|
@@ -1077,7 +1077,6 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
|
|
|
SDL_bool vulkan_mode = viddata->vulkan_mode; /* Do we have any Vulkan windows? */
|
|
|
NativeDisplayType egl_display;
|
|
|
int ret = 0;
|
|
|
- drmModeModeInfo *mode;
|
|
|
|
|
|
/* Allocate window internal data */
|
|
|
windata = (SDL_WindowData *)SDL_calloc(1, sizeof(SDL_WindowData));
|
|
@@ -1140,35 +1139,14 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
|
|
|
KMSDRM_InitCursor();
|
|
|
}
|
|
|
|
|
|
- /* Try to find the videomode that is the closest to the original size
|
|
|
- of the window, and configure the mode we chose into the CRTC.
|
|
|
-
|
|
|
- (You may be tempted to not do a videomode change, remaining always on
|
|
|
- the original resolution, and use the SendWindowEvent() parameters to
|
|
|
- make SDL2 pre-scale the image for us to an AR-corrected size inside
|
|
|
- the original mode, but DON'T: vectorized games (GL games) are rendered
|
|
|
- with the size specified in SendWindowEvent(),instead of being rendered
|
|
|
- at the original size and then scaled.
|
|
|
- It makes sense because GL is used to render the scene in GL games,
|
|
|
- so the scene is rendered at the window size).
|
|
|
-
|
|
|
- The FULLSCREEN flags are cut out from window->flags at this point,
|
|
|
+ /* The FULLSCREEN flags are cut out from window->flags at this point,
|
|
|
so we can't know if a window is fullscreen or not, hence all windows
|
|
|
are considered "windowed" at this point of their life.
|
|
|
If a window is fullscreen, SDL internals will call
|
|
|
KMSDRM_SetWindowFullscreen() to reconfigure it if necessary. */
|
|
|
- mode = KMSDRM_GetClosestDisplayMode(display,
|
|
|
- window->windowed.w, window->windowed.h, 0 );
|
|
|
-
|
|
|
- if (mode) {
|
|
|
- windata->surface_w = mode->hdisplay;
|
|
|
- windata->surface_h = mode->vdisplay;
|
|
|
- dispdata->mode = *mode;
|
|
|
- } else {
|
|
|
- windata->surface_w = dispdata->original_mode.hdisplay;
|
|
|
- windata->surface_h = dispdata->original_mode.vdisplay;
|
|
|
- dispdata->mode = dispdata->original_mode;
|
|
|
- }
|
|
|
+ windata->surface_w = dispdata->original_mode.hdisplay;
|
|
|
+ windata->surface_h = dispdata->original_mode.vdisplay;
|
|
|
+ dispdata->mode = dispdata->original_mode;
|
|
|
|
|
|
/* Take note to do the modesettng on the CRTC in SwapWindow. */
|
|
|
dispdata->modeset_pending = SDL_TRUE;
|
|
@@ -1179,13 +1157,8 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
|
|
|
goto cleanup;
|
|
|
}
|
|
|
|
|
|
- /* Tell app about the size we have determined for the window,
|
|
|
- so SDL pre-scales to that size for us. */
|
|
|
- SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED,
|
|
|
- windata->surface_w, windata->surface_h);
|
|
|
} /* NON-Vulkan block ends. */
|
|
|
|
|
|
-
|
|
|
/* Add window to the internal list of tracked windows. Note, while it may
|
|
|
seem odd to support multiple fullscreen windows, some apps create an
|
|
|
extra window as a dummy surface when working with multiple contexts */
|
|
@@ -1241,54 +1214,50 @@ KMSDRM_ReconfigureWindow( _THIS, SDL_Window * window) {
|
|
|
SDL_DisplayData *dispdata = display->driverdata;
|
|
|
uint32_t refresh_rate = 0;
|
|
|
|
|
|
- if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) ==
|
|
|
- SDL_WINDOW_FULLSCREEN_DESKTOP)
|
|
|
+ /* Only change videomode for FULLSCREEN windows, not for normal
|
|
|
+ windows or for FULLSCREEN_DESKTOP windows. */
|
|
|
+ if( (window->flags & SDL_WINDOW_FULLSCREEN) == SDL_WINDOW_FULLSCREEN &&
|
|
|
+ !( (window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) )
|
|
|
{
|
|
|
- /* Update the current mode to the desktop mode,
|
|
|
- take note of pending mode configuration to the CRTC,
|
|
|
- and recreate the GBM surface with the same size as the size. */
|
|
|
- windata->surface_w = dispdata->original_mode.hdisplay;
|
|
|
- windata->surface_h = dispdata->original_mode.vdisplay;
|
|
|
- dispdata->mode = dispdata->original_mode;
|
|
|
- } else {
|
|
|
- drmModeModeInfo *mode;
|
|
|
-
|
|
|
- /* Refresh rate is only important for fullscreen windows. */
|
|
|
- if ((window->flags & SDL_WINDOW_FULLSCREEN) ==
|
|
|
- SDL_WINDOW_FULLSCREEN)
|
|
|
- {
|
|
|
- refresh_rate = (uint32_t)window->fullscreen_mode.refresh_rate;
|
|
|
- }
|
|
|
+ drmModeModeInfo *mode;
|
|
|
+ refresh_rate = (uint32_t)window->fullscreen_mode.refresh_rate;
|
|
|
|
|
|
/* Try to find a valid video mode matching the size of the window. */
|
|
|
mode = KMSDRM_GetClosestDisplayMode(display,
|
|
|
- window->windowed.w, window->windowed.h, refresh_rate );
|
|
|
+ window->fullscreen_mode.w, window->fullscreen_mode.h, refresh_rate );
|
|
|
|
|
|
if (mode) {
|
|
|
- /* If matching mode found, recreate the GBM surface with the size
|
|
|
- of that mode and configure it on the CRTC. */
|
|
|
+ /* If matching mode found, recreate the GBM surface with the size
|
|
|
+ of that mode and configure it on the CRTC. */
|
|
|
windata->surface_w = mode->hdisplay;
|
|
|
windata->surface_h = mode->vdisplay;
|
|
|
dispdata->mode = *mode;
|
|
|
} else {
|
|
|
- /* If not matching mode found, recreate the GBM surfaces with the
|
|
|
- size of the mode that was originally configured on the CRTC,
|
|
|
- and setup that mode on the CRTC. */
|
|
|
+ /* If not matching mode found, recreate the GBM surfaces with the
|
|
|
+ size of the mode that was originally configured on the CRTC,
|
|
|
+ and setup that mode on the CRTC. */
|
|
|
windata->surface_w = dispdata->original_mode.hdisplay;
|
|
|
windata->surface_h = dispdata->original_mode.vdisplay;
|
|
|
dispdata->mode = dispdata->original_mode;
|
|
|
- }
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Tell app about the size we have determined for the window,
|
|
|
+ so SDL pre-scales to that size for us. */
|
|
|
+ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED,
|
|
|
+ windata->surface_w, windata->surface_h);
|
|
|
+
|
|
|
+ } else {
|
|
|
+ /* This is a normal window or a FULLSCREEN_DESKTOP window. */
|
|
|
+ windata->surface_w = dispdata->original_mode.hdisplay;
|
|
|
+ windata->surface_h = dispdata->original_mode.vdisplay;
|
|
|
+ dispdata->mode = dispdata->original_mode;
|
|
|
}
|
|
|
|
|
|
/* Recreate the GBM (and EGL) surfaces, and mark the CRTC mode/fb setting
|
|
|
- as pending so it's done on SwaWindon. */
|
|
|
+ as pending so it's done on SwapWindow. */
|
|
|
KMSDRM_CreateSurfaces(_this, window);
|
|
|
dispdata->modeset_pending = SDL_TRUE;
|
|
|
|
|
|
- /* Tell app about the size we have determined for the window,
|
|
|
- so SDL pre-scales to that size for us. */
|
|
|
- SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED,
|
|
|
- windata->surface_w, windata->surface_h);
|
|
|
}
|
|
|
|
|
|
int
|
|
@@ -1319,6 +1288,7 @@ KMSDRM_SetWindowSize(_THIS, SDL_Window * window)
|
|
|
}
|
|
|
void
|
|
|
KMSDRM_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
|
|
|
+
|
|
|
{
|
|
|
SDL_VideoData *viddata = ((SDL_VideoData *)_this->driverdata);
|
|
|
if (!viddata->vulkan_mode) {
|