@@ -1787,7 +1787,7 @@ GLES2_UpdateTextureNV(SDL_Renderer * renderer, SDL_Texture * texture,
(rect->h + 1) / 2,
GL_LUMINANCE_ALPHA,
GL_UNSIGNED_BYTE,
- UVplane, UVpitch / 2, 1);
+ UVplane, UVpitch, 2);
data->glBindTexture(tdata->texture_type, tdata->texture);
GLES2_TexSubImage2D(data, tdata->texture_type,