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Updated to version 2.0.20 for release

Sam Lantinga 3 年之前
父節點
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9294634840

+ 4 - 4
CMakeLists.txt

@@ -66,12 +66,12 @@ include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake)
 # set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0.
 set(SDL_MAJOR_VERSION 2)
 set(SDL_MINOR_VERSION 0)
-set(SDL_MICRO_VERSION 19)
-set(SDL_INTERFACE_AGE 1)
-set(SDL_BINARY_AGE 19)
+set(SDL_MICRO_VERSION 20)
+set(SDL_INTERFACE_AGE 2)
+set(SDL_BINARY_AGE 20)
 set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
 # the following should match the versions in Xcode project file:
-set(DYLIB_CURRENT_VERSION 19.0.0)
+set(DYLIB_CURRENT_VERSION 19.2.0)
 set(DYLIB_COMPATIBILITY_VERSION 1.0.0)
 
 # Set defaults preventing destination file conflicts

+ 1 - 1
Makefile.os2

@@ -6,7 +6,7 @@
 # wmake -f Makefile.os2 LIBICONV=1
 
 LIBNAME = SDL2
-VERSION = 2.0.19
+VERSION = 2.0.20
 DESCRIPTION = Simple DirectMedia Layer 2
 
 LIBICONV=0

+ 15 - 0
WhatsNew.txt

@@ -1,6 +1,21 @@
 
 This is a list of major changes in SDL's version history.
 
+---------------------------------------------------------------------------
+2.0.20:
+---------------------------------------------------------------------------
+
+General:
+* SDL_RenderGeometryRaw() takes a pointer to SDL_Color, not int. You can cast color data in SDL_PIXELFORMAT_RGBA32 format (SDL_PIXELFORMAT_ABGR8888 on little endian systems) for this parameter.
+* Improved accuracy of horizontal and vertical line drawing when using OpenGL or OpenGLES
+
+Windows:
+* Fixed size of custom cursors
+
+Linux:
+* Fixed hotplug controller detection, broken in 2.0.18
+
+
 ---------------------------------------------------------------------------
 2.0.18:
 ---------------------------------------------------------------------------

+ 2 - 2
Xcode/SDL/Info-Framework.plist

@@ -19,10 +19,10 @@
 	<key>CFBundlePackageType</key>
 	<string>FMWK</string>
 	<key>CFBundleShortVersionString</key>
-	<string>2.0.19</string>
+	<string>2.0.20</string>
 	<key>CFBundleSignature</key>
 	<string>SDLX</string>
 	<key>CFBundleVersion</key>
-	<string>2.0.19</string>
+	<string>2.0.20</string>
 </dict>
 </plist>

+ 2 - 2
Xcode/SDL/SDL.xcodeproj/project.pbxproj

@@ -9111,7 +9111,7 @@
 				DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
 				DEPLOYMENT_POSTPROCESSING = YES;
 				DYLIB_COMPATIBILITY_VERSION = 1.0.0;
-				DYLIB_CURRENT_VERSION = 19.0.0;
+				DYLIB_CURRENT_VERSION = 19.2.0;
 				DYLIB_INSTALL_NAME_BASE = "@rpath";
 				ENABLE_STRICT_OBJC_MSGSEND = YES;
 				GCC_ALTIVEC_EXTENSIONS = YES;
@@ -9195,7 +9195,7 @@
 				CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
 				DEBUG_INFORMATION_FORMAT = dwarf;
 				DYLIB_COMPATIBILITY_VERSION = 1.0.0;
-				DYLIB_CURRENT_VERSION = 19.0.0;
+				DYLIB_CURRENT_VERSION = 19.2.0;
 				DYLIB_INSTALL_NAME_BASE = "@rpath";
 				ENABLE_STRICT_OBJC_MSGSEND = YES;
 				ENABLE_TESTABILITY = YES;

+ 1 - 1
build-scripts/winrtbuild.ps1

@@ -39,7 +39,7 @@
 #
 
 # Base version of SDL, used for packaging purposes
-$SDLVersion = "2.0.19"
+$SDLVersion = "2.0.20"
 
 # Gets the .bat file that sets up an MSBuild environment, given one of
 # Visual Studio's, "PlatformToolset"s.

+ 3 - 3
configure

@@ -2855,9 +2855,9 @@ orig_CFLAGS="$CFLAGS"
 #
 SDL_MAJOR_VERSION=2
 SDL_MINOR_VERSION=0
-SDL_MICRO_VERSION=19
-SDL_INTERFACE_AGE=1
-SDL_BINARY_AGE=19
+SDL_MICRO_VERSION=20
+SDL_INTERFACE_AGE=2
+SDL_BINARY_AGE=20
 SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
 
 

+ 3 - 3
configure.ac

@@ -22,9 +22,9 @@ dnl Set various version strings - taken gratefully from the GTk sources
 #
 SDL_MAJOR_VERSION=2
 SDL_MINOR_VERSION=0
-SDL_MICRO_VERSION=19
-SDL_INTERFACE_AGE=1
-SDL_BINARY_AGE=19
+SDL_MICRO_VERSION=20
+SDL_INTERFACE_AGE=2
+SDL_BINARY_AGE=20
 SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
 
 AC_SUBST(SDL_MAJOR_VERSION)

+ 6 - 0
debian/changelog

@@ -1,3 +1,9 @@
+libsdl2 (2.0.20) UNRELEASED; urgency=low
+
+  * Updated SDL to version 2.0.20
+
+ -- Sam Lantinga <slouken@libsdl.org>  Fri, 7 Jan 2022 18:24:41 -0800
+
 libsdl2 (2.0.19) UNRELEASED; urgency=low
 
   * Updated SDL to version 2.0.19

+ 1 - 1
include/SDL_version.h

@@ -59,7 +59,7 @@ typedef struct SDL_version
 */
 #define SDL_MAJOR_VERSION   2
 #define SDL_MINOR_VERSION   0
-#define SDL_PATCHLEVEL      19
+#define SDL_PATCHLEVEL      20
 
 /**
  * Macro to determine SDL version program was compiled against.

+ 4 - 4
src/main/windows/version.rc

@@ -9,8 +9,8 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
 //
 
 VS_VERSION_INFO VERSIONINFO
- FILEVERSION 2,0,19,0
- PRODUCTVERSION 2,0,19,0
+ FILEVERSION 2,0,20,0
+ PRODUCTVERSION 2,0,20,0
  FILEFLAGSMASK 0x3fL
  FILEFLAGS 0x0L
  FILEOS 0x40004L
@@ -23,12 +23,12 @@ BEGIN
         BEGIN
             VALUE "CompanyName", "\0"
             VALUE "FileDescription", "SDL\0"
-            VALUE "FileVersion", "2, 0, 19, 0\0"
+            VALUE "FileVersion", "2, 0, 20, 0\0"
             VALUE "InternalName", "SDL\0"
             VALUE "LegalCopyright", "Copyright (C) 2022 Sam Lantinga\0"
             VALUE "OriginalFilename", "SDL2.dll\0"
             VALUE "ProductName", "Simple DirectMedia Layer\0"
-            VALUE "ProductVersion", "2, 0, 19, 0\0"
+            VALUE "ProductVersion", "2, 0, 20, 0\0"
         END
     END
     BLOCK "VarFileInfo"