Browse Source

WinRT: a minor, nit-picky cleanup of some OpenGL code

David Ludwig 10 years ago
parent
commit
8a700d4db2
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/video/winrt/SDL_winrtopengles.cpp

+ 1 - 1
src/video/winrt/SDL_winrtopengles.cpp

@@ -38,8 +38,8 @@ using namespace Windows::UI::Core;
 static const int ANGLE_D3D_FEATURE_LEVEL_ANY = 0;
 #define EGL_PLATFORM_ANGLE_ANGLE                        0x3201
 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE                   0x3202
-#define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE      0x3204
 #define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE      0x3203
+#define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE      0x3204
 #define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE           0x3205
 #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE             0x3207
 #define EGL_PLATFORM_ANGLE_USE_WARP_ANGLE               0x3208