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kmsdrm: Move property initialization a bit further down

KMSDRM_GBMInit() must be called first to set drm_fd and gbm_dev.
Cameron Gutman 6 hónapja
szülő
commit
8f55f48337
1 módosított fájl, 5 hozzáadás és 5 törlés
  1. 5 5
      src/video/kmsdrm/SDL_kmsdrmvideo.c

+ 5 - 5
src/video/kmsdrm/SDL_kmsdrmvideo.c

@@ -1562,11 +1562,6 @@ bool KMSDRM_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Propert
     windata->viddata = viddata;
     window->internal = windata;
 
-    SDL_PropertiesID props = SDL_GetWindowProperties(window);
-    SDL_SetNumberProperty(props, SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER, viddata->devindex);
-    SDL_SetNumberProperty(props, SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER, viddata->drm_fd);
-    SDL_SetPointerProperty(props, SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER, viddata->gbm_dev);
-
     // Do we want a double buffering scheme to get low video lag?
     windata->double_buffer = false;
     if (SDL_GetHintBoolean(SDL_HINT_VIDEO_DOUBLE_BUFFER, false)) {
@@ -1670,6 +1665,11 @@ bool KMSDRM_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Propert
     // If we have just created a Vulkan window, establish that we are in Vulkan mode now.
     viddata->vulkan_mode = is_vulkan;
 
+    SDL_PropertiesID props = SDL_GetWindowProperties(window);
+    SDL_SetNumberProperty(props, SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER, viddata->devindex);
+    SDL_SetNumberProperty(props, SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER, viddata->drm_fd);
+    SDL_SetPointerProperty(props, SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER, viddata->gbm_dev);
+
     /* Focus on the newly created window.
        SDL_SetMouseFocus() also takes care of calling KMSDRM_ShowCursor() if necessary. */
     SDL_SetMouseFocus(window);