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@@ -2095,35 +2095,37 @@ int SDL_GL_UnbindTexture(SDL_Texture *texture)
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static SDL_BlendMode
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SDL_GetShortBlendMode(SDL_BlendMode blendMode)
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{
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- switch (blendMode) {
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- case SDL_BLENDMODE_NONE_FULL:
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+ if (blendMode == SDL_BLENDMODE_NONE_FULL) {
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return SDL_BLENDMODE_NONE;
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- case SDL_BLENDMODE_BLEND_FULL:
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+ }
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+ if (blendMode == SDL_BLENDMODE_BLEND_FULL) {
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return SDL_BLENDMODE_BLEND;
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- case SDL_BLENDMODE_ADD_FULL:
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+ }
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+ if (blendMode == SDL_BLENDMODE_ADD_FULL) {
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return SDL_BLENDMODE_ADD;
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- case SDL_BLENDMODE_MOD_FULL:
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+ }
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+ if (blendMode == SDL_BLENDMODE_MOD_FULL) {
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return SDL_BLENDMODE_MOD;
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- default:
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- return blendMode;
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}
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+ return blendMode;
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}
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static SDL_BlendMode
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SDL_GetLongBlendMode(SDL_BlendMode blendMode)
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{
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- switch (blendMode) {
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- case SDL_BLENDMODE_NONE:
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+ if (blendMode == SDL_BLENDMODE_NONE) {
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return SDL_BLENDMODE_NONE_FULL;
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- case SDL_BLENDMODE_BLEND:
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+ }
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+ if (blendMode == SDL_BLENDMODE_BLEND) {
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return SDL_BLENDMODE_BLEND_FULL;
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- case SDL_BLENDMODE_ADD:
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+ }
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+ if (blendMode == SDL_BLENDMODE_ADD) {
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return SDL_BLENDMODE_ADD_FULL;
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- case SDL_BLENDMODE_MOD:
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+ }
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+ if (blendMode == SDL_BLENDMODE_MOD) {
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return SDL_BLENDMODE_MOD_FULL;
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- default:
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- return blendMode;
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}
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+ return blendMode;
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}
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SDL_BlendMode
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