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@@ -1432,97 +1432,81 @@ static const char *ControllerButtonName(const SDL_GameControllerButton button)
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static void SDLTest_PrintEvent(SDL_Event *event)
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{
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switch (event->type) {
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- case SDL_DISPLAYEVENT:
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- switch (event->display.event) {
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- case SDL_DISPLAYEVENT_CONNECTED:
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- SDL_Log("SDL EVENT: Display %" SDL_PRIu32 " connected",
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- event->display.display);
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- break;
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- case SDL_DISPLAYEVENT_MOVED:
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- SDL_Log("SDL EVENT: Display %" SDL_PRIu32 " changed position",
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- event->display.display);
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- break;
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- case SDL_DISPLAYEVENT_ORIENTATION:
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- SDL_Log("SDL EVENT: Display %" SDL_PRIu32 " changed orientation to %s",
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- event->display.display, DisplayOrientationName(event->display.data1));
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- break;
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- case SDL_DISPLAYEVENT_DISCONNECTED:
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- SDL_Log("SDL EVENT: Display %" SDL_PRIu32 " disconnected",
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- event->display.display);
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- break;
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- default:
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- SDL_Log("SDL EVENT: Display %" SDL_PRIu32 " got unknown event 0x%4.4x",
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- event->display.display, event->display.event);
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- break;
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- }
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+ case SDL_DISPLAYEVENT_CONNECTED:
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+ SDL_Log("SDL EVENT: Display %" SDL_PRIu32 " connected",
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+ event->display.display);
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break;
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- case SDL_WINDOWEVENT:
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- switch (event->window.event) {
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- case SDL_WINDOWEVENT_SHOWN:
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- SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " shown", event->window.windowID);
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- break;
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- case SDL_WINDOWEVENT_HIDDEN:
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- SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " hidden", event->window.windowID);
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- break;
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- case SDL_WINDOWEVENT_EXPOSED:
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- SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " exposed", event->window.windowID);
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- break;
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- case SDL_WINDOWEVENT_MOVED:
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- SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " moved to %" SDL_PRIs32 ",%" SDL_PRIs32,
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- event->window.windowID, event->window.data1, event->window.data2);
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- break;
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- case SDL_WINDOWEVENT_RESIZED:
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- SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " resized to %" SDL_PRIs32 "x%" SDL_PRIs32,
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- event->window.windowID, event->window.data1, event->window.data2);
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- break;
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- case SDL_WINDOWEVENT_SIZE_CHANGED:
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- SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " changed size to %" SDL_PRIs32 "x%" SDL_PRIs32,
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- event->window.windowID, event->window.data1, event->window.data2);
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- break;
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- case SDL_WINDOWEVENT_MINIMIZED:
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- SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " minimized", event->window.windowID);
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- break;
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- case SDL_WINDOWEVENT_MAXIMIZED:
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- SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " maximized", event->window.windowID);
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- break;
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- case SDL_WINDOWEVENT_RESTORED:
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- SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " restored", event->window.windowID);
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- break;
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- case SDL_WINDOWEVENT_ENTER:
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- SDL_Log("SDL EVENT: Mouse entered window %" SDL_PRIu32 "",
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- event->window.windowID);
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- break;
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- case SDL_WINDOWEVENT_LEAVE:
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- SDL_Log("SDL EVENT: Mouse left window %" SDL_PRIu32 "", event->window.windowID);
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- break;
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- case SDL_WINDOWEVENT_FOCUS_GAINED:
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- SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " gained keyboard focus",
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- event->window.windowID);
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- break;
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- case SDL_WINDOWEVENT_FOCUS_LOST:
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- SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " lost keyboard focus",
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- event->window.windowID);
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- break;
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- case SDL_WINDOWEVENT_CLOSE:
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- SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " closed", event->window.windowID);
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- break;
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- case SDL_WINDOWEVENT_TAKE_FOCUS:
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- SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " take focus", event->window.windowID);
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- break;
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- case SDL_WINDOWEVENT_HIT_TEST:
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- SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " hit test", event->window.windowID);
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- break;
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- case SDL_WINDOWEVENT_ICCPROF_CHANGED:
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- SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " ICC profile changed", event->window.windowID);
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- break;
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- case SDL_WINDOWEVENT_DISPLAY_CHANGED:
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- SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " display changed to %" SDL_PRIs32 "", event->window.windowID, event->window.data1);
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- break;
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- default:
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- SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " got unknown event 0x%4.4x",
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- event->window.windowID, event->window.event);
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- break;
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- }
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+ case SDL_DISPLAYEVENT_MOVED:
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+ SDL_Log("SDL EVENT: Display %" SDL_PRIu32 " changed position",
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+ event->display.display);
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+ break;
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+ case SDL_DISPLAYEVENT_ORIENTATION:
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+ SDL_Log("SDL EVENT: Display %" SDL_PRIu32 " changed orientation to %s",
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+ event->display.display, DisplayOrientationName(event->display.data1));
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+ break;
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+ case SDL_DISPLAYEVENT_DISCONNECTED:
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+ SDL_Log("SDL EVENT: Display %" SDL_PRIu32 " disconnected",
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+ event->display.display);
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+ break;
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+ case SDL_WINDOWEVENT_SHOWN:
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+ SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " shown", event->window.windowID);
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+ break;
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+ case SDL_WINDOWEVENT_HIDDEN:
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+ SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " hidden", event->window.windowID);
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+ break;
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+ case SDL_WINDOWEVENT_EXPOSED:
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+ SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " exposed", event->window.windowID);
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+ break;
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+ case SDL_WINDOWEVENT_MOVED:
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+ SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " moved to %" SDL_PRIs32 ",%" SDL_PRIs32,
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+ event->window.windowID, event->window.data1, event->window.data2);
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+ break;
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+ case SDL_WINDOWEVENT_RESIZED:
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+ SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " resized to %" SDL_PRIs32 "x%" SDL_PRIs32,
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+ event->window.windowID, event->window.data1, event->window.data2);
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+ break;
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+ case SDL_WINDOWEVENT_SIZE_CHANGED:
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+ SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " changed size to %" SDL_PRIs32 "x%" SDL_PRIs32,
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+ event->window.windowID, event->window.data1, event->window.data2);
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+ break;
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+ case SDL_WINDOWEVENT_MINIMIZED:
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+ SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " minimized", event->window.windowID);
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+ break;
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+ case SDL_WINDOWEVENT_MAXIMIZED:
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+ SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " maximized", event->window.windowID);
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+ break;
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+ case SDL_WINDOWEVENT_RESTORED:
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+ SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " restored", event->window.windowID);
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+ break;
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+ case SDL_WINDOWEVENT_ENTER:
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+ SDL_Log("SDL EVENT: Mouse entered window %" SDL_PRIu32 "",
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+ event->window.windowID);
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+ break;
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+ case SDL_WINDOWEVENT_LEAVE:
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+ SDL_Log("SDL EVENT: Mouse left window %" SDL_PRIu32 "", event->window.windowID);
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+ break;
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+ case SDL_WINDOWEVENT_FOCUS_GAINED:
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+ SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " gained keyboard focus",
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+ event->window.windowID);
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+ break;
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+ case SDL_WINDOWEVENT_FOCUS_LOST:
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+ SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " lost keyboard focus",
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+ event->window.windowID);
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+ break;
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+ case SDL_WINDOWEVENT_CLOSE:
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+ SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " closed", event->window.windowID);
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+ break;
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+ case SDL_WINDOWEVENT_TAKE_FOCUS:
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+ SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " take focus", event->window.windowID);
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+ break;
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+ case SDL_WINDOWEVENT_HIT_TEST:
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+ SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " hit test", event->window.windowID);
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+ break;
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+ case SDL_WINDOWEVENT_ICCPROF_CHANGED:
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+ SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " ICC profile changed", event->window.windowID);
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+ break;
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+ case SDL_WINDOWEVENT_DISPLAY_CHANGED:
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+ SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " display changed to %" SDL_PRIs32 "", event->window.windowID, event->window.data1);
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break;
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case SDL_KEYDOWN:
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SDL_Log("SDL EVENT: Keyboard: key pressed in window %" SDL_PRIu32 ": scancode 0x%08X = %s, keycode 0x%08" SDL_PRIX32 " = %s",
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@@ -1782,39 +1766,33 @@ void SDLTest_CommonEvent(SDLTest_CommonState *state, SDL_Event *event, int *done
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}
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switch (event->type) {
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- case SDL_WINDOWEVENT:
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- switch (event->window.event) {
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- case SDL_WINDOWEVENT_CLOSE:
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- {
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- SDL_Window *window = SDL_GetWindowFromID(event->window.windowID);
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- if (window) {
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- for (i = 0; i < state->num_windows; ++i) {
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- if (window == state->windows[i]) {
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- if (state->targets[i]) {
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- SDL_DestroyTexture(state->targets[i]);
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- state->targets[i] = NULL;
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- }
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- if (state->renderers[i]) {
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- SDL_DestroyRenderer(state->renderers[i]);
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- state->renderers[i] = NULL;
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- }
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- SDL_DestroyWindow(state->windows[i]);
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- state->windows[i] = NULL;
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- break;
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+ case SDL_WINDOWEVENT_CLOSE:
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+ {
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+ SDL_Window *window = SDL_GetWindowFromID(event->window.windowID);
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+ if (window) {
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+ for (i = 0; i < state->num_windows; ++i) {
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+ if (window == state->windows[i]) {
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+ if (state->targets[i]) {
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+ SDL_DestroyTexture(state->targets[i]);
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+ state->targets[i] = NULL;
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}
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+ if (state->renderers[i]) {
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+ SDL_DestroyRenderer(state->renderers[i]);
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+ state->renderers[i] = NULL;
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+ }
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+ SDL_DestroyWindow(state->windows[i]);
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+ state->windows[i] = NULL;
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+ break;
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}
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}
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- } break;
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- case SDL_WINDOWEVENT_FOCUS_LOST:
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- if (state->flash_on_focus_loss) {
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- SDL_Window *window = SDL_GetWindowFromID(event->window.windowID);
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- if (window) {
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- SDL_FlashWindow(window, SDL_FLASH_UNTIL_FOCUSED);
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- }
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+ }
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+ } break;
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+ case SDL_WINDOWEVENT_FOCUS_LOST:
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+ if (state->flash_on_focus_loss) {
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+ SDL_Window *window = SDL_GetWindowFromID(event->window.windowID);
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+ if (window) {
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+ SDL_FlashWindow(window, SDL_FLASH_UNTIL_FOCUSED);
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}
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- break;
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- default:
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- break;
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}
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break;
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case SDL_KEYDOWN:
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