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@@ -60,12 +60,12 @@ static int PointToPixel(SDL_Window *window, int point)
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* Wayland scale units are in units of 1/120, so the offset is required to correct for
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* rounding errors when using certain scale values.
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*/
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- return SDL_max((int)SDL_lround((double)point * GetWindowScale(window) + 1e-6), 1);
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+ return point ? SDL_max((int)SDL_lround((double)point * GetWindowScale(window) + 1e-6), 1) : 0;
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}
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static int PixelToPoint(SDL_Window *window, int pixel)
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{
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- return SDL_max((int)SDL_lround((double)pixel / GetWindowScale(window)), 1);
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+ return pixel ? SDL_max((int)SDL_lround((double)pixel / GetWindowScale(window)), 1) : 0;
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}
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/* According to the Wayland spec:
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