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@@ -145,7 +145,11 @@ int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
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{
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SDL_GameController *controllerlist;
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- if (event->jaxis.axis >= k_nMaxReverseEntries) break;
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+ if (event->jaxis.axis >= k_nMaxReverseEntries)
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+ {
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+ SDL_SetError("SDL_GameControllerEventWatcher: Axis index %d too large, ignoring motion", (int)event->jaxis.axis);
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+ break;
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+ }
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controllerlist = SDL_gamecontrollers;
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while (controllerlist) {
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@@ -176,7 +180,11 @@ int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
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{
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SDL_GameController *controllerlist;
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- if (event->jbutton.button >= k_nMaxReverseEntries) break;
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+ if (event->jbutton.button >= k_nMaxReverseEntries)
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+ {
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+ SDL_SetError("SDL_GameControllerEventWatcher: Button index %d too large, ignoring update", (int)event->jbutton.button);
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+ break;
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+ }
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controllerlist = SDL_gamecontrollers;
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while (controllerlist) {
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