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@@ -92,28 +92,9 @@ Emscripten_CreateCursor(SDL_Surface* surface, int hot_x, int hot_y)
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var image = ctx.createImageData(w, h);
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var data = image.data;
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var src = pixels >> 2;
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- var dst = 0;
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- var num;
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- if (typeof CanvasPixelArray !== 'undefined' && data instanceof CanvasPixelArray) {
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- // IE10/IE11: ImageData objects are backed by the deprecated CanvasPixelArray,
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- // not UInt8ClampedArray. These don't have buffers, so we need to revert
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- // to copying a byte at a time. We do the undefined check because modern
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- // browsers do not define CanvasPixelArray anymore.
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- num = data.length;
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- while (dst < num) {
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- var val = HEAP32[src]; // This is optimized. Instead, we could do {{{ makeGetValue('buffer', 'dst', 'i32') }}};
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- data[dst ] = val & 0xff;
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- data[dst+1] = (val >> 8) & 0xff;
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- data[dst+2] = (val >> 16) & 0xff;
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- data[dst+3] = (val >> 24) & 0xff;
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- src++;
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- dst += 4;
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- }
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- } else {
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- var data32 = new Int32Array(data.buffer);
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- num = data32.length;
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- data32.set(HEAP32.subarray(src, src + num));
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- }
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+
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+ var data32 = new Int32Array(data.buffer);
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+ data32.set(HEAP32.subarray(src, src + data32.length));
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ctx.putImageData(image, 0, 0);
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var url = hot_x === 0 && hot_y === 0
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