|
- if (flip & SDL_FLIP_HORIZONTAL) {
|
|
|
- float tmp = maxu;
|
|
|
- maxu = minu;
|
|
|
- minu = tmp;
|
|
|
- }
|
|
|
- if (flip & SDL_FLIP_VERTICAL) {
|
|
|
- float tmp = maxv;
|
|
|
- maxv = minv;
|
|
|
- minv = tmp;
|
|
|
- }
|
|
|
+ case SDL_RENDERCMD_SETCLIPRECT: {
|
|
|
+ if ((statecache.cliprect_enabled != cmd->data.cliprect.enabled) ||
|
|
|
+ (SDL_memcmp(&statecache.cliprect, &cmd->data.cliprect.rect, sizeof (statecache.cliprect)) != 0)) {
|
|
|
+ SDL_memcpy(&statecache.cliprect, &cmd->data.cliprect.rect, sizeof (statecache.cliprect));
|
|
|
+ statecache.cliprect_enabled = cmd->data.cliprect.enabled;
|
|
|
+ statecache.cliprect_dirty = SDL_TRUE;
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
|
|
|
- const float uv[] = {
|
|
|
- minu, maxv,
|
|
|
- minu, minv,
|
|
|
- maxu, maxv,
|
|
|
- maxu, minv
|
|
|
- };
|
|
|
+ case SDL_RENDERCMD_CLEAR: {
|
|
|
+ /* If we're already encoding a command buffer, dump it without committing it. We'd just
|
|
|
+ clear all its work anyhow, and starting a new encoder will let us use a hardware clear
|
|
|
+ operation via MTLLoadActionClear. */
|
|
|
+ if (data.mtlcmdencoder != nil) {
|
|
|
+ [data.mtlcmdencoder endEncoding];
|
|
|
+ data.mtlcmdencoder = nil;
|
|
|
+ data.mtlcmdbuffer = nil;
|
|
|
+ }
|
|
|
|
|
|
- const float xy[] = {
|
|
|
- -center->x, dstrect->h - center->y,
|
|
|
- -center->x, -center->y,
|
|
|
- dstrect->w - center->x, dstrect->h - center->y,
|
|
|
- dstrect->w - center->x, -center->y
|
|
|
- };
|
|
|
+ const Uint8 r = cmd->data.color.r;
|
|
|
+ const Uint8 g = cmd->data.color.g;
|
|
|
+ const Uint8 b = cmd->data.color.b;
|
|
|
+ const Uint8 a = cmd->data.color.a;
|
|
|
+ MTLClearColor color = MTLClearColorMake(r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f);
|
|
|
+
|
|
|
+ // force all this state to be reconfigured on next command buffer.
|
|
|
+ statecache.pipeline = nil;
|
|
|
+ statecache.constants_offset = CONSTANTS_OFFSET_INVALID;
|
|
|
+ statecache.texture = NULL;
|
|
|
+ statecache.color_dirty = SDL_TRUE;
|
|
|
+ statecache.cliprect_dirty = SDL_TRUE;
|
|
|
+ statecache.viewport_dirty = SDL_TRUE;
|
|
|
+
|
|
|
+ // get new command encoder, set up with an initial clear operation.
|
|
|
+ METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionClear, &color);
|
|
|
+ break;
|
|
|
+ }
|
|
|
|
|
|
- {
|
|
|
- float rads = (float)(M_PI * (float) angle / 180.0f);
|
|
|
- float c = cosf(rads), s = sinf(rads);
|
|
|
- SDL_memset(transform, 0, sizeof(transform));
|
|
|
+ case SDL_RENDERCMD_DRAW_POINTS:
|
|
|
+ case SDL_RENDERCMD_DRAW_LINES: {
|
|
|
+ const size_t count = cmd->data.draw.count;
|
|
|
+ const MTLPrimitiveType primtype = (cmd->command == SDL_RENDERCMD_DRAW_POINTS) ? MTLPrimitiveTypePoint : MTLPrimitiveTypeLineStrip;
|
|
|
+ SetDrawState(renderer, cmd, SDL_METAL_FRAGMENT_SOLID, CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM, mtlbufvertex, &statecache);
|
|
|
+ [data.mtlcmdencoder drawPrimitives:primtype vertexStart:0 vertexCount:count];
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_RENDERCMD_FILL_RECTS: {
|
|
|
+ const size_t count = cmd->data.draw.count;
|
|
|
+ size_t start = 0;
|
|
|
+ SetDrawState(renderer, cmd, SDL_METAL_FRAGMENT_SOLID, CONSTANTS_OFFSET_IDENTITY, mtlbufvertex, &statecache);
|
|
|
+ for (size_t i = 0; i < count; i++, start += 4) { // !!! FIXME: can we do all of these this with a single draw call, using MTLPrimitiveTypeTriangle and an index buffer?
|
|
|
+ [data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:start vertexCount:4];
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
|
|
|
- transform[10] = transform[15] = 1.0f;
|
|
|
+ case SDL_RENDERCMD_COPY: {
|
|
|
+ SetCopyState(renderer, cmd, CONSTANTS_OFFSET_IDENTITY, mtlbufvertex, &statecache);
|
|
|
+ [data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4];
|
|
|
+ break;
|
|
|
+ }
|
|
|
|
|
|
- /* Rotation */
|
|
|
- transform[0] = c;
|
|
|
- transform[1] = s;
|
|
|
- transform[4] = -s;
|
|
|
- transform[5] = c;
|
|
|
+ case SDL_RENDERCMD_COPY_EX: {
|
|
|
+ SetCopyState(renderer, cmd, CONSTANTS_OFFSET_INVALID, mtlbufvertex, &statecache);
|
|
|
+ [data.mtlcmdencoder setVertexBuffer:mtlbufvertex offset:cmd->data.draw.first+(16*sizeof (float)) atIndex:3]; // transform
|
|
|
+ [data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4];
|
|
|
+ break;
|
|
|
+ }
|
|
|
|
|
|
- /* Translation */
|
|
|
- transform[12] = dstrect->x + center->x;
|
|
|
- transform[13] = dstrect->y + center->y;
|
|
|
+ case SDL_RENDERCMD_NO_OP:
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ cmd = cmd->next;
|
|
|
}
|
|
|
|
|
|
- [data.mtlcmdencoder setVertexBytes:xy length:sizeof(xy) atIndex:0];
|
|
|
- [data.mtlcmdencoder setVertexBytes:uv length:sizeof(uv) atIndex:1];
|
|
|
- [data.mtlcmdencoder setVertexBytes:transform length:sizeof(transform) atIndex:3];
|
|
|
- [data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4];
|
|
|
-
|
|
|
return 0;
|
|
|
}}
|
|
|
|
|
@@ -1348,10 +1448,16 @@ static int
|
|
|
METAL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
|
|
Uint32 pixel_format, void * pixels, int pitch)
|
|
|
{ @autoreleasepool {
|
|
|
- METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad);
|
|
|
-
|
|
|
- // !!! FIXME: this probably needs to commit the current command buffer, and probably waitUntilCompleted
|
|
|
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
|
|
|
+ METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad, NULL);
|
|
|
+
|
|
|
+ // Commit any current command buffer, and waitUntilCompleted, so any output is ready to be read.
|
|
|
+ [data.mtlcmdencoder endEncoding];
|
|
|
+ [data.mtlcmdbuffer commit];
|
|
|
+ [data.mtlcmdbuffer waitUntilCompleted];
|
|
|
+ data.mtlcmdencoder = nil;
|
|
|
+ data.mtlcmdbuffer = nil;
|
|
|
+
|
|
|
id<MTLTexture> mtltexture = data.mtlpassdesc.colorAttachments[0].texture;
|
|
|
MTLRegion mtlregion = MTLRegionMake2D(rect->x, rect->y, rect->w, rect->h);
|
|
|
|
|
@@ -1422,7 +1528,7 @@ METAL_GetMetalLayer(SDL_Renderer * renderer)
|
|
|
static void *
|
|
|
METAL_GetMetalCommandEncoder(SDL_Renderer * renderer)
|
|
|
{ @autoreleasepool {
|
|
|
- METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad);
|
|
|
+ METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad, NULL);
|
|
|
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
|
|
|
return (__bridge void*)data.mtlcmdencoder;
|
|
|
}}
|