|
@@ -19,12 +19,11 @@
|
|
|
#define SHAPED_WINDOW_Y 150
|
|
|
#define SHAPED_WINDOW_DIMENSION 640
|
|
|
|
|
|
-#define TICK_INTERVAL 1000/10
|
|
|
-
|
|
|
typedef struct LoadedPicture {
|
|
|
SDL_Surface *surface;
|
|
|
SDL_Texture *texture;
|
|
|
SDL_WindowShapeMode mode;
|
|
|
+ const char* name;
|
|
|
} LoadedPicture;
|
|
|
|
|
|
void render(SDL_Renderer *renderer,SDL_Texture *texture,SDL_Rect texture_dimensions)
|
|
@@ -39,17 +38,6 @@ void render(SDL_Renderer *renderer,SDL_Texture *texture,SDL_Rect texture_dimensi
|
|
|
SDL_RenderPresent(renderer);
|
|
|
}
|
|
|
|
|
|
-static Uint32 next_time;
|
|
|
-
|
|
|
-Uint32 time_left()
|
|
|
-{
|
|
|
- Uint32 now = SDL_GetTicks();
|
|
|
- if(next_time <= now)
|
|
|
- return 0;
|
|
|
- else
|
|
|
- return next_time - now;
|
|
|
-}
|
|
|
-
|
|
|
int main(int argc,char** argv)
|
|
|
{
|
|
|
Uint8 num_pictures;
|
|
@@ -87,18 +75,19 @@ int main(int argc,char** argv)
|
|
|
pictures[i].surface = NULL;
|
|
|
for(i=0;i<num_pictures;i++) {
|
|
|
pictures[i].surface = SDL_LoadBMP(argv[i+1]);
|
|
|
+ pictures[i].name = argv[i+1];
|
|
|
if(pictures[i].surface == NULL) {
|
|
|
j = 0;
|
|
|
for(j=0;j<num_pictures;j++)
|
|
|
SDL_FreeSurface(pictures[j].surface);
|
|
|
SDL_free(pictures);
|
|
|
SDL_VideoQuit();
|
|
|
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not load surface from named bitmap file.");
|
|
|
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not load surface from named bitmap file: %s", argv[i+1]);
|
|
|
exit(-3);
|
|
|
}
|
|
|
|
|
|
format = pictures[i].surface->format;
|
|
|
- if(format->Amask != 0) {
|
|
|
+ if(SDL_ISPIXELFORMAT_ALPHA(format->format)) {
|
|
|
pictures[i].mode.mode = ShapeModeBinarizeAlpha;
|
|
|
pictures[i].mode.parameters.binarizationCutoff = 255;
|
|
|
}
|
|
@@ -108,7 +97,11 @@ int main(int argc,char** argv)
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- window = SDL_CreateShapedWindow("SDL_Shape test",SHAPED_WINDOW_X,SHAPED_WINDOW_Y,SHAPED_WINDOW_DIMENSION,SHAPED_WINDOW_DIMENSION,SDL_WINDOW_RESIZABLE);
|
|
|
+ window = SDL_CreateShapedWindow("SDL_Shape test",
|
|
|
+ SHAPED_WINDOW_X, SHAPED_WINDOW_Y,
|
|
|
+ SHAPED_WINDOW_DIMENSION,SHAPED_WINDOW_DIMENSION,
|
|
|
+ 0);
|
|
|
+ SDL_SetWindowPosition(window, SHAPED_WINDOW_X, SHAPED_WINDOW_Y);
|
|
|
if(window == NULL) {
|
|
|
for(i=0;i<num_pictures;i++)
|
|
|
SDL_FreeSurface(pictures[i].surface);
|
|
@@ -157,23 +150,26 @@ int main(int argc,char** argv)
|
|
|
texture_dimensions.w = 0;
|
|
|
texture_dimensions.x = 0;
|
|
|
texture_dimensions.y = 0;
|
|
|
+ SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture].name);
|
|
|
SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_dimensions.w,&texture_dimensions.h);
|
|
|
SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h);
|
|
|
SDL_SetWindowShape(window,pictures[current_picture].surface,&pictures[current_picture].mode);
|
|
|
- next_time = SDL_GetTicks() + TICK_INTERVAL;
|
|
|
while(should_exit == 0) {
|
|
|
event_pending = SDL_PollEvent(&event);
|
|
|
if(event_pending == 1) {
|
|
|
if(event.type == SDL_KEYDOWN) {
|
|
|
button_down = 1;
|
|
|
- if(event.key.keysym.sym == SDLK_ESCAPE)
|
|
|
+ if(event.key.keysym.sym == SDLK_ESCAPE) {
|
|
|
should_exit = 1;
|
|
|
+ break;
|
|
|
+ }
|
|
|
}
|
|
|
if(button_down && event.type == SDL_KEYUP) {
|
|
|
button_down = 0;
|
|
|
current_picture += 1;
|
|
|
if(current_picture >= num_pictures)
|
|
|
current_picture = 0;
|
|
|
+ SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture].name);
|
|
|
SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_dimensions.w,&texture_dimensions.h);
|
|
|
SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h);
|
|
|
SDL_SetWindowShape(window,pictures[current_picture].surface,&pictures[current_picture].mode);
|
|
@@ -183,8 +179,7 @@ int main(int argc,char** argv)
|
|
|
event_pending = 0;
|
|
|
}
|
|
|
render(renderer,pictures[current_picture].texture,texture_dimensions);
|
|
|
- SDL_Delay(time_left());
|
|
|
- next_time += TICK_INTERVAL;
|
|
|
+ SDL_Delay(10);
|
|
|
}
|
|
|
|
|
|
/* Free the textures. */
|