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@@ -37,17 +37,17 @@ extern "C" {
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#include "SDL_bevents.h"
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/* FIXME: Undefined functions */
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-// #define BE_PumpEvents NULL
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- #define BE_StartTextInput NULL
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- #define BE_StopTextInput NULL
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- #define BE_SetTextInputRect NULL
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+// #define HAIKU_PumpEvents NULL
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+ #define HAIKU_StartTextInput NULL
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+ #define HAIKU_StopTextInput NULL
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+ #define HAIKU_SetTextInputRect NULL
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-// #define BE_DeleteDevice NULL
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+// #define HAIKU_DeleteDevice NULL
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/* End undefined functions */
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static SDL_VideoDevice *
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-BE_CreateDevice(int devindex)
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+HAIKU_CreateDevice(int devindex)
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{
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SDL_VideoDevice *device;
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/*SDL_VideoData *data;*/
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@@ -61,78 +61,78 @@ BE_CreateDevice(int devindex)
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/* TODO: Figure out if any initialization needs to go here */
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/* Set the function pointers */
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- device->VideoInit = BE_VideoInit;
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- device->VideoQuit = BE_VideoQuit;
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- device->GetDisplayBounds = BE_GetDisplayBounds;
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- device->GetDisplayModes = BE_GetDisplayModes;
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- device->SetDisplayMode = BE_SetDisplayMode;
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- device->PumpEvents = BE_PumpEvents;
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-
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- device->CreateSDLWindow = BE_CreateWindow;
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- device->CreateSDLWindowFrom = BE_CreateWindowFrom;
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- device->SetWindowTitle = BE_SetWindowTitle;
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- device->SetWindowIcon = BE_SetWindowIcon;
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- device->SetWindowPosition = BE_SetWindowPosition;
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- device->SetWindowSize = BE_SetWindowSize;
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- device->ShowWindow = BE_ShowWindow;
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- device->HideWindow = BE_HideWindow;
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- device->RaiseWindow = BE_RaiseWindow;
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- device->MaximizeWindow = BE_MaximizeWindow;
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- device->MinimizeWindow = BE_MinimizeWindow;
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- device->RestoreWindow = BE_RestoreWindow;
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- device->SetWindowBordered = BE_SetWindowBordered;
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- device->SetWindowResizable = BE_SetWindowResizable;
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- device->SetWindowFullscreen = BE_SetWindowFullscreen;
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- device->SetWindowGammaRamp = BE_SetWindowGammaRamp;
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- device->GetWindowGammaRamp = BE_GetWindowGammaRamp;
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- device->SetWindowGrab = BE_SetWindowGrab;
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- device->DestroyWindow = BE_DestroyWindow;
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- device->GetWindowWMInfo = BE_GetWindowWMInfo;
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- device->CreateWindowFramebuffer = BE_CreateWindowFramebuffer;
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- device->UpdateWindowFramebuffer = BE_UpdateWindowFramebuffer;
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- device->DestroyWindowFramebuffer = BE_DestroyWindowFramebuffer;
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+ device->VideoInit = HAIKU_VideoInit;
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+ device->VideoQuit = HAIKU_VideoQuit;
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+ device->GetDisplayBounds = HAIKU_GetDisplayBounds;
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+ device->GetDisplayModes = HAIKU_GetDisplayModes;
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+ device->SetDisplayMode = HAIKU_SetDisplayMode;
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+ device->PumpEvents = HAIKU_PumpEvents;
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+
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+ device->CreateSDLWindow = HAIKU_CreateWindow;
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+ device->CreateSDLWindowFrom = HAIKU_CreateWindowFrom;
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+ device->SetWindowTitle = HAIKU_SetWindowTitle;
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+ device->SetWindowIcon = HAIKU_SetWindowIcon;
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+ device->SetWindowPosition = HAIKU_SetWindowPosition;
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+ device->SetWindowSize = HAIKU_SetWindowSize;
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+ device->ShowWindow = HAIKU_ShowWindow;
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+ device->HideWindow = HAIKU_HideWindow;
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+ device->RaiseWindow = HAIKU_RaiseWindow;
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+ device->MaximizeWindow = HAIKU_MaximizeWindow;
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+ device->MinimizeWindow = HAIKU_MinimizeWindow;
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+ device->RestoreWindow = HAIKU_RestoreWindow;
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+ device->SetWindowBordered = HAIKU_SetWindowBordered;
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+ device->SetWindowResizable = HAIKU_SetWindowResizable;
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+ device->SetWindowFullscreen = HAIKU_SetWindowFullscreen;
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+ device->SetWindowGammaRamp = HAIKU_SetWindowGammaRamp;
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+ device->GetWindowGammaRamp = HAIKU_GetWindowGammaRamp;
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+ device->SetWindowGrab = HAIKU_SetWindowGrab;
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+ device->DestroyWindow = HAIKU_DestroyWindow;
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+ device->GetWindowWMInfo = HAIKU_GetWindowWMInfo;
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+ device->CreateWindowFramebuffer = HAIKU_CreateWindowFramebuffer;
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+ device->UpdateWindowFramebuffer = HAIKU_UpdateWindowFramebuffer;
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+ device->DestroyWindowFramebuffer = HAIKU_DestroyWindowFramebuffer;
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device->shape_driver.CreateShaper = NULL;
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device->shape_driver.SetWindowShape = NULL;
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device->shape_driver.ResizeWindowShape = NULL;
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#if SDL_VIDEO_OPENGL
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- device->GL_LoadLibrary = BE_GL_LoadLibrary;
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- device->GL_GetProcAddress = BE_GL_GetProcAddress;
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- device->GL_UnloadLibrary = BE_GL_UnloadLibrary;
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- device->GL_CreateContext = BE_GL_CreateContext;
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- device->GL_MakeCurrent = BE_GL_MakeCurrent;
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- device->GL_SetSwapInterval = BE_GL_SetSwapInterval;
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- device->GL_GetSwapInterval = BE_GL_GetSwapInterval;
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- device->GL_SwapWindow = BE_GL_SwapWindow;
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- device->GL_DeleteContext = BE_GL_DeleteContext;
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+ device->GL_LoadLibrary = HAIKU_GL_LoadLibrary;
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+ device->GL_GetProcAddress = HAIKU_GL_GetProcAddress;
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+ device->GL_UnloadLibrary = HAIKU_GL_UnloadLibrary;
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+ device->GL_CreateContext = HAIKU_GL_CreateContext;
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+ device->GL_MakeCurrent = HAIKU_GL_MakeCurrent;
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+ device->GL_SetSwapInterval = HAIKU_GL_SetSwapInterval;
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+ device->GL_GetSwapInterval = HAIKU_GL_GetSwapInterval;
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+ device->GL_SwapWindow = HAIKU_GL_SwapWindow;
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+ device->GL_DeleteContext = HAIKU_GL_DeleteContext;
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#endif
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- device->StartTextInput = BE_StartTextInput;
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- device->StopTextInput = BE_StopTextInput;
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- device->SetTextInputRect = BE_SetTextInputRect;
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+ device->StartTextInput = HAIKU_StartTextInput;
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+ device->StopTextInput = HAIKU_StopTextInput;
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+ device->SetTextInputRect = HAIKU_SetTextInputRect;
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- device->SetClipboardText = BE_SetClipboardText;
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- device->GetClipboardText = BE_GetClipboardText;
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- device->HasClipboardText = BE_HasClipboardText;
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+ device->SetClipboardText = HAIKU_SetClipboardText;
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+ device->GetClipboardText = HAIKU_GetClipboardText;
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+ device->HasClipboardText = HAIKU_HasClipboardText;
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- device->free = BE_DeleteDevice;
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+ device->free = HAIKU_DeleteDevice;
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return device;
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}
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VideoBootStrap HAIKU_bootstrap = {
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"haiku", "Haiku graphics",
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- BE_Available, BE_CreateDevice
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+ HAIKU_Available, HAIKU_CreateDevice
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};
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-void BE_DeleteDevice(SDL_VideoDevice * device)
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+void HAIKU_DeleteDevice(SDL_VideoDevice * device)
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{
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SDL_free(device->driverdata);
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SDL_free(device);
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}
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-int BE_VideoInit(_THIS)
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+int HAIKU_VideoInit(_THIS)
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{
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/* Initialize the Be Application for appserver interaction */
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if (SDL_InitBeApp() < 0) {
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@@ -140,31 +140,31 @@ int BE_VideoInit(_THIS)
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}
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/* Initialize video modes */
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- BE_InitModes(_this);
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+ HAIKU_InitModes(_this);
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/* Init the keymap */
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- BE_InitOSKeymap();
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+ HAIKU_InitOSKeymap();
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#if SDL_VIDEO_OPENGL
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/* testgl application doesn't load library, just tries to load symbols */
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/* is it correct? if so we have to load library here */
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- BE_GL_LoadLibrary(_this, NULL);
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+ HAIKU_GL_LoadLibrary(_this, NULL);
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#endif
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/* We're done! */
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return (0);
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}
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-int BE_Available(void)
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+int HAIKU_Available(void)
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{
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return (1);
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}
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-void BE_VideoQuit(_THIS)
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+void HAIKU_VideoQuit(_THIS)
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{
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- BE_QuitModes(_this);
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+ HAIKU_QuitModes(_this);
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SDL_QuitBeApp();
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}
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