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@@ -3139,6 +3139,12 @@ SDL_Renderer *D3D12_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_p
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SDL_Renderer *renderer;
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D3D12_RenderData *data;
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+ if (SDL_GetWindowFlags(window) & SDL_WINDOW_TRANSPARENT) {
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+ /* D3D12 removed the swap effect needed to support transparent windows, use D3D11 instead */
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+ SDL_SetError("The direct3d12 renderer doesn't work with transparent windows");
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+ return NULL;
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+ }
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+
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renderer = (SDL_Renderer *)SDL_calloc(1, sizeof(*renderer));
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if (!renderer) {
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return NULL;
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