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Remove mask versions of SDL_CreateRGBSurface* #6701 (#6711)

* Rename SDL_CreateRGBSurface{,From} to SDL_CreateSurface{,From}, which now takes a format parameter
Sylvain Becker 2 년 전
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커밋
932f61348d

+ 8 - 2
WhatsNew.txt

@@ -19,13 +19,19 @@ General:
 	* SDL_RWFromFP()
 	* SDL_SetWindowBrightness()
 	* SDL_SetWindowGammaRamp()
+   * SDL_CreateRGBSurface()
+   * SDL_CreateRGBSurfaceWithFormat()
+   * SDL_CreateRGBSurfaceFrom()
+   * SDL_CreateRGBSurfaceWithFormatFrom()
 * Removed the following hints from the API, see docs/README-migration.md for details:
 	* SDL_HINT_IDLE_TIMER_DISABLED
 	* SDL_HINT_VIDEO_X11_FORCE_EGL
 	* SDL_HINT_VIDEO_X11_XINERAMA
 	* SDL_HINT_VIDEO_X11_XVIDMODE
 * SDL_stdinc.h no longer includes stdio.h, stdlib.h, etc., it only provides the SDL C runtime functionality
-* Removed unused 'depth' parameter from SDL_CreateRGBSurfaceWithFormat and SDL_CreateRGBSurfaceWithFormatFrom
-* Removed unused 'flags' parameter from SDL_CreateRGBSurface and SDL_CreateRGBSurfaceWithFormat
 * Removed unused 'flags' parameter from SDL_ConvertSurface and SDL_ConvertSurfaceFormat
+* Added SDL_CreateSurface() and SDL_CreateSurfaceFrom() which take a format. SDL_CreateRGBSurface*() are removed.
+ 
+
+
 

+ 2 - 8
Xcode-iOS/Demos/src/fireworks.c

@@ -327,8 +327,6 @@ void
 initializeTexture()
 {
 
-    int bpp;                    /* texture bits per pixel */
-    Uint32 Rmask, Gmask, Bmask, Amask;  /* masks for pixel format passed into OpenGL */
     SDL_Surface *bmp_surface;   /* the bmp is loaded here */
     SDL_Surface *bmp_surface_rgba8888;  /* this serves as a destination to convert the BMP
                                            to format passed into OpenGL */
@@ -338,13 +336,9 @@ initializeTexture()
         fatalError("could not load stroke.bmp");
     }
 
-    /* Grab info about format that will be passed into OpenGL */
-    SDL_PixelFormatEnumToMasks(SDL_PIXELFORMAT_ABGR8888, &bpp, &Rmask, &Gmask,
-                               &Bmask, &Amask);
     /* Create surface that will hold pixels passed into OpenGL */
-    bmp_surface_rgba8888 =
-        SDL_CreateRGBSurface(bmp_surface->w, bmp_surface->h, bpp, Rmask,
-                             Gmask, Bmask, Amask);
+    bmp_surface_rgba8888 = SDL_CreateSurface(bmp_surface->w, bmp_surface->h, SDL_PIXELFORMAT_ABGR8888);
+    
     /* Blit to this surface, effectively converting the format */
     SDL_BlitSurface(bmp_surface, NULL, bmp_surface_rgba8888, NULL);
 

+ 3 - 7
Xcode-iOS/Demos/src/keyboard.c

@@ -173,13 +173,9 @@ loadFont(void)
         SDL_SetColorKey(surface, 1, SDL_MapRGB(surface->format, 238, 0, 252));
         /* now we convert the surface to our desired pixel format */
         int format = SDL_PIXELFORMAT_ABGR8888;  /* desired texture format */
-        Uint32 Rmask, Gmask, Bmask, Amask;      /* masks for desired format */
-        int bpp;                /* bits per pixel for desired format */
-        SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask,
-                                   &Amask);
-        SDL_Surface *converted =
-            SDL_CreateRGBSurface(surface->w, surface->h, bpp, Rmask, Gmask,
-                                 Bmask, Amask);
+
+        SDL_Surface *converted = SDL_CreateSurface(surface->w, surface->h, format);
+
         SDL_BlitSurface(surface, NULL, converted, NULL);
         /* create our texture */
         texture = SDL_CreateTextureFromSurface(renderer, converted);

+ 32 - 3
docs/README-migration.md

@@ -162,9 +162,38 @@ M_PI is no longer defined in SDL_stdinc.h, you can use the new symbols SDL_PI_D
 
 ## SDL_surface.h
 
-Removed unused 'depth' parameter from SDL_CreateRGBSurfaceWithFormat() and SDL_CreateRGBSurfaceWithFormatFrom()
-Removed unused 'flags' parameter from SDL_CreateRGBSurface() and SDL_CreateRGBSurfaceWithFormat()
-Removed unused 'flags' parameter from SDL_ConvertSurface and SDL_ConvertSurfaceFormat
+Removed unused 'flags' parameter from SDL_ConvertSurface and SDL_ConvertSurfaceFormat.
+
+
+Added SDL_CreateSurface() and SDL_CreateSurfaceFrom() which take a format.
+SDL_CreateRGBSurface(), SDL_CreateRGBSurfaceFrom(), SDL_CreateRGBSurfaceWithFormat() and SDL_CreateRGBSurfaceWithFormatFrom() are removed.
+
+This code:
+
+```c
+SDL_Surface *surface = SDL_CreateRGBSurface(0, width, height, 0, Rmask, Gmask, Bmask, Amask);
+```
+
+can be replaced with this:
+
+```c
+Uint32 format = SDL_MasksToPixelFormatEnum(0, Rmask, Gmask, Bmask, Amask);
+SDL_Surface *surface = SDL_CreateSurface(width, height, format);
+```
+
+but in general, you probably have a format that you know you're using, possibly one of these:
+
+
+```c
+// Various mask (R, G, B, A) in little endian and their corresponding format:
+0xFF000000 0x00FF0000 0x0000FF00 0x000000FF => SDL_PIXELFORMAT_RGBA8888
+0x000000FF 0x0000FF00 0x00FF0000 0xFF000000 => SDL_PIXELFORMAT_ABGR8888
+0x00FF0000 0x0000FF00 0x000000FF 0xFF000000 => SDL_PIXELFORMAT_ARGB8888
+0x00FF0000 0x0000FF00 0x000000FF 0x00000000 => SDL_PIXELFORMAT_BGR24
+0x000000FF 0x0000FF00 0x000000FF 0x00000000 => SDL_PIXELFORMAT_RGB24
+0x00007C00 00000x03E0 00000x001F 0x00000000 => SDL_PIXELFORMAT_RGB555
+0x00007C00 00000x03E0 00000x001F 0x00008000 => SDL_PIXELFORMAT_ARGB1555
+```
 
 
 ## SDL_syswm.h

+ 1 - 1
include/SDL3/SDL_pixels.h

@@ -468,7 +468,7 @@ extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format,
  * \since This function is available since SDL 3.0.0.
  *
  * \sa SDL_AllocPalette
- * \sa SDL_CreateRGBSurface
+ * \sa SDL_CreateSurface
  */
 extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
                                                  const SDL_Color * colors,

+ 8 - 104
include/SDL3/SDL_surface.h

@@ -113,61 +113,9 @@ typedef enum
     SDL_YUV_CONVERSION_AUTOMATIC    /**< BT.601 for SD content, BT.709 for HD content */
 } SDL_YUV_CONVERSION_MODE;
 
-/**
- * Allocate a new RGB surface.
- *
- * If `depth` is 4 or 8 bits, an empty palette is allocated for the surface.
- * If `depth` is greater than 8 bits, the pixel format is set using the
- * [RGBA]mask parameters.
- *
- * The [RGBA]mask parameters are the bitmasks used to extract that color from
- * a pixel. For instance, `Rmask` being 0xFF000000 means the red data is
- * stored in the most significant byte. Using zeros for the RGB masks sets a
- * default value, based on the depth. For example:
- *
- * ```c++
- * SDL_CreateRGBSurface(0,w,h,32,0,0,0,0);
- * ```
- *
- * However, using zero for the Amask results in an Amask of 0.
- *
- * By default surfaces with an alpha mask are set up for blending as with:
- *
- * ```c++
- * SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND)
- * ```
- *
- * You can change this by calling SDL_SetSurfaceBlendMode() and selecting a
- * different `blendMode`.
- *
- * \param width the width of the surface
- * \param height the height of the surface
- * \param depth the depth of the surface in bits
- * \param Rmask the red mask for the pixels
- * \param Gmask the green mask for the pixels
- * \param Bmask the blue mask for the pixels
- * \param Amask the alpha mask for the pixels
- * \returns the new SDL_Surface structure that is created or NULL if it fails;
- *          call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_CreateRGBSurfaceFrom
- * \sa SDL_CreateRGBSurfaceWithFormat
- * \sa SDL_FreeSurface
- */
-extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
-    (int width, int height, int depth,
-     Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
-
-
 /**
  * Allocate a new RGB surface with a specific pixel format.
  *
- * This function operates mostly like SDL_CreateRGBSurface(), except instead
- * of providing pixel color masks, you provide it with a predefined format
- * from SDL_PixelFormatEnum.
- *
  * \param width the width of the surface
  * \param height the height of the surface
  * \param format the SDL_PixelFormatEnum for the new surface's pixel format.
@@ -176,59 +124,16 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_CreateRGBSurface
- * \sa SDL_CreateRGBSurfaceFrom
+ * \sa SDL_CreateSurfaceFrom
  * \sa SDL_FreeSurface
  */
-extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat
+extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateSurface
     (int width, int height, Uint32 format);
 
-/**
- * Allocate a new RGB surface with existing pixel data.
- *
- * This function operates mostly like SDL_CreateRGBSurface(), except it does
- * not allocate memory for the pixel data, instead the caller provides an
- * existing buffer of data for the surface to use.
- *
- * No copy is made of the pixel data. Pixel data is not managed automatically;
- * you must free the surface before you free the pixel data.
- *
- * \param pixels a pointer to existing pixel data
- * \param width the width of the surface
- * \param height the height of the surface
- * \param depth the depth of the surface in bits
- * \param pitch the pitch of the surface in bytes
- * \param Rmask the red mask for the pixels
- * \param Gmask the green mask for the pixels
- * \param Bmask the blue mask for the pixels
- * \param Amask the alpha mask for the pixels
- * \returns the new SDL_Surface structure that is created or NULL if it fails;
- *          call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_CreateRGBSurface
- * \sa SDL_CreateRGBSurfaceWithFormat
- * \sa SDL_FreeSurface
- */
-extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
-                                                              int width,
-                                                              int height,
-                                                              int depth,
-                                                              int pitch,
-                                                              Uint32 Rmask,
-                                                              Uint32 Gmask,
-                                                              Uint32 Bmask,
-                                                              Uint32 Amask);
-
 /**
  * Allocate a new RGB surface with with a specific pixel format and existing
  * pixel data.
  *
- * This function operates mostly like SDL_CreateRGBSurfaceFrom(), except
- * instead of providing pixel color masks, you provide it with a predefined
- * format from SDL_PixelFormatEnum.
- *
  * No copy is made of the pixel data. Pixel data is not managed automatically;
  * you must free the surface before you free the pixel data.
  *
@@ -242,11 +147,10 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_CreateRGBSurfaceFrom
- * \sa SDL_CreateRGBSurfaceWithFormat
+ * \sa SDL_CreateSurface
  * \sa SDL_FreeSurface
  */
-extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom
+extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateSurfaceFrom
     (void *pixels, int width, int height, int pitch, Uint32 format);
 
 /**
@@ -258,8 +162,8 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_CreateRGBSurface
- * \sa SDL_CreateRGBSurfaceFrom
+ * \sa SDL_CreateSurface
+ * \sa SDL_CreateSurfaceFrom
  * \sa SDL_LoadBMP
  * \sa SDL_LoadBMP_RW
  */
@@ -660,7 +564,7 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface)
  *
  * \sa SDL_AllocFormat
  * \sa SDL_ConvertSurfaceFormat
- * \sa SDL_CreateRGBSurface
+ * \sa SDL_CreateSurface
  */
 extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
     (SDL_Surface * src, const SDL_PixelFormat * fmt);
@@ -683,7 +587,7 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
  *
  * \sa SDL_AllocFormat
  * \sa SDL_ConvertSurface
- * \sa SDL_CreateRGBSurface
+ * \sa SDL_CreateSurface
  */
 extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat
     (SDL_Surface * src, Uint32 pixel_format);

+ 2 - 4
src/dynapi/SDL_dynapi_overrides.h

@@ -437,8 +437,6 @@
 #define SDL_iconv_close SDL_iconv_close_REAL
 #define SDL_iconv SDL_iconv_REAL
 #define SDL_iconv_string SDL_iconv_string_REAL
-#define SDL_CreateRGBSurface SDL_CreateRGBSurface_REAL
-#define SDL_CreateRGBSurfaceFrom SDL_CreateRGBSurfaceFrom_REAL
 #define SDL_FreeSurface SDL_FreeSurface_REAL
 #define SDL_SetSurfacePalette SDL_SetSurfacePalette_REAL
 #define SDL_LockSurface SDL_LockSurface_REAL
@@ -592,8 +590,8 @@
 #define SDL_RenderGetIntegerScale SDL_RenderGetIntegerScale_REAL
 #define SDL_DequeueAudio SDL_DequeueAudio_REAL
 #define SDL_SetWindowResizable SDL_SetWindowResizable_REAL
-#define SDL_CreateRGBSurfaceWithFormat SDL_CreateRGBSurfaceWithFormat_REAL
-#define SDL_CreateRGBSurfaceWithFormatFrom SDL_CreateRGBSurfaceWithFormatFrom_REAL
+#define SDL_CreateSurface SDL_CreateSurface_REAL
+#define SDL_CreateSurfaceFrom SDL_CreateSurfaceFrom_REAL
 #define SDL_GetHintBoolean SDL_GetHintBoolean_REAL
 #define SDL_JoystickGetDeviceVendor SDL_JoystickGetDeviceVendor_REAL
 #define SDL_JoystickGetDeviceProduct SDL_JoystickGetDeviceProduct_REAL

+ 2 - 4
src/dynapi/SDL_dynapi_procs.h

@@ -464,8 +464,6 @@ SDL_DYNAPI_PROC(SDL_iconv_t,SDL_iconv_open,(const char *a, const char *b),(a,b),
 SDL_DYNAPI_PROC(int,SDL_iconv_close,(SDL_iconv_t a),(a),return)
 SDL_DYNAPI_PROC(size_t,SDL_iconv,(SDL_iconv_t a, const char **b, size_t *c, char **d, size_t *e),(a,b,c,d,e),return)
 SDL_DYNAPI_PROC(char*,SDL_iconv_string,(const char *a, const char *b, const char *c, size_t d),(a,b,c,d),return)
-SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateRGBSurface,(int a, int b, int c, Uint32 d, Uint32 e, Uint32 f, Uint32 g),(a,b,c,d,e,f,g),return)
-SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateRGBSurfaceFrom,(void *a, int b, int c, int d, int e, Uint32 f, Uint32 g, Uint32 h, Uint32 i),(a,b,c,d,e,f,g,h,i),return)
 SDL_DYNAPI_PROC(void,SDL_FreeSurface,(SDL_Surface *a),(a),)
 SDL_DYNAPI_PROC(int,SDL_SetSurfacePalette,(SDL_Surface *a, SDL_Palette *b),(a,b),return)
 SDL_DYNAPI_PROC(int,SDL_LockSurface,(SDL_Surface *a),(a),return)
@@ -625,8 +623,8 @@ SDL_DYNAPI_PROC(int,SDL_RenderSetIntegerScale,(SDL_Renderer *a, SDL_bool b),(a,b
 SDL_DYNAPI_PROC(SDL_bool,SDL_RenderGetIntegerScale,(SDL_Renderer *a),(a),return)
 SDL_DYNAPI_PROC(Uint32,SDL_DequeueAudio,(SDL_AudioDeviceID a, void *b, Uint32 c),(a,b,c),return)
 SDL_DYNAPI_PROC(void,SDL_SetWindowResizable,(SDL_Window *a, SDL_bool b),(a,b),)
-SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateRGBSurfaceWithFormat,(int a, int b, Uint32 c),(a,b,c),return)
-SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateRGBSurfaceWithFormatFrom,(void *a, int b, int c, int d, Uint32 e),(a,b,c,d,e),return)
+SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurface,(int a, int b, Uint32 c),(a,b,c),return)
+SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurfaceFrom,(void *a, int b, int c, int d, Uint32 e),(a,b,c,d,e),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_GetHintBoolean,(const char *a, SDL_bool b),(a,b),return)
 SDL_DYNAPI_PROC(Uint16,SDL_JoystickGetDeviceVendor,(int a),(a),return)
 SDL_DYNAPI_PROC(Uint16,SDL_JoystickGetDeviceProduct,(int a),(a),return)

+ 1 - 5
src/events/SDL_mouse.c

@@ -1221,11 +1221,7 @@ SDL_CreateCursor(const Uint8 *data, const Uint8 *mask,
     w = ((w + 7) & ~7);
 
     /* Create the surface from a bitmap */
-    surface = SDL_CreateRGBSurface(w, h, 32,
-                                   0x00FF0000,
-                                   0x0000FF00,
-                                   0x000000FF,
-                                   0xFF000000);
+    surface = SDL_CreateSurface(w, h, SDL_PIXELFORMAT_ARGB8888);
     if (surface == NULL) {
         return NULL;
     }

+ 1 - 1
src/render/SDL_render.c

@@ -2077,7 +2077,7 @@ int SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect,
         return ret;
     }
 
-    texture->locked_surface = SDL_CreateRGBSurfaceWithFormatFrom(pixels, real_rect.w, real_rect.h, pitch, texture->format);
+    texture->locked_surface = SDL_CreateSurfaceFrom(pixels, real_rect.w, real_rect.h, pitch, texture->format);
     if (texture->locked_surface == NULL) {
         SDL_UnlockTexture(texture);
         return -1;

+ 2 - 15
src/render/SDL_yuv_sw.c

@@ -377,32 +377,19 @@ int SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture *swdata, const SDL_Rect *srcrect,
         stretch = 1;
     }
     if (stretch) {
-        int bpp;
-        Uint32 Rmask, Gmask, Bmask, Amask;
-
         if (swdata->display) {
             swdata->display->w = w;
             swdata->display->h = h;
             swdata->display->pixels = pixels;
             swdata->display->pitch = pitch;
         } else {
-            /* This must have succeeded in SDL_SW_SetupYUVDisplay() earlier */
-            SDL_PixelFormatEnumToMasks(target_format, &bpp, &Rmask, &Gmask,
-                                       &Bmask, &Amask);
-            swdata->display =
-                SDL_CreateRGBSurfaceFrom(pixels, w, h, bpp, pitch, Rmask,
-                                         Gmask, Bmask, Amask);
+            swdata->display = SDL_CreateSurfaceFrom(pixels, w, h, pitch, target_format);
             if (!swdata->display) {
                 return -1;
             }
         }
         if (!swdata->stretch) {
-            /* This must have succeeded in SDL_SW_SetupYUVDisplay() earlier */
-            SDL_PixelFormatEnumToMasks(target_format, &bpp, &Rmask, &Gmask,
-                                       &Bmask, &Amask);
-            swdata->stretch =
-                SDL_CreateRGBSurface(swdata->w, swdata->h, bpp, Rmask,
-                                     Gmask, Bmask, Amask);
+            swdata->stretch = SDL_CreateSurface(swdata->w, swdata->h, target_format);
             if (!swdata->stretch) {
                 return -1;
             }

+ 17 - 21
src/render/software/SDL_render_sw.c

@@ -99,16 +99,12 @@ static int SW_GetOutputSize(SDL_Renderer *renderer, int *w, int *h)
 
 static int SW_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
 {
-    int bpp;
-    Uint32 Rmask, Gmask, Bmask, Amask;
+    SDL_Surface *surface = SDL_CreateSurface(texture->w, texture->h, texture->format);
 
-    if (!SDL_PixelFormatEnumToMasks(texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
-        return SDL_SetError("Unknown texture format");
+    if (surface == NULL) {
+        return SDL_SetError("Cannot create surface");
     }
-
-    texture->driverdata =
-        SDL_CreateRGBSurface(texture->w, texture->h, bpp, Rmask, Gmask,
-                             Bmask, Amask);
+    texture->driverdata = surface;
     SDL_SetSurfaceColorMod(texture->driverdata, texture->color.r, texture->color.g, texture->color.b);
     SDL_SetSurfaceAlphaMod(texture->driverdata, texture->color.a);
     SDL_SetSurfaceBlendMode(texture->driverdata, texture->blendMode);
@@ -116,7 +112,7 @@ static int SW_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
     /* Only RLE encode textures without an alpha channel since the RLE coder
      * discards the color values of pixels with an alpha value of zero.
      */
-    if (texture->access == SDL_TEXTUREACCESS_STATIC && !Amask) {
+    if (texture->access == SDL_TEXTUREACCESS_STATIC && !surface->format->Amask) {
         SDL_SetSurfaceRLE(texture->driverdata, 1);
     }
 
@@ -342,9 +338,7 @@ static int SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Tex
     /* Clone the source surface but use its pixel buffer directly.
      * The original source surface must be treated as read-only.
      */
-    src_clone = SDL_CreateRGBSurfaceFrom(src->pixels, src->w, src->h, src->format->BitsPerPixel, src->pitch,
-                                         src->format->Rmask, src->format->Gmask,
-                                         src->format->Bmask, src->format->Amask);
+    src_clone = SDL_CreateSurfaceFrom(src->pixels, src->w, src->h, src->pitch, src->format->format);
     if (src_clone == NULL) {
         if (SDL_MUSTLOCK(src)) {
             SDL_UnlockSurface(src);
@@ -387,8 +381,7 @@ static int SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Tex
      * to clear the pixels in the destination surface. The other steps are explained below.
      */
     if (blendmode == SDL_BLENDMODE_NONE && !isOpaque) {
-        mask = SDL_CreateRGBSurface(final_rect->w, final_rect->h, 32,
-                                    0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
+        mask = SDL_CreateSurface(final_rect->w, final_rect->h, SDL_PIXELFORMAT_ARGB8888);
         if (mask == NULL) {
             retval = -1;
         } else {
@@ -401,8 +394,7 @@ static int SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Tex
      */
     if (!retval && (blitRequired || applyModulation)) {
         SDL_Rect scale_rect = tmp_rect;
-        src_scaled = SDL_CreateRGBSurface(final_rect->w, final_rect->h, 32,
-                                          0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
+        src_scaled = SDL_CreateSurface(final_rect->w, final_rect->h, SDL_PIXELFORMAT_ARGB8888);
         if (src_scaled == NULL) {
             retval = -1;
         } else {
@@ -482,10 +474,14 @@ static int SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Tex
                          * to be created. This makes all source pixels opaque and the colors get copied correctly.
                          */
                         SDL_Surface *src_rotated_rgb;
-                        src_rotated_rgb = SDL_CreateRGBSurfaceFrom(src_rotated->pixels, src_rotated->w, src_rotated->h,
-                                                                   src_rotated->format->BitsPerPixel, src_rotated->pitch,
-                                                                   src_rotated->format->Rmask, src_rotated->format->Gmask,
-                                                                   src_rotated->format->Bmask, 0);
+                        int f = SDL_MasksToPixelFormatEnum(src_rotated->format->BitsPerPixel,
+                                                           src_rotated->format->Rmask,
+                                                           src_rotated->format->Gmask,
+                                                           src_rotated->format->Bmask,
+                                                           0);
+
+                        src_rotated_rgb = SDL_CreateSurfaceFrom(src_rotated->pixels, src_rotated->w, src_rotated->h,
+                                                                   src_rotated->pitch, f);
                         if (src_rotated_rgb == NULL) {
                             retval = -1;
                         } else {
@@ -816,7 +812,7 @@ static int SW_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, vo
 
                 /* Prevent to do scaling + clipping on viewport boundaries as it may lose proportion */
                 if (dstrect->x < 0 || dstrect->y < 0 || dstrect->x + dstrect->w > surface->w || dstrect->y + dstrect->h > surface->h) {
-                    SDL_Surface *tmp = SDL_CreateRGBSurfaceWithFormat(dstrect->w, dstrect->h, src->format->format);
+                    SDL_Surface *tmp = SDL_CreateSurface(dstrect->w, dstrect->h, src->format->format);
                     /* Scale to an intermediate surface, then blit */
                     if (tmp) {
                         SDL_Rect r;

+ 2 - 4
src/render/software/SDL_rotate.c

@@ -523,7 +523,7 @@ SDLgfx_rotateSurface(SDL_Surface *src, double angle, int smooth, int flipx, int
     rz_dst = NULL;
     if (is8bit) {
         /* Target surface is 8 bit */
-        rz_dst = SDL_CreateRGBSurfaceWithFormat(rect_dest->w, rect_dest->h + GUARD_ROWS, src->format->format);
+        rz_dst = SDL_CreateSurface(rect_dest->w, rect_dest->h + GUARD_ROWS, src->format->format);
         if (rz_dst != NULL) {
             if (src->format->palette) {
                 for (i = 0; i < src->format->palette->ncolors; i++) {
@@ -534,9 +534,7 @@ SDLgfx_rotateSurface(SDL_Surface *src, double angle, int smooth, int flipx, int
         }
     } else {
         /* Target surface is 32 bit with source RGBA ordering */
-        rz_dst = SDL_CreateRGBSurface(rect_dest->w, rect_dest->h + GUARD_ROWS, 32,
-                                      src->format->Rmask, src->format->Gmask,
-                                      src->format->Bmask, src->format->Amask);
+        rz_dst = SDL_CreateSurface(rect_dest->w, rect_dest->h + GUARD_ROWS, src->format->format);
     }
 
     /* Check target */

+ 1 - 1
src/render/software/SDL_triangle.c

@@ -270,7 +270,7 @@ int SDL_SW_FillTriangle(SDL_Surface *dst, SDL_Point *d0, SDL_Point *d1, SDL_Poin
         }
 
         /* Use an intermediate surface */
-        tmp = SDL_CreateRGBSurfaceWithFormat(dstrect.w, dstrect.h, format);
+        tmp = SDL_CreateSurface(dstrect.w, dstrect.h, format);
         if (tmp == NULL) {
             ret = -1;
             goto end;

+ 3 - 7
src/test/SDL_test_common.c

@@ -1749,13 +1749,9 @@ static void SDLTest_ScreenShot(SDL_Renderer *renderer)
     }
 
     SDL_RenderGetViewport(renderer, &viewport);
-    surface = SDL_CreateRGBSurface(viewport.w, viewport.h, 24,
-#if SDL_BYTEORDER == SDL_LIL_ENDIAN
-                                   0x00FF0000, 0x0000FF00, 0x000000FF,
-#else
-                                   0x000000FF, 0x0000FF00, 0x00FF0000,
-#endif
-                                   0x00000000);
+
+    surface = SDL_CreateSurface(viewport.w, viewport.h, SDL_PIXELFORMAT_BGR24);
+
     if (surface == NULL) {
         SDL_Log("Couldn't create surface: %s\n", SDL_GetError());
         return;

+ 1 - 2
src/test/SDL_test_font.c

@@ -3185,8 +3185,7 @@ int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, Uint32 c)
         /*
          * Redraw character into surface
          */
-        character = SDL_CreateRGBSurface(charWidth, charHeight, 32,
-                                         0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF);
+        character = SDL_CreateSurface(charWidth, charHeight, SDL_PIXELFORMAT_RGBA8888);
         if (character == NULL) {
             return -1;
         }

+ 6 - 45
src/test/SDL_test_imageBlit.c

@@ -540,24 +540,11 @@ static const SDLTest_SurfaceImage_t SDLTest_imageBlit = {
  */
 SDL_Surface *SDLTest_ImageBlit()
 {
-    SDL_Surface *surface = SDL_CreateRGBSurfaceFrom(
+    SDL_Surface *surface = SDL_CreateSurfaceFrom(
         (void *)SDLTest_imageBlit.pixel_data,
         SDLTest_imageBlit.width,
         SDLTest_imageBlit.height,
-        SDLTest_imageBlit.bytes_per_pixel * 8,
-        SDLTest_imageBlit.width * SDLTest_imageBlit.bytes_per_pixel,
-#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
-        0xff000000, /* Red bit mask. */
-        0x00ff0000, /* Green bit mask. */
-        0x0000ff00, /* Blue bit mask. */
-        0x000000ff  /* Alpha bit mask. */
-#else
-        0x000000ff, /* Red bit mask. */
-        0x0000ff00, /* Green bit mask. */
-        0x00ff0000, /* Blue bit mask. */
-        0xff000000  /* Alpha bit mask. */
-#endif
-    );
+        SDLTest_imageBlit.width * SDLTest_imageBlit.bytes_per_pixel, SDL_PIXELFORMAT_RGB24);
     return surface;
 }
 
@@ -1025,24 +1012,11 @@ static const SDLTest_SurfaceImage_t SDLTest_imageBlitColor = {
  */
 SDL_Surface *SDLTest_ImageBlitColor()
 {
-    SDL_Surface *surface = SDL_CreateRGBSurfaceFrom(
+    SDL_Surface *surface = SDL_CreateSurfaceFrom(
         (void *)SDLTest_imageBlitColor.pixel_data,
         SDLTest_imageBlitColor.width,
         SDLTest_imageBlitColor.height,
-        SDLTest_imageBlitColor.bytes_per_pixel * 8,
-        SDLTest_imageBlitColor.width * SDLTest_imageBlitColor.bytes_per_pixel,
-#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
-        0xff000000, /* Red bit mask. */
-        0x00ff0000, /* Green bit mask. */
-        0x0000ff00, /* Blue bit mask. */
-        0x000000ff  /* Alpha bit mask. */
-#else
-        0x000000ff, /* Red bit mask. */
-        0x0000ff00, /* Green bit mask. */
-        0x00ff0000, /* Blue bit mask. */
-        0xff000000  /* Alpha bit mask. */
-#endif
-    );
+        SDLTest_imageBlitColor.width * SDLTest_imageBlitColor.bytes_per_pixel, SDL_PIXELFORMAT_RGB24);
     return surface;
 }
 
@@ -1673,24 +1647,11 @@ static const SDLTest_SurfaceImage_t SDLTest_imageBlitAlpha = {
  */
 SDL_Surface *SDLTest_ImageBlitAlpha()
 {
-    SDL_Surface *surface = SDL_CreateRGBSurfaceFrom(
+    SDL_Surface *surface = SDL_CreateSurfaceFrom(
         (void *)SDLTest_imageBlitAlpha.pixel_data,
         SDLTest_imageBlitAlpha.width,
         SDLTest_imageBlitAlpha.height,
-        SDLTest_imageBlitAlpha.bytes_per_pixel * 8,
-        SDLTest_imageBlitAlpha.width * SDLTest_imageBlitAlpha.bytes_per_pixel,
-#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
-        0xff000000, /* Red bit mask. */
-        0x00ff0000, /* Green bit mask. */
-        0x0000ff00, /* Blue bit mask. */
-        0x000000ff  /* Alpha bit mask. */
-#else
-        0x000000ff, /* Red bit mask. */
-        0x0000ff00, /* Green bit mask. */
-        0x00ff0000, /* Blue bit mask. */
-        0xff000000  /* Alpha bit mask. */
-#endif
-    );
+        SDLTest_imageBlitAlpha.width * SDLTest_imageBlitAlpha.bytes_per_pixel, SDL_PIXELFORMAT_RGB24);
     return surface;
 }
 

+ 10 - 75
src/test/SDL_test_imageBlitBlend.c

@@ -580,24 +580,11 @@ static const SDLTest_SurfaceImage_t SDLTest_imageBlitBlendAdd = {
  */
 SDL_Surface *SDLTest_ImageBlitBlendAdd()
 {
-    SDL_Surface *surface = SDL_CreateRGBSurfaceFrom(
+    SDL_Surface *surface = SDL_CreateSurfaceFrom(
         (void *)SDLTest_imageBlitBlendAdd.pixel_data,
         SDLTest_imageBlitBlendAdd.width,
         SDLTest_imageBlitBlendAdd.height,
-        SDLTest_imageBlitBlendAdd.bytes_per_pixel * 8,
-        SDLTest_imageBlitBlendAdd.width * SDLTest_imageBlitBlendAdd.bytes_per_pixel,
-#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
-        0xff000000, /* Red bit mask. */
-        0x00ff0000, /* Green bit mask. */
-        0x0000ff00, /* Blue bit mask. */
-        0x000000ff  /* Alpha bit mask. */
-#else
-        0x000000ff, /* Red bit mask. */
-        0x0000ff00, /* Green bit mask. */
-        0x00ff0000, /* Blue bit mask. */
-        0xff000000  /* Alpha bit mask. */
-#endif
-    );
+        SDLTest_imageBlitBlendAdd.width * SDLTest_imageBlitBlendAdd.bytes_per_pixel, SDL_PIXELFORMAT_RGB24);
     return surface;
 }
 
@@ -1182,24 +1169,11 @@ static const SDLTest_SurfaceImage_t SDLTest_imageBlitBlend = {
  */
 SDL_Surface *SDLTest_ImageBlitBlend()
 {
-    SDL_Surface *surface = SDL_CreateRGBSurfaceFrom(
+    SDL_Surface *surface = SDL_CreateSurfaceFrom(
         (void *)SDLTest_imageBlitBlend.pixel_data,
         SDLTest_imageBlitBlend.width,
         SDLTest_imageBlitBlend.height,
-        SDLTest_imageBlitBlend.bytes_per_pixel * 8,
-        SDLTest_imageBlitBlend.width * SDLTest_imageBlitBlend.bytes_per_pixel,
-#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
-        0xff000000, /* Red bit mask. */
-        0x00ff0000, /* Green bit mask. */
-        0x0000ff00, /* Blue bit mask. */
-        0x000000ff  /* Alpha bit mask. */
-#else
-        0x000000ff, /* Red bit mask. */
-        0x0000ff00, /* Green bit mask. */
-        0x00ff0000, /* Blue bit mask. */
-        0xff000000  /* Alpha bit mask. */
-#endif
-    );
+        SDLTest_imageBlitBlend.width * SDLTest_imageBlitBlend.bytes_per_pixel, SDL_PIXELFORMAT_RGB24);
     return surface;
 }
 
@@ -1614,24 +1588,11 @@ static const SDLTest_SurfaceImage_t SDLTest_imageBlitBlendMod = {
  */
 SDL_Surface *SDLTest_ImageBlitBlendMod()
 {
-    SDL_Surface *surface = SDL_CreateRGBSurfaceFrom(
+    SDL_Surface *surface = SDL_CreateSurfaceFrom(
         (void *)SDLTest_imageBlitBlendMod.pixel_data,
         SDLTest_imageBlitBlendMod.width,
         SDLTest_imageBlitBlendMod.height,
-        SDLTest_imageBlitBlendMod.bytes_per_pixel * 8,
-        SDLTest_imageBlitBlendMod.width * SDLTest_imageBlitBlendMod.bytes_per_pixel,
-#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
-        0xff000000, /* Red bit mask. */
-        0x00ff0000, /* Green bit mask. */
-        0x0000ff00, /* Blue bit mask. */
-        0x000000ff  /* Alpha bit mask. */
-#else
-        0x000000ff, /* Red bit mask. */
-        0x0000ff00, /* Green bit mask. */
-        0x00ff0000, /* Blue bit mask. */
-        0xff000000  /* Alpha bit mask. */
-#endif
-    );
+        SDLTest_imageBlitBlendMod.width * SDLTest_imageBlitBlendMod.bytes_per_pixel, SDL_PIXELFORMAT_RGB24);
     return surface;
 }
 
@@ -2429,24 +2390,11 @@ static const SDLTest_SurfaceImage_t SDLTest_imageBlitBlendNone = {
  */
 SDL_Surface *SDLTest_ImageBlitBlendNone()
 {
-    SDL_Surface *surface = SDL_CreateRGBSurfaceFrom(
+    SDL_Surface *surface = SDL_CreateSurfaceFrom(
         (void *)SDLTest_imageBlitBlendNone.pixel_data,
         SDLTest_imageBlitBlendNone.width,
         SDLTest_imageBlitBlendNone.height,
-        SDLTest_imageBlitBlendNone.bytes_per_pixel * 8,
-        SDLTest_imageBlitBlendNone.width * SDLTest_imageBlitBlendNone.bytes_per_pixel,
-#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
-        0xff000000, /* Red bit mask. */
-        0x00ff0000, /* Green bit mask. */
-        0x0000ff00, /* Blue bit mask. */
-        0x000000ff  /* Alpha bit mask. */
-#else
-        0x000000ff, /* Red bit mask. */
-        0x0000ff00, /* Green bit mask. */
-        0x00ff0000, /* Blue bit mask. */
-        0xff000000  /* Alpha bit mask. */
-#endif
-    );
+        SDLTest_imageBlitBlendNone.width * SDLTest_imageBlitBlendNone.bytes_per_pixel, SDL_PIXELFORMAT_RGB24);
     return surface;
 }
 
@@ -2976,24 +2924,11 @@ static const SDLTest_SurfaceImage_t SDLTest_imageBlitBlendAll = {
  */
 SDL_Surface *SDLTest_ImageBlitBlendAll()
 {
-    SDL_Surface *surface = SDL_CreateRGBSurfaceFrom(
+    SDL_Surface *surface = SDL_CreateSurfaceFrom(
         (void *)SDLTest_imageBlitBlendAll.pixel_data,
         SDLTest_imageBlitBlendAll.width,
         SDLTest_imageBlitBlendAll.height,
-        SDLTest_imageBlitBlendAll.bytes_per_pixel * 8,
-        SDLTest_imageBlitBlendAll.width * SDLTest_imageBlitBlendAll.bytes_per_pixel,
-#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
-        0xff000000, /* Red bit mask. */
-        0x00ff0000, /* Green bit mask. */
-        0x0000ff00, /* Blue bit mask. */
-        0x000000ff  /* Alpha bit mask. */
-#else
-        0x000000ff, /* Red bit mask. */
-        0x0000ff00, /* Green bit mask. */
-        0x00ff0000, /* Blue bit mask. */
-        0xff000000  /* Alpha bit mask. */
-#endif
-    );
+        SDLTest_imageBlitBlendAll.width * SDLTest_imageBlitBlendAll.bytes_per_pixel, SDL_PIXELFORMAT_RGB24);
     return surface;
 }
 

+ 2 - 14
src/test/SDL_test_imageFace.c

@@ -223,24 +223,12 @@ static const SDLTest_SurfaceImage_t SDLTest_imageFace = {
  */
 SDL_Surface *SDLTest_ImageFace()
 {
-    SDL_Surface *surface = SDL_CreateRGBSurfaceFrom(
+    SDL_Surface *surface = SDL_CreateSurfaceFrom(
         (void *)SDLTest_imageFace.pixel_data,
         SDLTest_imageFace.width,
         SDLTest_imageFace.height,
-        SDLTest_imageFace.bytes_per_pixel * 8,
         SDLTest_imageFace.width * SDLTest_imageFace.bytes_per_pixel,
-#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
-        0xff000000, /* Red bit mask. */
-        0x00ff0000, /* Green bit mask. */
-        0x0000ff00, /* Blue bit mask. */
-        0x000000ff  /* Alpha bit mask. */
-#else
-        0x000000ff, /* Red bit mask. */
-        0x0000ff00, /* Green bit mask. */
-        0x00ff0000, /* Blue bit mask. */
-        0xff000000  /* Alpha bit mask. */
-#endif
-    );
+        SDL_PIXELFORMAT_RGBA32);
     return surface;
 }
 

+ 2 - 15
src/test/SDL_test_imagePrimitives.c

@@ -504,24 +504,11 @@ static const SDLTest_SurfaceImage_t SDLTest_imagePrimitives = {
  */
 SDL_Surface *SDLTest_ImagePrimitives()
 {
-    SDL_Surface *surface = SDL_CreateRGBSurfaceFrom(
+    SDL_Surface *surface = SDL_CreateSurfaceFrom(
         (void *)SDLTest_imagePrimitives.pixel_data,
         SDLTest_imagePrimitives.width,
         SDLTest_imagePrimitives.height,
-        SDLTest_imagePrimitives.bytes_per_pixel * 8,
-        SDLTest_imagePrimitives.width * SDLTest_imagePrimitives.bytes_per_pixel,
-#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
-        0xff000000, /* Red bit mask. */
-        0x00ff0000, /* Green bit mask. */
-        0x0000ff00, /* Blue bit mask. */
-        0x000000ff  /* Alpha bit mask. */
-#else
-        0x000000ff, /* Red bit mask. */
-        0x0000ff00, /* Green bit mask. */
-        0x00ff0000, /* Blue bit mask. */
-        0xff000000  /* Alpha bit mask. */
-#endif
-    );
+        SDLTest_imagePrimitives.width * SDLTest_imagePrimitives.bytes_per_pixel, SDL_PIXELFORMAT_RGB24);
     return surface;
 }
 

+ 2 - 15
src/test/SDL_test_imagePrimitivesBlend.c

@@ -677,24 +677,11 @@ static const SDLTest_SurfaceImage_t SDLTest_imagePrimitivesBlend = {
  */
 SDL_Surface *SDLTest_ImagePrimitivesBlend()
 {
-    SDL_Surface *surface = SDL_CreateRGBSurfaceFrom(
+    SDL_Surface *surface = SDL_CreateSurfaceFrom(
         (void *)SDLTest_imagePrimitivesBlend.pixel_data,
         SDLTest_imagePrimitivesBlend.width,
         SDLTest_imagePrimitivesBlend.height,
-        SDLTest_imagePrimitivesBlend.bytes_per_pixel * 8,
-        SDLTest_imagePrimitivesBlend.width * SDLTest_imagePrimitivesBlend.bytes_per_pixel,
-#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
-        0xff000000, /* Red bit mask. */
-        0x00ff0000, /* Green bit mask. */
-        0x0000ff00, /* Blue bit mask. */
-        0x000000ff  /* Alpha bit mask. */
-#else
-        0x000000ff, /* Red bit mask. */
-        0x0000ff00, /* Green bit mask. */
-        0x00ff0000, /* Blue bit mask. */
-        0xff000000  /* Alpha bit mask. */
-#endif
-    );
+        SDLTest_imagePrimitivesBlend.width * SDLTest_imagePrimitivesBlend.bytes_per_pixel, SDL_PIXELFORMAT_RGB24);
     return surface;
 }
 

+ 15 - 6
src/video/SDL_bmp.c

@@ -383,16 +383,19 @@ SDL_LoadBMP_RW(SDL_RWops *src, int freesrc)
         switch (biBitCount) {
         case 15:
         case 16:
+            /* SDL_PIXELFORMAT_RGB555 or SDL_PIXELFORMAT_ARGB1555 if Amask */
             Rmask = 0x7C00;
             Gmask = 0x03E0;
             Bmask = 0x001F;
             break;
         case 24:
 #if SDL_BYTEORDER == SDL_BIG_ENDIAN
+            /* SDL_PIXELFORMAT_RGB24 */
             Rmask = 0x000000FF;
             Gmask = 0x0000FF00;
             Bmask = 0x00FF0000;
 #else
+            /* SDL_PIXELFORMAT_BGR24 */
             Rmask = 0x00FF0000;
             Gmask = 0x0000FF00;
             Bmask = 0x000000FF;
@@ -401,6 +404,7 @@ SDL_LoadBMP_RW(SDL_RWops *src, int freesrc)
         case 32:
             /* We don't know if this has alpha channel or not */
             correctAlpha = SDL_TRUE;
+            /* SDL_PIXELFORMAT_RGBA8888 */
             Amask = 0xFF000000;
             Rmask = 0x00FF0000;
             Gmask = 0x0000FF00;
@@ -419,12 +423,17 @@ SDL_LoadBMP_RW(SDL_RWops *src, int freesrc)
     }
 
     /* Create a compatible surface, note that the colors are RGB ordered */
-    surface =
-        SDL_CreateRGBSurface(biWidth, biHeight, biBitCount, Rmask, Gmask,
-                             Bmask, Amask);
-    if (surface == NULL) {
-        was_error = SDL_TRUE;
-        goto done;
+    {
+        Uint32 format;
+
+        /* Get the pixel format */
+        format = SDL_MasksToPixelFormatEnum(biBitCount, Rmask, Gmask, Bmask, Amask);
+        surface = SDL_CreateSurface(biWidth, biHeight, format);
+
+        if (surface == NULL) {
+            was_error = SDL_TRUE;
+            goto done;
+        }
     }
 
     /* Load the palette, if any */

+ 9 - 83
src/video/SDL_surface.c

@@ -72,7 +72,7 @@ SDL_CalculatePitch(Uint32 format, size_t width, SDL_bool minimal)
  * enum SDL_PIXELFORMAT_* format
  */
 SDL_Surface *
-SDL_CreateRGBSurfaceWithFormat(int width, int height, Uint32 format)
+SDL_CreateSurface(int width, int height, Uint32 format)
 {
     size_t pitch;
     SDL_Surface *surface;
@@ -170,82 +170,14 @@ SDL_CreateRGBSurfaceWithFormat(int width, int height, Uint32 format)
     return surface;
 }
 
-/*
- * Create an empty RGB surface of the appropriate depth
- */
-SDL_Surface *
-SDL_CreateRGBSurface(int width, int height, int depth,
-                     Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
-{
-    Uint32 format;
-
-    /* Get the pixel format */
-    format = SDL_MasksToPixelFormatEnum(depth, Rmask, Gmask, Bmask, Amask);
-    if (format == SDL_PIXELFORMAT_UNKNOWN) {
-        SDL_SetError("Unknown pixel format");
-        return NULL;
-    }
-
-    return SDL_CreateRGBSurfaceWithFormat(width, height, format);
-}
-
-/*
- * Create an RGB surface from an existing memory buffer
- */
-SDL_Surface *
-SDL_CreateRGBSurfaceFrom(void *pixels,
-                         int width, int height, int depth, int pitch,
-                         Uint32 Rmask, Uint32 Gmask, Uint32 Bmask,
-                         Uint32 Amask)
-{
-    SDL_Surface *surface;
-    Uint32 format;
-    size_t minimalPitch;
-
-    if (width < 0) {
-        SDL_InvalidParamError("width");
-        return NULL;
-    }
-
-    if (height < 0) {
-        SDL_InvalidParamError("height");
-        return NULL;
-    }
-
-    format = SDL_MasksToPixelFormatEnum(depth, Rmask, Gmask, Bmask, Amask);
-
-    if (format == SDL_PIXELFORMAT_UNKNOWN) {
-        SDL_SetError("Unknown pixel format");
-        return NULL;
-    }
-
-    minimalPitch = SDL_CalculatePitch(format, width, SDL_TRUE);
-
-    if (pitch < 0 || (pitch > 0 && ((size_t)pitch) < minimalPitch)) {
-        SDL_InvalidParamError("pitch");
-        return NULL;
-    }
-
-    surface = SDL_CreateRGBSurfaceWithFormat(0, 0, format);
-    if (surface != NULL) {
-        surface->flags |= SDL_PREALLOC;
-        surface->pixels = pixels;
-        surface->w = width;
-        surface->h = height;
-        surface->pitch = pitch;
-        SDL_SetClipRect(surface, NULL);
-    }
-    return surface;
-}
-
 /*
  * Create an RGB surface from an existing memory buffer using the given given
  * enum SDL_PIXELFORMAT_* format
  */
 SDL_Surface *
-SDL_CreateRGBSurfaceWithFormatFrom(void *pixels,
-                                   int width, int height, int pitch,
-                                   Uint32 format)
+SDL_CreateSurfaceFrom(void *pixels,
+                         int width, int height, int pitch,
+                         Uint32 format)
 {
     SDL_Surface *surface;
     size_t minimalPitch;
@@ -267,7 +199,7 @@ SDL_CreateRGBSurfaceWithFormatFrom(void *pixels,
         return NULL;
     }
 
-    surface = SDL_CreateRGBSurfaceWithFormat(0, 0, format);
+    surface = SDL_CreateSurface(0, 0, format);
     if (surface != NULL) {
         surface->flags |= SDL_PREALLOC;
         surface->pixels = pixels;
@@ -1027,7 +959,7 @@ int SDL_PrivateLowerBlitScaled(SDL_Surface *src, SDL_Rect *srcrect,
                 } else {
                     fmt = SDL_PIXELFORMAT_ARGB8888;
                 }
-                tmp1 = SDL_CreateRGBSurfaceWithFormat(src->w, src->h, fmt);
+                tmp1 = SDL_CreateSurface(src->w, src->h, fmt);
                 SDL_LowerBlit(src, srcrect, tmp1, &tmprect);
 
                 srcrect2.x = 0;
@@ -1042,7 +974,7 @@ int SDL_PrivateLowerBlitScaled(SDL_Surface *src, SDL_Rect *srcrect,
             /* Intermediate scaling */
             if (is_complex_copy_flags || src->format->format != dst->format->format) {
                 SDL_Rect tmprect;
-                SDL_Surface *tmp2 = SDL_CreateRGBSurfaceWithFormat(dstrect->w, dstrect->h, src->format->format);
+                SDL_Surface *tmp2 = SDL_CreateSurface(dstrect->w, dstrect->h, src->format->format);
                 SDL_SoftStretchLinear(src, &srcrect2, tmp2, NULL);
 
                 SDL_SetSurfaceColorMod(tmp2, r, g, b);
@@ -1156,10 +1088,7 @@ SDL_ConvertSurface(SDL_Surface *surface, const SDL_PixelFormat *format)
     }
 
     /* Create a new surface with the desired format */
-    convert = SDL_CreateRGBSurface(surface->w, surface->h,
-                                   format->BitsPerPixel, format->Rmask,
-                                   format->Gmask, format->Bmask,
-                                   format->Amask);
+    convert = SDL_CreateSurface(surface->w, surface->h, format->format);
     if (convert == NULL) {
         return NULL;
     }
@@ -1300,10 +1229,7 @@ SDL_ConvertSurface(SDL_Surface *surface, const SDL_PixelFormat *format)
             int converted_colorkey = 0;
 
             /* Create a dummy surface to get the colorkey converted */
-            tmp = SDL_CreateRGBSurface(1, 1,
-                                       surface->format->BitsPerPixel, surface->format->Rmask,
-                                       surface->format->Gmask, surface->format->Bmask,
-                                       surface->format->Amask);
+            tmp = SDL_CreateSurface(1, 1, surface->format->format);
 
             /* Share the palette, if any */
             if (surface->format->palette) {

+ 1 - 7
src/video/SDL_video.c

@@ -2556,8 +2556,6 @@ static SDL_Surface *SDL_CreateWindowFramebuffer(SDL_Window *window)
     Uint32 format = 0;
     void *pixels = NULL;
     int pitch = 0;
-    int bpp;
-    Uint32 Rmask, Gmask, Bmask, Amask;
     SDL_bool created_framebuffer = SDL_FALSE;
 
     /* This will switch the video backend from using a software surface to
@@ -2633,11 +2631,7 @@ static SDL_Surface *SDL_CreateWindowFramebuffer(SDL_Window *window)
         return window->surface;
     }
 
-    if (!SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
-        return NULL;
-    }
-
-    return SDL_CreateRGBSurfaceFrom(pixels, window->w, window->h, bpp, pitch, Rmask, Gmask, Bmask, Amask);
+    return SDL_CreateSurfaceFrom(pixels, window->w, window->h, pitch, format);
 }
 
 SDL_Surface *

+ 1 - 1
src/video/android/SDL_androidmouse.c

@@ -118,7 +118,7 @@ static void Android_FreeCursor(SDL_Cursor *cursor)
 static SDL_Cursor *Android_CreateEmptyCursor()
 {
     if (empty_cursor == NULL) {
-        SDL_Surface *empty_surface = SDL_CreateRGBSurfaceWithFormat(1, 1, SDL_PIXELFORMAT_ARGB8888);
+        SDL_Surface *empty_surface = SDL_CreateSurface(1, 1, SDL_PIXELFORMAT_ARGB8888);
         if (empty_surface) {
             SDL_memset(empty_surface->pixels, 0, empty_surface->h * empty_surface->pitch);
             empty_cursor = Android_CreateCursor(empty_surface, 0, 0);

+ 1 - 1
src/video/dummy/SDL_nullframebuffer.c

@@ -38,7 +38,7 @@ int SDL_DUMMY_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format,
 
     /* Create a new one */
     SDL_GetWindowSize(window, &w, &h);
-    surface = SDL_CreateRGBSurfaceWithFormat(w, h, surface_format);
+    surface = SDL_CreateSurface(w, h, surface_format);
     if (surface == NULL) {
         return -1;
     }

+ 1 - 4
src/video/emscripten/SDL_emscriptenframebuffer.c

@@ -32,8 +32,6 @@ int Emscripten_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format
     SDL_Surface *surface;
     const Uint32 surface_format = SDL_PIXELFORMAT_BGR888;
     int w, h;
-    int bpp;
-    Uint32 Rmask, Gmask, Bmask, Amask;
 
     /* Free the old framebuffer surface */
     SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
@@ -41,10 +39,9 @@ int Emscripten_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format
     SDL_FreeSurface(surface);
 
     /* Create a new one */
-    SDL_PixelFormatEnumToMasks(surface_format, &bpp, &Rmask, &Gmask, &Bmask, &Amask);
     SDL_GetWindowSize(window, &w, &h);
 
-    surface = SDL_CreateRGBSurface(w, h, bpp, Rmask, Gmask, Bmask, Amask);
+    surface = SDL_CreateSurface(w, h, surface_format);
     if (surface == NULL) {
         return -1;
     }

+ 2 - 4
src/video/n3ds/SDL_n3dsframebuffer.c

@@ -68,11 +68,9 @@ FreePreviousWindowFramebuffer(SDL_Window *window)
 SDL_FORCE_INLINE SDL_Surface *
 CreateNewWindowFramebuffer(SDL_Window *window)
 {
-    int w, h, bpp;
-    Uint32 Rmask, Gmask, Bmask, Amask;
-    SDL_PixelFormatEnumToMasks(FRAMEBUFFER_FORMAT, &bpp, &Rmask, &Gmask, &Bmask, &Amask);
+    int w, h;
     SDL_GetWindowSize(window, &w, &h);
-    return SDL_CreateRGBSurface(w, h, bpp, Rmask, Gmask, Bmask, Amask);
+    return SDL_CreateSurface(w, h, FRAMEBUFFER_FORMAT);
 }
 
 int SDL_N3DS_UpdateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects)

+ 1 - 1
src/video/ngage/SDL_ngageframebuffer.cpp

@@ -56,7 +56,7 @@ int SDL_NGAGE_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format,
 
     /* Create a new one */
     SDL_GetWindowSize(window, &w, &h);
-    surface = SDL_CreateRGBSurfaceWithFormat(0, w, h, 0, surface_format);
+    surface = SDL_CreateSurface(w, h, surface_format);
     if (surface == NULL) {
         return -1;
     }

+ 1 - 1
src/video/offscreen/SDL_offscreenframebuffer.c

@@ -38,7 +38,7 @@ int SDL_OFFSCREEN_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *for
 
     /* Create a new one */
     SDL_GetWindowSize(window, &w, &h);
-    surface = SDL_CreateRGBSurfaceWithFormat(w, h, surface_format);
+    surface = SDL_CreateSurface(w, h, surface_format);
     if (surface == NULL) {
         return -1;
     }

+ 1 - 1
src/video/windows/SDL_windowsmouse.c

@@ -170,7 +170,7 @@ static SDL_Cursor *WIN_CreateCursor(SDL_Surface *surface, int hot_x, int hot_y)
 static SDL_Cursor *WIN_CreateBlankCursor()
 {
     SDL_Cursor *cursor = NULL;
-    SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(32, 32, SDL_PIXELFORMAT_ARGB8888);
+    SDL_Surface *surface = SDL_CreateSurface(32, 32, SDL_PIXELFORMAT_ARGB8888);
     if (surface) {
         cursor = WIN_CreateCursor(surface, 0, 0);
         SDL_FreeSurface(surface);

+ 33 - 37
test/testautomation_render.c

@@ -10,11 +10,8 @@
 #define TESTRENDER_SCREEN_W 80
 #define TESTRENDER_SCREEN_H 60
 
+
 #define RENDER_COMPARE_FORMAT SDL_PIXELFORMAT_ARGB8888
-#define RENDER_COMPARE_AMASK  0xff000000 /**< Alpha bit mask. */
-#define RENDER_COMPARE_RMASK  0x00ff0000 /**< Red bit mask. */
-#define RENDER_COMPARE_GMASK  0x0000ff00 /**< Green bit mask. */
-#define RENDER_COMPARE_BMASK  0x000000ff /**< Blue bit mask. */
 
 #define ALLOWABLE_ERROR_OPAQUE  0
 #define ALLOWABLE_ERROR_BLENDED 64
@@ -1044,44 +1041,43 @@ _hasTexAlpha(void)
  *
  * \sa
  * http://wiki.libsdl.org/SDL_RenderReadPixels
- * http://wiki.libsdl.org/SDL_CreateRGBSurfaceFrom
+ * http://wiki.libsdl.org/SDL_CreateSurfaceFrom
  * http://wiki.libsdl.org/SDL_FreeSurface
  */
 static void
 _compare(SDL_Surface *referenceSurface, int allowable_error)
 {
-    int result;
-    SDL_Rect rect;
-    Uint8 *pixels;
-    SDL_Surface *testSurface;
-
-    /* Read pixels. */
-    pixels = (Uint8 *)SDL_malloc(4 * TESTRENDER_SCREEN_W * TESTRENDER_SCREEN_H);
-    SDLTest_AssertCheck(pixels != NULL, "Validate allocated temp pixel buffer");
-    if (pixels == NULL) {
-        return;
-    }
-
-    /* Explicitly specify the rect in case the window isn't the expected size... */
-    rect.x = 0;
-    rect.y = 0;
-    rect.w = TESTRENDER_SCREEN_W;
-    rect.h = TESTRENDER_SCREEN_H;
-    result = SDL_RenderReadPixels(renderer, &rect, RENDER_COMPARE_FORMAT, pixels, 80 * 4);
-    SDLTest_AssertCheck(result == 0, "Validate result from SDL_RenderReadPixels, expected: 0, got: %i", result);
-
-    /* Create surface. */
-    testSurface = SDL_CreateRGBSurfaceFrom(pixels, TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, 32, TESTRENDER_SCREEN_W * 4,
-                                           RENDER_COMPARE_RMASK, RENDER_COMPARE_GMASK, RENDER_COMPARE_BMASK, RENDER_COMPARE_AMASK);
-    SDLTest_AssertCheck(testSurface != NULL, "Verify result from SDL_CreateRGBSurfaceFrom is not NULL");
-
-    /* Compare surface. */
-    result = SDLTest_CompareSurfaces(testSurface, referenceSurface, allowable_error);
-    SDLTest_AssertCheck(result == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", result);
-
-    /* Clean up. */
-    SDL_free(pixels);
-    SDL_FreeSurface(testSurface);
+   int result;
+   SDL_Rect rect;
+   Uint8 *pixels;
+   SDL_Surface *testSurface;
+
+   /* Read pixels. */
+   pixels = (Uint8 *)SDL_malloc(4*TESTRENDER_SCREEN_W*TESTRENDER_SCREEN_H);
+   SDLTest_AssertCheck(pixels != NULL, "Validate allocated temp pixel buffer");
+   if (pixels == NULL) {
+      return;
+   }
+
+   /* Explicitly specify the rect in case the window isn't the expected size... */
+   rect.x = 0;
+   rect.y = 0;
+   rect.w = TESTRENDER_SCREEN_W;
+   rect.h = TESTRENDER_SCREEN_H;
+   result = SDL_RenderReadPixels(renderer, &rect, RENDER_COMPARE_FORMAT, pixels, 80*4 );
+   SDLTest_AssertCheck(result == 0, "Validate result from SDL_RenderReadPixels, expected: 0, got: %i", result);
+
+   /* Create surface. */
+   testSurface = SDL_CreateSurfaceFrom(pixels, TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, TESTRENDER_SCREEN_W*4, RENDER_COMPARE_FORMAT);
+   SDLTest_AssertCheck(testSurface != NULL, "Verify result from SDL_CreateSurfaceFrom is not NULL");
+
+   /* Compare surface. */
+   result = SDLTest_CompareSurfaces( testSurface, referenceSurface, allowable_error );
+   SDLTest_AssertCheck(result == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", result);
+
+   /* Clean up. */
+   SDL_free(pixels);
+   SDL_FreeSurface(testSurface);
 }
 
 /**

+ 35 - 47
test/testautomation_surface.c

@@ -40,21 +40,9 @@ void _surfaceSetUp(void *arg)
     int result;
     SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
     SDL_BlendMode currentBlendMode;
-    Uint32 rmask, gmask, bmask, amask;
-#if SDL_BYTEORDER == SDL_BIG_ENDIAN
-    rmask = 0xff000000;
-    gmask = 0x00ff0000;
-    bmask = 0x0000ff00;
-    amask = 0x000000ff;
-#else
-    rmask = 0x000000ff;
-    gmask = 0x0000ff00;
-    bmask = 0x00ff0000;
-    amask = 0xff000000;
-#endif
-
+    
     referenceSurface = SDLTest_ImageBlit(); /* For size info */
-    testSurface = SDL_CreateRGBSurface(referenceSurface->w, referenceSurface->h, 32, rmask, gmask, bmask, amask);
+    testSurface = SDL_CreateSurface(referenceSurface->w, referenceSurface->h, SDL_PIXELFORMAT_RGBA32);
     SDLTest_AssertCheck(testSurface != NULL, "Check that testSurface is not NULL");
     if (testSurface != NULL) {
         /* Disable blend mode for target surface */
@@ -597,116 +585,116 @@ int surface_testOverflow(void *arg)
     SDL_memset(buf, '\0', sizeof(buf));
 
     expectedError = "Parameter 'width' is invalid";
-    surface = SDL_CreateRGBSurfaceWithFormat(-3, 100, SDL_PIXELFORMAT_INDEX8);
+    surface = SDL_CreateSurface(-3, 100, SDL_PIXELFORMAT_INDEX8);
     SDLTest_AssertCheck(surface == NULL, "Should detect negative width");
     SDLTest_AssertCheck(SDL_strcmp(SDL_GetError(), expectedError) == 0,
                         "Expected \"%s\", got \"%s\"", expectedError, SDL_GetError());
-    surface = SDL_CreateRGBSurfaceWithFormatFrom(buf, -1, 1, 4, SDL_PIXELFORMAT_INDEX8);
+    surface = SDL_CreateSurfaceFrom(buf, -1, 1, 4, SDL_PIXELFORMAT_INDEX8);
     SDLTest_AssertCheck(surface == NULL, "Should detect negative width");
     SDLTest_AssertCheck(SDL_strcmp(SDL_GetError(), expectedError) == 0,
                         "Expected \"%s\", got \"%s\"", expectedError, SDL_GetError());
-    surface = SDL_CreateRGBSurfaceFrom(buf, -1, 1, 32, 4, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF);
+    surface = SDL_CreateSurfaceFrom(buf, -1, 1, 4, SDL_PIXELFORMAT_RGBA8888);
     SDLTest_AssertCheck(surface == NULL, "Should detect negative width");
     SDLTest_AssertCheck(SDL_strcmp(SDL_GetError(), expectedError) == 0,
                         "Expected \"%s\", got \"%s\"", expectedError, SDL_GetError());
 
     expectedError = "Parameter 'height' is invalid";
-    surface = SDL_CreateRGBSurfaceWithFormat(100, -3, SDL_PIXELFORMAT_INDEX8);
+    surface = SDL_CreateSurface(100, -3, SDL_PIXELFORMAT_INDEX8);
     SDLTest_AssertCheck(surface == NULL, "Should detect negative height");
     SDLTest_AssertCheck(SDL_strcmp(SDL_GetError(), expectedError) == 0,
                         "Expected \"%s\", got \"%s\"", expectedError, SDL_GetError());
-    surface = SDL_CreateRGBSurfaceWithFormatFrom(buf, 1, -1, 4, SDL_PIXELFORMAT_INDEX8);
+    surface = SDL_CreateSurfaceFrom(buf, 1, -1, 4, SDL_PIXELFORMAT_INDEX8);
     SDLTest_AssertCheck(surface == NULL, "Should detect negative height");
     SDLTest_AssertCheck(SDL_strcmp(SDL_GetError(), expectedError) == 0,
                         "Expected \"%s\", got \"%s\"", expectedError, SDL_GetError());
-    surface = SDL_CreateRGBSurfaceFrom(buf, 1, -1, 32, 4, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF);
+    surface = SDL_CreateSurfaceFrom(buf, 1, -1, 4, SDL_PIXELFORMAT_RGBA8888);
     SDLTest_AssertCheck(surface == NULL, "Should detect negative height");
     SDLTest_AssertCheck(SDL_strcmp(SDL_GetError(), expectedError) == 0,
                         "Expected \"%s\", got \"%s\"", expectedError, SDL_GetError());
 
     expectedError = "Parameter 'pitch' is invalid";
-    surface = SDL_CreateRGBSurfaceWithFormatFrom(buf, 4, 1, -1, SDL_PIXELFORMAT_INDEX8);
+    surface = SDL_CreateSurfaceFrom(buf, 4, 1, -1, SDL_PIXELFORMAT_INDEX8);
     SDLTest_AssertCheck(surface == NULL, "Should detect negative pitch");
     SDLTest_AssertCheck(SDL_strcmp(SDL_GetError(), expectedError) == 0,
                         "Expected \"%s\", got \"%s\"", expectedError, SDL_GetError());
-    surface = SDL_CreateRGBSurfaceFrom(buf, 1, 1, 32, -1, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF);
+    surface = SDL_CreateSurfaceFrom(buf, 1, 1, -1, SDL_PIXELFORMAT_RGBA8888);
     SDLTest_AssertCheck(surface == NULL, "Should detect negative pitch");
     SDLTest_AssertCheck(SDL_strcmp(SDL_GetError(), expectedError) == 0,
                         "Expected \"%s\", got \"%s\"", expectedError, SDL_GetError());
 
     /* Less than 1 byte per pixel: the pitch can legitimately be less than
      * the width, but it must be enough to hold the appropriate number of
-     * bits per pixel. SDL_PIXELFORMAT_INDEX4* needs 1 byte per 2 pixels. */
-    surface = SDL_CreateRGBSurfaceWithFormatFrom(buf, 6, 1, 3, SDL_PIXELFORMAT_INDEX4LSB);
+     * bits per pixel. SDL_PIXELFORMAT_INDEX4LSB* needs 1 byte per 2 pixels. */
+    surface = SDL_CreateSurfaceFrom(buf, 6, 1, 3, SDL_PIXELFORMAT_INDEX4LSB);
     SDLTest_AssertCheck(surface != NULL, "6px * 4 bits per px fits in 3 bytes: %s",
                         surface != NULL ? "(success)" : SDL_GetError());
     SDL_FreeSurface(surface);
-    surface = SDL_CreateRGBSurfaceFrom(buf, 6, 1, 4, 3, 0, 0, 0, 0);
+    surface = SDL_CreateSurfaceFrom(buf, 6, 1, 3, SDL_PIXELFORMAT_INDEX4LSB);
     SDLTest_AssertCheck(surface != NULL, "6px * 4 bits per px fits in 3 bytes: %s",
                         surface != NULL ? "(success)" : SDL_GetError());
     SDL_FreeSurface(surface);
 
-    surface = SDL_CreateRGBSurfaceWithFormatFrom(buf, 7, 1, 3, SDL_PIXELFORMAT_INDEX4LSB);
+    surface = SDL_CreateSurfaceFrom(buf, 7, 1, 3, SDL_PIXELFORMAT_INDEX4LSB);
     SDLTest_AssertCheck(surface == NULL, "Should detect pitch < width * bpp");
     SDLTest_AssertCheck(SDL_strcmp(SDL_GetError(), expectedError) == 0,
                         "Expected \"%s\", got \"%s\"", expectedError, SDL_GetError());
-    surface = SDL_CreateRGBSurfaceFrom(buf, 7, 1, 4, 3, 0, 0, 0, 0);
+    surface = SDL_CreateSurfaceFrom(buf, 7, 1, 3, SDL_PIXELFORMAT_INDEX4LSB);
     SDLTest_AssertCheck(surface == NULL, "Should detect pitch < width * bpp");
     SDLTest_AssertCheck(SDL_strcmp(SDL_GetError(), expectedError) == 0,
                         "Expected \"%s\", got \"%s\"", expectedError, SDL_GetError());
 
-    surface = SDL_CreateRGBSurfaceWithFormatFrom(buf, 7, 1, 4, SDL_PIXELFORMAT_INDEX4LSB);
+    surface = SDL_CreateSurfaceFrom(buf, 7, 1, 4, SDL_PIXELFORMAT_INDEX4LSB);
     SDLTest_AssertCheck(surface != NULL, "7px * 4 bits per px fits in 4 bytes: %s",
                         surface != NULL ? "(success)" : SDL_GetError());
     SDL_FreeSurface(surface);
-    surface = SDL_CreateRGBSurfaceFrom(buf, 7, 1, 4, 4, 0, 0, 0, 0);
+    surface = SDL_CreateSurfaceFrom(buf, 7, 1, 4, SDL_PIXELFORMAT_INDEX4LSB);
     SDLTest_AssertCheck(surface != NULL, "7px * 4 bits per px fits in 4 bytes: %s",
                         surface != NULL ? "(success)" : SDL_GetError());
     SDL_FreeSurface(surface);
 
     /* SDL_PIXELFORMAT_INDEX1* needs 1 byte per 8 pixels. */
-    surface = SDL_CreateRGBSurfaceWithFormatFrom(buf, 16, 1, 2, SDL_PIXELFORMAT_INDEX1LSB);
+    surface = SDL_CreateSurfaceFrom(buf, 16, 1, 2, SDL_PIXELFORMAT_INDEX1LSB);
     SDLTest_AssertCheck(surface != NULL, "16px * 1 bit per px fits in 2 bytes: %s",
                         surface != NULL ? "(success)" : SDL_GetError());
     SDL_FreeSurface(surface);
-    surface = SDL_CreateRGBSurfaceFrom(buf, 16, 1, 1, 2, 0, 0, 0, 0);
+    surface = SDL_CreateSurfaceFrom(buf, 16, 1, 2, SDL_PIXELFORMAT_INDEX1LSB);
     SDLTest_AssertCheck(surface != NULL, "16px * 1 bit per px fits in 2 bytes: %s",
                         surface != NULL ? "(success)" : SDL_GetError());
     SDL_FreeSurface(surface);
 
-    surface = SDL_CreateRGBSurfaceWithFormatFrom(buf, 17, 1, 2, SDL_PIXELFORMAT_INDEX1LSB);
+    surface = SDL_CreateSurfaceFrom(buf, 17, 1, 2, SDL_PIXELFORMAT_INDEX1LSB);
     SDLTest_AssertCheck(surface == NULL, "Should detect pitch < width * bpp");
     SDLTest_AssertCheck(SDL_strcmp(SDL_GetError(), expectedError) == 0,
                         "Expected \"%s\", got \"%s\"", expectedError, SDL_GetError());
-    surface = SDL_CreateRGBSurfaceFrom(buf, 17, 1, 1, 2, 0, 0, 0, 0);
+    surface = SDL_CreateSurfaceFrom(buf, 17, 1, 2, SDL_PIXELFORMAT_INDEX1LSB);
     SDLTest_AssertCheck(surface == NULL, "Should detect pitch < width * bpp");
     SDLTest_AssertCheck(SDL_strcmp(SDL_GetError(), expectedError) == 0,
                         "Expected \"%s\", got \"%s\"", expectedError, SDL_GetError());
 
-    surface = SDL_CreateRGBSurfaceWithFormatFrom(buf, 17, 1, 3, SDL_PIXELFORMAT_INDEX1LSB);
+    surface = SDL_CreateSurfaceFrom(buf, 17, 1, 3, SDL_PIXELFORMAT_INDEX1LSB);
     SDLTest_AssertCheck(surface != NULL, "17px * 1 bit per px fits in 3 bytes: %s",
                         surface != NULL ? "(success)" : SDL_GetError());
     SDL_FreeSurface(surface);
-    surface = SDL_CreateRGBSurfaceFrom(buf, 17, 1, 1, 3, 0, 0, 0, 0);
+    surface = SDL_CreateSurfaceFrom(buf, 17, 1, 3, SDL_PIXELFORMAT_INDEX1LSB);
     SDLTest_AssertCheck(surface != NULL, "17px * 1 bit per px fits in 3 bytes: %s",
                         surface != NULL ? "(success)" : SDL_GetError());
     SDL_FreeSurface(surface);
 
     /* SDL_PIXELFORMAT_INDEX8 and SDL_PIXELFORMAT_RGB332 require 1 byte per pixel. */
-    surface = SDL_CreateRGBSurfaceWithFormatFrom(buf, 5, 1, 5, SDL_PIXELFORMAT_RGB332);
+    surface = SDL_CreateSurfaceFrom(buf, 5, 1, 5, SDL_PIXELFORMAT_RGB332);
     SDLTest_AssertCheck(surface != NULL, "5px * 8 bits per px fits in 5 bytes: %s",
                         surface != NULL ? "(success)" : SDL_GetError());
     SDL_FreeSurface(surface);
-    surface = SDL_CreateRGBSurfaceFrom(buf, 5, 1, 8, 5, 0, 0, 0, 0);
+    surface = SDL_CreateSurfaceFrom(buf, 5, 1, 5, SDL_PIXELFORMAT_INDEX8);
     SDLTest_AssertCheck(surface != NULL, "5px * 8 bits per px fits in 5 bytes: %s",
                         surface != NULL ? "(success)" : SDL_GetError());
     SDL_FreeSurface(surface);
 
-    surface = SDL_CreateRGBSurfaceWithFormatFrom(buf, 6, 1, 5, SDL_PIXELFORMAT_RGB332);
+    surface = SDL_CreateSurfaceFrom(buf, 6, 1, 5, SDL_PIXELFORMAT_RGB332);
     SDLTest_AssertCheck(surface == NULL, "Should detect pitch < width * bpp");
     SDLTest_AssertCheck(SDL_strcmp(SDL_GetError(), expectedError) == 0,
                         "Expected \"%s\", got \"%s\"", expectedError, SDL_GetError());
-    surface = SDL_CreateRGBSurfaceFrom(buf, 6, 1, 8, 5, 0, 0, 0, 0);
+    surface = SDL_CreateSurfaceFrom(buf, 6, 1, 5, SDL_PIXELFORMAT_INDEX8);
     SDLTest_AssertCheck(surface == NULL, "Should detect pitch < width * bpp");
     SDLTest_AssertCheck(SDL_strcmp(SDL_GetError(), expectedError) == 0,
                         "Expected \"%s\", got \"%s\"", expectedError, SDL_GetError());
@@ -714,39 +702,39 @@ int surface_testOverflow(void *arg)
     /* Everything else requires more than 1 byte per pixel, and rounds up
      * each pixel to an integer number of bytes (e.g. RGB555 is really
      * XRGB1555, with 1 bit per pixel wasted). */
-    surface = SDL_CreateRGBSurfaceWithFormatFrom(buf, 3, 1, 6, SDL_PIXELFORMAT_RGB555);
+    surface = SDL_CreateSurfaceFrom(buf, 3, 1, 6, SDL_PIXELFORMAT_RGB555);
     SDLTest_AssertCheck(surface != NULL, "3px * 15 (really 16) bits per px fits in 6 bytes: %s",
                         surface != NULL ? "(success)" : SDL_GetError());
     SDL_FreeSurface(surface);
-    surface = SDL_CreateRGBSurfaceFrom(buf, 3, 1, 15, 6, 0, 0, 0, 0);
+    surface = SDL_CreateSurfaceFrom(buf, 3, 1, 6, SDL_PIXELFORMAT_RGB555);
     SDLTest_AssertCheck(surface != NULL, "5px * 15 (really 16) bits per px fits in 6 bytes: %s",
                         surface != NULL ? "(success)" : SDL_GetError());
     SDL_FreeSurface(surface);
 
-    surface = SDL_CreateRGBSurfaceWithFormatFrom(buf, 4, 1, 6, SDL_PIXELFORMAT_RGB555);
+    surface = SDL_CreateSurfaceFrom(buf, 4, 1, 6, SDL_PIXELFORMAT_RGB555);
     SDLTest_AssertCheck(surface == NULL, "4px * 15 (really 16) bits per px doesn't fit in 6 bytes");
     SDLTest_AssertCheck(SDL_strcmp(SDL_GetError(), expectedError) == 0,
                         "Expected \"%s\", got \"%s\"", expectedError, SDL_GetError());
-    surface = SDL_CreateRGBSurfaceFrom(buf, 4, 1, 15, 6, 0, 0, 0, 0);
+    surface = SDL_CreateSurfaceFrom(buf, 4, 1, 6, SDL_PIXELFORMAT_XRGB1555);
     SDLTest_AssertCheck(surface == NULL, "4px * 15 (really 16) bits per px doesn't fit in 6 bytes");
     SDLTest_AssertCheck(SDL_strcmp(SDL_GetError(), expectedError) == 0,
                         "Expected \"%s\", got \"%s\"", expectedError, SDL_GetError());
 
     if (sizeof(size_t) == 4 && sizeof(int) >= 4) {
         expectedError = "Out of memory";
-        surface = SDL_CreateRGBSurfaceWithFormat(SDL_MAX_SINT32, 1, SDL_PIXELFORMAT_INDEX8);
+        surface = SDL_CreateSurface(SDL_MAX_SINT32, 1, SDL_PIXELFORMAT_INDEX8);
         SDLTest_AssertCheck(surface == NULL, "Should detect overflow in width + alignment");
         SDLTest_AssertCheck(SDL_strcmp(SDL_GetError(), expectedError) == 0,
                             "Expected \"%s\", got \"%s\"", expectedError, SDL_GetError());
-        surface = SDL_CreateRGBSurfaceWithFormat(SDL_MAX_SINT32 / 2, 1, SDL_PIXELFORMAT_ARGB8888);
+        surface = SDL_CreateSurface(SDL_MAX_SINT32 / 2, 1, SDL_PIXELFORMAT_ARGB8888);
         SDLTest_AssertCheck(surface == NULL, "Should detect overflow in width * bytes per pixel");
         SDLTest_AssertCheck(SDL_strcmp(SDL_GetError(), expectedError) == 0,
                             "Expected \"%s\", got \"%s\"", expectedError, SDL_GetError());
-        surface = SDL_CreateRGBSurfaceWithFormat((1 << 29) - 1, (1 << 29) - 1, SDL_PIXELFORMAT_INDEX8);
+        surface = SDL_CreateSurface((1 << 29) - 1, (1 << 29) - 1, SDL_PIXELFORMAT_INDEX8);
         SDLTest_AssertCheck(surface == NULL, "Should detect overflow in width * height");
         SDLTest_AssertCheck(SDL_strcmp(SDL_GetError(), expectedError) == 0,
                             "Expected \"%s\", got \"%s\"", expectedError, SDL_GetError());
-        surface = SDL_CreateRGBSurfaceWithFormat((1 << 15) + 1, (1 << 15) + 1, SDL_PIXELFORMAT_ARGB8888);
+        surface = SDL_CreateSurface((1 << 15) + 1, (1 << 15) + 1, SDL_PIXELFORMAT_ARGB8888);
         SDLTest_AssertCheck(surface == NULL, "Should detect overflow in width * height * bytes per pixel");
         SDLTest_AssertCheck(SDL_strcmp(SDL_GetError(), expectedError) == 0,
                             "Expected \"%s\", got \"%s\"", expectedError, SDL_GetError());

+ 5 - 6
test/testoffscreen.c

@@ -50,17 +50,16 @@ void draw()
 
 void save_surface_to_bmp()
 {
-    SDL_Surface *surface;
-    Uint32 r_mask, g_mask, b_mask, a_mask;
+    SDL_Surface* surface;
     Uint32 pixel_format;
     char file[128];
-    int bbp;
 
     pixel_format = SDL_GetWindowPixelFormat(window);
-    SDL_PixelFormatEnumToMasks(pixel_format, &bbp, &r_mask, &g_mask, &b_mask, &a_mask);
 
-    surface = SDL_CreateRGBSurface(width, height, bbp, r_mask, g_mask, b_mask, a_mask);
-    SDL_RenderReadPixels(renderer, NULL, pixel_format, (void *)surface->pixels, surface->pitch);
+    surface = SDL_CreateSurface(width, height, pixel_format);
+
+    SDL_RenderReadPixels(renderer, NULL, pixel_format, (void*)surface->pixels, surface->pitch);
+
 
     SDL_snprintf(file, sizeof(file), "SDL_window%" SDL_PRIs32 "-%8.8d.bmp",
                  SDL_GetWindowID(window), ++frame_number);

+ 1 - 9
test/testshader.c

@@ -322,15 +322,7 @@ SDL_GL_LoadTexture(SDL_Surface *surface, GLfloat *texcoord)
     texcoord[2] = (GLfloat)surface->w / w; /* Max X */
     texcoord[3] = (GLfloat)surface->h / h; /* Max Y */
 
-    image = SDL_CreateRGBSurface(w, h, 32,
-#if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
-                                 0x000000FF,
-                                 0x0000FF00, 0x00FF0000, 0xFF000000
-#else
-                                 0xFF000000,
-                                 0x00FF0000, 0x0000FF00, 0x000000FF
-#endif
-    );
+    image = SDL_CreateSurface(w, h, SDL_PIXELFORMAT_RGBA32);
     if (image == NULL) {
         return 0;
     }

+ 2 - 2
test/testyuv.c

@@ -25,7 +25,7 @@ static SDL_bool is_packed_yuv_format(Uint32 format)
 /* Create a surface with a good pattern for verifying YUV conversion */
 static SDL_Surface *generate_test_pattern(int pattern_size)
 {
-    SDL_Surface *pattern = SDL_CreateRGBSurfaceWithFormat(pattern_size, pattern_size, SDL_PIXELFORMAT_RGB24);
+    SDL_Surface *pattern = SDL_CreateSurface(pattern_size, pattern_size, SDL_PIXELFORMAT_RGB24);
 
     if (pattern) {
         int i, x, y;
@@ -334,7 +334,7 @@ int main(int argc, char **argv)
                     0, 100);
     pitch = CalculateYUVPitch(yuv_format, original->w);
 
-    converted = SDL_CreateRGBSurfaceWithFormat(original->w, original->h, rgb_format);
+    converted = SDL_CreateSurface(original->w, original->h, rgb_format);
     if (converted == NULL) {
         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create converted surface: %s\n", SDL_GetError());
         return 3;