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Make sure SDL_VIDEO_RENDER_PSP is set

Wouter Wijsman 3 years ago
parent
commit
897c7cfa8b
2 changed files with 3 additions and 2 deletions
  1. 2 2
      CMakeLists.txt
  2. 1 0
      include/SDL_config.h.cmake

+ 2 - 2
CMakeLists.txt

@@ -2391,11 +2391,11 @@ elseif(PSP)
   endif()
   if(SDL_VIDEO)
     set(SDL_VIDEO_DRIVER_PSP 1)
+    set(SDL_VIDEO_RENDER_PSP 1)
     file(GLOB PSP_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/psp/*.c)
     set(SOURCE_FILES ${SOURCE_FILES} ${PSP_VIDEO_SOURCES})
-    set(HAVE_SDL_VIDEO TRUE)
     set(SDL_VIDEO_OPENGL 1)
-    set(HAVE_VIDEO_OPENGL TRUE)
+    set(HAVE_SDL_VIDEO TRUE)
   endif()
 
   list(APPEND EXTRA_LIBS

+ 1 - 0
include/SDL_config.h.cmake

@@ -444,6 +444,7 @@
 #cmakedefine SDL_VIDEO_RENDER_DIRECTFB @SDL_VIDEO_RENDER_DIRECTFB@
 #cmakedefine SDL_VIDEO_RENDER_METAL @SDL_VIDEO_RENDER_METAL@
 #cmakedefine SDL_VIDEO_RENDER_VITA_GXM @SDL_VIDEO_RENDER_VITA_GXM@
+#cmakedefine SDL_VIDEO_RENDER_PSP @SDL_VIDEO_RENDER_PSP@
 
 /* Enable OpenGL support */
 #cmakedefine SDL_VIDEO_OPENGL @SDL_VIDEO_OPENGL@