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@@ -1398,114 +1398,114 @@ SDL_GetJoystickGameControllerTypeFromGUID(SDL_JoystickGUID guid, const char *nam
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SDL_GameControllerType
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SDL_GetJoystickGameControllerType(const char *name, Uint16 vendor, Uint16 product, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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+ static const int LIBUSB_CLASS_VENDOR_SPEC = 0xFF;
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+ static const int XB360_IFACE_SUBCLASS = 93;
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+ static const int XB360_IFACE_PROTOCOL = 1; /* Wired */
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+ static const int XB360W_IFACE_PROTOCOL = 129; /* Wireless */
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+ static const int XBONE_IFACE_SUBCLASS = 71;
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+ static const int XBONE_IFACE_PROTOCOL = 208;
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+
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SDL_GameControllerType type = SDL_CONTROLLER_TYPE_UNKNOWN;
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- if (vendor == 0x0000 && product == 0x0000) {
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- /* Some devices are only identifiable by their name */
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- if (SDL_strcmp(name, "Lic Pro Controller") == 0 ||
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- SDL_strcmp(name, "Nintendo Wireless Gamepad") == 0 ||
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- SDL_strcmp(name, "Wireless Gamepad") == 0) {
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- /* HORI or PowerA Switch Pro Controller clone */
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- type = SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO;
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- } else {
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- type = SDL_CONTROLLER_TYPE_UNKNOWN;
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+ /* This code should match the checks in libusb/hid.c and HIDDeviceManager.java */
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+ if (interface_class == LIBUSB_CLASS_VENDOR_SPEC &&
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+ interface_subclass == XB360_IFACE_SUBCLASS &&
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+ (interface_protocol == XB360_IFACE_PROTOCOL ||
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+ interface_protocol == XB360W_IFACE_PROTOCOL)) {
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+
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+ static const int SUPPORTED_VENDORS[] = {
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+ 0x0079, /* GPD Win 2 */
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+ 0x044f, /* Thrustmaster */
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+ 0x045e, /* Microsoft */
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+ 0x046d, /* Logitech */
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+ 0x056e, /* Elecom */
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+ 0x06a3, /* Saitek */
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+ 0x0738, /* Mad Catz */
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+ 0x07ff, /* Mad Catz */
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+ 0x0e6f, /* PDP */
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+ 0x0f0d, /* Hori */
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+ 0x1038, /* SteelSeries */
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+ 0x11c9, /* Nacon */
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+ 0x12ab, /* Unknown */
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+ 0x1430, /* RedOctane */
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+ 0x146b, /* BigBen */
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+ 0x1532, /* Razer Sabertooth */
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+ 0x15e4, /* Numark */
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+ 0x162e, /* Joytech */
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+ 0x1689, /* Razer Onza */
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+ 0x1bad, /* Harmonix */
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+ 0x24c6, /* PowerA */
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+ };
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+
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+ int i;
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+ for (i = 0; i < SDL_arraysize(SUPPORTED_VENDORS); ++i) {
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+ if (vendor == SUPPORTED_VENDORS[i]) {
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+ type = SDL_CONTROLLER_TYPE_XBOX360;
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+ break;
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+ }
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}
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+ }
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- } else if (vendor == 0x0001 && product == 0x0001) {
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- type = SDL_CONTROLLER_TYPE_UNKNOWN;
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+ if (interface_number == 0 &&
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+ interface_class == LIBUSB_CLASS_VENDOR_SPEC &&
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+ interface_subclass == XBONE_IFACE_SUBCLASS &&
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+ interface_protocol == XBONE_IFACE_PROTOCOL) {
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- } else {
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- switch (GuessControllerType(vendor, product)) {
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- case k_eControllerType_XBox360Controller:
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- type = SDL_CONTROLLER_TYPE_XBOX360;
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- break;
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- case k_eControllerType_XBoxOneController:
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- type = SDL_CONTROLLER_TYPE_XBOXONE;
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- break;
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- case k_eControllerType_PS3Controller:
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- type = SDL_CONTROLLER_TYPE_PS3;
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- break;
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- case k_eControllerType_PS4Controller:
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- type = SDL_CONTROLLER_TYPE_PS4;
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- break;
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- case k_eControllerType_SwitchProController:
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- case k_eControllerType_SwitchInputOnlyController:
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- type = SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO;
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- break;
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- default:
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- type = SDL_CONTROLLER_TYPE_UNKNOWN;
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- break;
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+ static const int SUPPORTED_VENDORS[] = {
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+ 0x045e, /* Microsoft */
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+ 0x0738, /* Mad Catz */
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+ 0x0e6f, /* PDP */
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+ 0x0f0d, /* Hori */
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+ 0x1532, /* Razer Wildcat */
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+ 0x24c6, /* PowerA */
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+ 0x2e24, /* Hyperkin */
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+ };
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+
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+ int i;
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+ for (i = 0; i < SDL_arraysize(SUPPORTED_VENDORS); ++i) {
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+ if (vendor == SUPPORTED_VENDORS[i]) {
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+ type = SDL_CONTROLLER_TYPE_XBOXONE;
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+ break;
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+ }
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}
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}
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if (type == SDL_CONTROLLER_TYPE_UNKNOWN) {
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- /* This code should match the checks in libusb/hid.c and HIDDeviceManager.java */
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- static const int LIBUSB_CLASS_VENDOR_SPEC = 0xFF;
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- static const int XB360_IFACE_SUBCLASS = 93;
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- static const int XB360_IFACE_PROTOCOL = 1; /* Wired */
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- static const int XB360W_IFACE_PROTOCOL = 129; /* Wireless */
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- static const int XBONE_IFACE_SUBCLASS = 71;
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- static const int XBONE_IFACE_PROTOCOL = 208;
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-
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- if (interface_class == LIBUSB_CLASS_VENDOR_SPEC &&
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- interface_subclass == XB360_IFACE_SUBCLASS &&
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- (interface_protocol == XB360_IFACE_PROTOCOL ||
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- interface_protocol == XB360W_IFACE_PROTOCOL)) {
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-
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- static const int SUPPORTED_VENDORS[] = {
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- 0x0079, /* GPD Win 2 */
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|
- 0x044f, /* Thrustmaster */
|
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|
- 0x045e, /* Microsoft */
|
|
|
- 0x046d, /* Logitech */
|
|
|
- 0x056e, /* Elecom */
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|
|
- 0x06a3, /* Saitek */
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- 0x0738, /* Mad Catz */
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- 0x07ff, /* Mad Catz */
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- 0x0e6f, /* PDP */
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- 0x0f0d, /* Hori */
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- 0x1038, /* SteelSeries */
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|
- 0x11c9, /* Nacon */
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- 0x12ab, /* Unknown */
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|
- 0x1430, /* RedOctane */
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|
- 0x146b, /* BigBen */
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- 0x1532, /* Razer Sabertooth */
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- 0x15e4, /* Numark */
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- 0x162e, /* Joytech */
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- 0x1689, /* Razer Onza */
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- 0x1bad, /* Harmonix */
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- 0x24c6, /* PowerA */
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- };
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-
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- int i;
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- for (i = 0; i < SDL_arraysize(SUPPORTED_VENDORS); ++i) {
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- if (vendor == SUPPORTED_VENDORS[i]) {
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- type = SDL_CONTROLLER_TYPE_XBOX360;
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- break;
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- }
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+ if (vendor == 0x0000 && product == 0x0000) {
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+ /* Some devices are only identifiable by their name */
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+ if (SDL_strcmp(name, "Lic Pro Controller") == 0 ||
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+ SDL_strcmp(name, "Nintendo Wireless Gamepad") == 0 ||
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+ SDL_strcmp(name, "Wireless Gamepad") == 0) {
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+ /* HORI or PowerA Switch Pro Controller clone */
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+ type = SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO;
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+ } else {
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+ type = SDL_CONTROLLER_TYPE_UNKNOWN;
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}
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- }
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- if (interface_number == 0 &&
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- interface_class == LIBUSB_CLASS_VENDOR_SPEC &&
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- interface_subclass == XBONE_IFACE_SUBCLASS &&
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- interface_protocol == XBONE_IFACE_PROTOCOL) {
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-
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- static const int SUPPORTED_VENDORS[] = {
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- 0x045e, /* Microsoft */
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- 0x0738, /* Mad Catz */
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- 0x0e6f, /* PDP */
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- 0x0f0d, /* Hori */
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- 0x1532, /* Razer Wildcat */
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- 0x24c6, /* PowerA */
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- 0x2e24, /* Hyperkin */
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- };
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-
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- int i;
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- for (i = 0; i < SDL_arraysize(SUPPORTED_VENDORS); ++i) {
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- if (vendor == SUPPORTED_VENDORS[i]) {
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- type = SDL_CONTROLLER_TYPE_XBOXONE;
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- break;
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- }
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+ } else if (vendor == 0x0001 && product == 0x0001) {
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+ type = SDL_CONTROLLER_TYPE_UNKNOWN;
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+
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+ } else {
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+ switch (GuessControllerType(vendor, product)) {
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+ case k_eControllerType_XBox360Controller:
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+ type = SDL_CONTROLLER_TYPE_XBOX360;
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+ break;
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+ case k_eControllerType_XBoxOneController:
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+ type = SDL_CONTROLLER_TYPE_XBOXONE;
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+ break;
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+ case k_eControllerType_PS3Controller:
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+ type = SDL_CONTROLLER_TYPE_PS3;
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+ break;
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+ case k_eControllerType_PS4Controller:
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+ type = SDL_CONTROLLER_TYPE_PS4;
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+ break;
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+ case k_eControllerType_SwitchProController:
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+ case k_eControllerType_SwitchInputOnlyController:
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+ type = SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO;
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+ break;
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+ default:
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+ type = SDL_CONTROLLER_TYPE_UNKNOWN;
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+ break;
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}
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}
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}
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