|
@@ -1556,7 +1556,7 @@ static NSCursor *Cocoa_GetDesiredCursor(void)
|
|
|
static void Cocoa_SendMouseButtonClicks(SDL_Mouse *mouse, NSEvent *theEvent, SDL_Window *window, Uint8 button, bool down)
|
|
|
{
|
|
|
SDL_MouseID mouseID = SDL_DEFAULT_MOUSE_ID;
|
|
|
- const int clicks = (int)[theEvent clickCount];
|
|
|
+ //const int clicks = (int)[theEvent clickCount];
|
|
|
SDL_Window *focus = SDL_GetKeyboardFocus();
|
|
|
|
|
|
// macOS will send non-left clicks to background windows without raising them, so we need to
|
|
@@ -1565,14 +1565,16 @@ static void Cocoa_SendMouseButtonClicks(SDL_Mouse *mouse, NSEvent *theEvent, SDL
|
|
|
// event for the background window, this just makes sure the button is reported at the
|
|
|
// correct position in its own event.
|
|
|
if (focus && ([theEvent window] == ((__bridge SDL_CocoaWindowData *)focus->internal).nswindow)) {
|
|
|
- SDL_SendMouseButtonClicks(Cocoa_GetEventTimestamp([theEvent timestamp]), window, mouseID, button, down, clicks);
|
|
|
+ //SDL_SendMouseButtonClicks(Cocoa_GetEventTimestamp([theEvent timestamp]), window, mouseID, button, down, clicks);
|
|
|
+ SDL_SendMouseButton(Cocoa_GetEventTimestamp([theEvent timestamp]), window, mouseID, button, down);
|
|
|
} else {
|
|
|
const float orig_x = mouse->x;
|
|
|
const float orig_y = mouse->y;
|
|
|
const NSPoint point = [theEvent locationInWindow];
|
|
|
mouse->x = (int)point.x;
|
|
|
mouse->y = (int)(window->h - point.y);
|
|
|
- SDL_SendMouseButtonClicks(Cocoa_GetEventTimestamp([theEvent timestamp]), window, mouseID, button, down, clicks);
|
|
|
+ //SDL_SendMouseButtonClicks(Cocoa_GetEventTimestamp([theEvent timestamp]), window, mouseID, button, down, clicks);
|
|
|
+ SDL_SendMouseButton(Cocoa_GetEventTimestamp([theEvent timestamp]), window, mouseID, button, down);
|
|
|
mouse->x = orig_x;
|
|
|
mouse->y = orig_y;
|
|
|
}
|