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wgl/glx: Fix attribute list for SDL_GL_FLOATBUFFERS

This commit fixes the attribute list in the WGL and GLX code when requesting a floating point pixel format. The name of the attribute was missing in the list.

Fixes libsdl-org#10189
mariob92 9 months ago
parent
commit
9389712917
2 changed files with 2 additions and 0 deletions
  1. 1 0
      src/video/windows/SDL_windowsopengl.c
  2. 1 0
      src/video/x11/SDL_x11opengl.c

+ 1 - 0
src/video/windows/SDL_windowsopengl.c

@@ -641,6 +641,7 @@ static int WIN_GL_SetupWindowInternal(SDL_VideoDevice *_this, SDL_Window *window
     }
 
     if (_this->gl_config.floatbuffers) {
+        *iAttr++ = WGL_PIXEL_TYPE_ARB;
         *iAttr++ = WGL_TYPE_RGBA_FLOAT_ARB;
     }
 

+ 1 - 0
src/video/x11/SDL_x11opengl.c

@@ -571,6 +571,7 @@ static int X11_GL_GetAttributes(SDL_VideoDevice *_this, Display *display, int sc
     }
 
     if (_this->gl_config.floatbuffers) {
+        attribs[i++] = GLX_RENDER_TYPE;
         attribs[i++] = GLX_RGBA_FLOAT_TYPE_ARB;
     }