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constified SDL_RegisterApp()

Ozkan Sezer 3 ani în urmă
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8a6e48d46d

+ 1 - 1
include/SDL_main.h

@@ -143,7 +143,7 @@ extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
  *
  * \since This function is available since SDL 2.0.0.
  */
-extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
+extern DECLSPEC int SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void *hInst);
 extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
 
 #endif /* __WIN32__ */

+ 1 - 1
src/dynapi/SDL_dynapi_procs.h

@@ -63,7 +63,7 @@ SDL_DYNAPI_PROC(SDL_RWops*,SDL_RWFromFP,(void *a, SDL_bool b),(a,b),return)
 #endif
 
 #ifdef __WIN32__
-SDL_DYNAPI_PROC(int,SDL_RegisterApp,(char *a, Uint32 b, void *c),(a,b,c),return)
+SDL_DYNAPI_PROC(int,SDL_RegisterApp,(const char *a, Uint32 b, void *c),(a,b,c),return)
 SDL_DYNAPI_PROC(void,SDL_UnregisterApp,(void),(),)
 SDL_DYNAPI_PROC(int,SDL_Direct3D9GetAdapterIndex,(int a),(a),return)
 SDL_DYNAPI_PROC(IDirect3DDevice9*,SDL_RenderGetD3D9Device,(SDL_Renderer *a),(a),return)

+ 1 - 1
src/video/windows/SDL_windowsevents.c

@@ -1542,7 +1542,7 @@ HINSTANCE SDL_Instance = NULL;
 
 /* Register the class for this application */
 int
-SDL_RegisterApp(char *name, Uint32 style, void *hInst)
+SDL_RegisterApp(const char *name, Uint32 style, void *hInst)
 {
     const char *hint;
     WNDCLASSEX wcex;