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@@ -41,11 +41,11 @@
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typedef struct SDL_cond_generic
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{
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- SDL_Mutex *lock;
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- int waiting;
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- int signals;
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- SDL_Semaphore *wait_sem;
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- SDL_Semaphore *wait_done;
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+ SDL_Semaphore *sem;
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+ SDL_Semaphore *handshake_sem;
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+ SDL_Semaphore *signal_sem;
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+ int num_waiting;
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+ int num_signals;
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} SDL_cond_generic;
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// Create a condition variable
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@@ -55,11 +55,10 @@ SDL_Condition *SDL_CreateCondition_generic(void)
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#ifndef SDL_THREADS_DISABLED
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if (cond) {
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- cond->lock = SDL_CreateMutex();
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- cond->wait_sem = SDL_CreateSemaphore(0);
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- cond->wait_done = SDL_CreateSemaphore(0);
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- cond->waiting = cond->signals = 0;
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- if (!cond->lock || !cond->wait_sem || !cond->wait_done) {
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+ cond->sem = SDL_CreateSemaphore(0);
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+ cond->handshake_sem = SDL_CreateSemaphore(0);
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+ cond->signal_sem = SDL_CreateSemaphore(1);
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+ if (!cond->sem || !cond->handshake_sem || !cond->signal_sem) {
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SDL_DestroyCondition_generic((SDL_Condition *)cond);
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cond = NULL;
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}
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@@ -74,14 +73,14 @@ void SDL_DestroyCondition_generic(SDL_Condition *_cond)
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{
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SDL_cond_generic *cond = (SDL_cond_generic *)_cond;
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if (cond) {
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- if (cond->wait_sem) {
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- SDL_DestroySemaphore(cond->wait_sem);
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+ if (cond->sem) {
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+ SDL_DestroySemaphore(cond->sem);
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}
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- if (cond->wait_done) {
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- SDL_DestroySemaphore(cond->wait_done);
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+ if (cond->handshake_sem) {
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+ SDL_DestroySemaphore(cond->handshake_sem);
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}
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- if (cond->lock) {
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- SDL_DestroyMutex(cond->lock);
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+ if (cond->signal_sem) {
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+ SDL_DestroySemaphore(cond->signal_sem);
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}
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SDL_free(cond);
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}
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@@ -99,14 +98,14 @@ void SDL_SignalCondition_generic(SDL_Condition *_cond)
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/* If there are waiting threads not already signalled, then
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signal the condition and wait for the thread to respond.
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*/
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- SDL_LockMutex(cond->lock);
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- if (cond->waiting > cond->signals) {
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- ++cond->signals;
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- SDL_SignalSemaphore(cond->wait_sem);
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- SDL_UnlockMutex(cond->lock);
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- SDL_WaitSemaphore(cond->wait_done);
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+ SDL_WaitSemaphore(cond->signal_sem);
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+ if (cond->num_waiting > cond->num_signals) {
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+ cond->num_signals++;
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+ SDL_SignalSemaphore(cond->sem);
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+ SDL_SignalSemaphore(cond->signal_sem);
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+ SDL_WaitSemaphore(cond->handshake_sem);
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} else {
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- SDL_UnlockMutex(cond->lock);
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+ SDL_SignalSemaphore(cond->signal_sem);
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}
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#endif
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}
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@@ -123,24 +122,22 @@ void SDL_BroadcastCondition_generic(SDL_Condition *_cond)
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/* If there are waiting threads not already signalled, then
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signal the condition and wait for the thread to respond.
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*/
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- SDL_LockMutex(cond->lock);
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- if (cond->waiting > cond->signals) {
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- int i, num_waiting;
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-
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- num_waiting = (cond->waiting - cond->signals);
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- cond->signals = cond->waiting;
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- for (i = 0; i < num_waiting; ++i) {
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- SDL_SignalSemaphore(cond->wait_sem);
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+ SDL_WaitSemaphore(cond->signal_sem);
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+ if (cond->num_waiting > cond->num_signals) {
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+ const int num_waiting = (cond->num_waiting - cond->num_signals);
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+ cond->num_signals = cond->num_waiting;
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+ for (int i = 0; i < num_waiting; i++) {
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+ SDL_SignalSemaphore(cond->sem);
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}
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/* Now all released threads are blocked here, waiting for us.
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Collect them all (and win fabulous prizes!) :-)
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*/
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- SDL_UnlockMutex(cond->lock);
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- for (i = 0; i < num_waiting; ++i) {
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- SDL_WaitSemaphore(cond->wait_done);
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+ SDL_SignalSemaphore(cond->signal_sem);
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+ for (int i = 0; i < num_waiting; i++) {
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+ SDL_WaitSemaphore(cond->handshake_sem);
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}
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} else {
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- SDL_UnlockMutex(cond->lock);
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+ SDL_SignalSemaphore(cond->signal_sem);
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}
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#endif
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}
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@@ -180,15 +177,15 @@ bool SDL_WaitConditionTimeoutNS_generic(SDL_Condition *_cond, SDL_Mutex *mutex,
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This allows the signal mechanism to only perform a signal if there
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are waiting threads.
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*/
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- SDL_LockMutex(cond->lock);
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- ++cond->waiting;
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- SDL_UnlockMutex(cond->lock);
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+ SDL_WaitSemaphore(cond->signal_sem);
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+ cond->num_waiting++;
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+ SDL_SignalSemaphore(cond->signal_sem);
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// Unlock the mutex, as is required by condition variable semantics
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SDL_UnlockMutex(mutex);
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// Wait for a signal
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- result = SDL_WaitSemaphoreTimeoutNS(cond->wait_sem, timeoutNS);
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+ result = SDL_WaitSemaphoreTimeoutNS(cond->sem, timeoutNS);
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/* Let the signaler know we have completed the wait, otherwise
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the signaler can race ahead and get the condition semaphore
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@@ -196,20 +193,13 @@ bool SDL_WaitConditionTimeoutNS_generic(SDL_Condition *_cond, SDL_Mutex *mutex,
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giving a deadlock. See the following URL for details:
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http://web.archive.org/web/20010914175514/http://www-classic.be.com/aboutbe/benewsletter/volume_III/Issue40.html#Workshop
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*/
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- SDL_LockMutex(cond->lock);
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- if (cond->signals > 0) {
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- // If we timed out, we need to eat a condition signal
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- if (!result) {
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- SDL_WaitSemaphore(cond->wait_sem);
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- }
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- // We always notify the signal thread that we are done
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- SDL_SignalSemaphore(cond->wait_done);
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-
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- // Signal handshake complete
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- --cond->signals;
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+ SDL_WaitSemaphore(cond->signal_sem);
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+ if (cond->num_signals > 0) {
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+ SDL_SignalSemaphore(cond->handshake_sem);
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+ cond->num_signals--;
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}
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- --cond->waiting;
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- SDL_UnlockMutex(cond->lock);
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+ cond->num_waiting--;
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+ SDL_SignalSemaphore(cond->signal_sem);
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// Lock the mutex, as is required by condition variable semantics
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SDL_LockMutex(mutex);
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