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fix vulkan vertex buffer indexing

this was causing problems when i was specifying non-zero buffer slots in
`SDL_BindGPUVertexBuffers`, `SDL_GPUVertexAttribute` and
`SDL_GPUVertexBufferDescription`.

`firstSlot + 1` is simply copied over from metal and d3d12 backends.

(cherry picked from commit 512485869ccb4bf058ab98281d1c7f0b2e33af41)
blukai il y a 2 semaines
Parent
commit
9109e05f3f
1 fichiers modifiés avec 3 ajouts et 3 suppressions
  1. 3 3
      src/gpu/vulkan/SDL_gpu_vulkan.c

+ 3 - 3
src/gpu/vulkan/SDL_gpu_vulkan.c

@@ -7943,11 +7943,11 @@ static void VULKAN_BindVertexBuffers(
 
     for (Uint32 i = 0; i < numBindings; i += 1) {
         VulkanBuffer *buffer = ((VulkanBufferContainer *)bindings[i].buffer)->activeBuffer;
-        if (vulkanCommandBuffer->vertexBuffers[i] != buffer->buffer || vulkanCommandBuffer->vertexBufferOffsets[i] != bindings[i].offset) {
+        if (vulkanCommandBuffer->vertexBuffers[firstSlot + i] != buffer->buffer || vulkanCommandBuffer->vertexBufferOffsets[firstSlot + i] != bindings[i].offset) {
             VULKAN_INTERNAL_TrackBuffer(vulkanCommandBuffer, buffer);
 
-            vulkanCommandBuffer->vertexBuffers[i] = buffer->buffer;
-            vulkanCommandBuffer->vertexBufferOffsets[i] = bindings[i].offset;
+            vulkanCommandBuffer->vertexBuffers[firstSlot + i] = buffer->buffer;
+            vulkanCommandBuffer->vertexBufferOffsets[firstSlot + i] = bindings[i].offset;
             vulkanCommandBuffer->needVertexBufferBind = true;
         }
     }