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SDL_RENDER_PSP.C: Correct spelling mistakes

wether -> whether
Hubert Maier 2 years ago
parent
commit
8b9c82e140
1 changed files with 2 additions and 2 deletions
  1. 2 2
      src/render/psp/SDL_render_psp.c

+ 2 - 2
src/render/psp/SDL_render_psp.c

@@ -96,12 +96,12 @@ typedef struct
     unsigned int       psm;                                 /**< format of the display buffers */
     unsigned int       bpp;                                 /**< bits per pixel of the main display */
 
-    SDL_bool           vsync;                               /**< wether we do vsync */
+    SDL_bool           vsync;                               /**< whether we do vsync */
     PSP_BlendState     blendState;                          /**< current blend mode */
     PSP_TextureData*   most_recent_target;                  /**< start of render target LRU double linked list */
     PSP_TextureData*   least_recent_target;                 /**< end of the LRU list */
 
-    SDL_bool           vblank_not_reached;                  /**< wether vblank wasn't reached */
+    SDL_bool           vblank_not_reached;                  /**< whether vblank wasn't reached */
 } PSP_RenderData;