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@@ -4,73 +4,19 @@
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#ifdef SDL_SSE4_1_INTRINSICS
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-#define SDL_blit_A_sse4_1_c
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-
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#include "SDL_blit.h"
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-#include "SDL_blit_A_sse4_1.h"
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-
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-/**
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- * A helper function to create an alpha splat mask for use with MixRGBA_SSE4_1 based on pixel format
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- */
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-__m128i SDL_TARGETING("sse4.1") GetSDL_PixelFormatAlphaSplatMask_SSE4_1(const SDL_PixelFormat* dstfmt) {
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- const Uint8 index = dstfmt->Ashift / 8;
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- return _mm_set_epi8(
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- index + 12, index + 12, index + 12, index + 12,
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- index + 8, index + 8, index + 8, index + 8,
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- index + 4, index + 4, index + 4, index + 4,
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- index, index, index, index);
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-}
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-
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-/**
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- * A helper function to create an alpha saturate mask for use with MixRGBA_SSE4_1 based on pixel format
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- */
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-__m128i SDL_TARGETING("sse4.1") GetSDL_PixelFormatAlphaSaturateMask_SSE4_1(const SDL_PixelFormat* dstfmt) {
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- const Uint8 bin = dstfmt->Ashift / 8;
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- return _mm_set_epi8(
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- bin == 3 ? 0xFF : 0, bin == 2 ? 0xFF : 0, bin == 1 ? 0xFF : 0, bin == 0 ? 0xFF : 0,
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- bin == 3 ? 0xFF : 0, bin == 2 ? 0xFF : 0, bin == 1 ? 0xFF : 0, bin == 0 ? 0xFF : 0,
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- bin == 3 ? 0xFF : 0, bin == 2 ? 0xFF : 0, bin == 1 ? 0xFF : 0, bin == 0 ? 0xFF : 0,
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- bin == 3 ? 0xFF : 0, bin == 2 ? 0xFF : 0, bin == 1 ? 0xFF : 0, bin == 0 ? 0xFF : 0);
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-}
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-/**
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- * This helper function converts arbitrary pixel formats into a shuffle mask for _mm_shuffle_epi8
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- */
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-__m128i SDL_TARGETING("sse4.1") GetSDL_PixelFormatShuffleMask_SSE4_1(const SDL_PixelFormat* srcfmt,
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- const SDL_PixelFormat* dstfmt) {
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- /* Calculate shuffle indices based on the source and destination SDL_PixelFormat */
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- Uint8 shuffleIndices[16];
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- Uint8 dstAshift = dstfmt->Ashift / 8;
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- Uint8 dstRshift = dstfmt->Rshift / 8;
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- Uint8 dstGshift = dstfmt->Gshift / 8;
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- Uint8 dstBshift = dstfmt->Bshift / 8;
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- for (int i = 0; i < 4; ++i) {
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- shuffleIndices[dstAshift + i * 4] = srcfmt->Ashift / 8 + i * 4;
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- shuffleIndices[dstRshift + i * 4] = srcfmt->Rshift / 8 + i * 4;
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- shuffleIndices[dstGshift + i * 4] = srcfmt->Gshift / 8 + i * 4;
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- shuffleIndices[dstBshift + i * 4] = srcfmt->Bshift / 8 + i * 4;
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- }
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-
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- /* Create shuffle mask based on the calculated indices */
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- return _mm_set_epi8(
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- shuffleIndices[15], shuffleIndices[14], shuffleIndices[13], shuffleIndices[12],
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- shuffleIndices[11], shuffleIndices[10], shuffleIndices[9], shuffleIndices[8],
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- shuffleIndices[7], shuffleIndices[6], shuffleIndices[5], shuffleIndices[4],
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- shuffleIndices[3], shuffleIndices[2], shuffleIndices[1], shuffleIndices[0]
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- );
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-}
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-
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-/**
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- * Using the SSE4.1 instruction set, blit eight pixels into four with alpha blending
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- */
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-__m128i SDL_TARGETING("sse4.1") MixRGBA_SSE4_1(__m128i src, __m128i dst,
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- const __m128i alpha_splat, const __m128i alpha_saturate) {
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+// Using the SSE4.1 instruction set, blit eight pixels into four with alpha blending
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+SDL_FORCE_INLINE __m128i SDL_TARGETING("sse4.1") MixRGBA_SSE4_1(
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+ __m128i src, __m128i dst,
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+ const __m128i alpha_shuffle, const __m128i alpha_saturate)
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+{
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// SIMD implementation of blend_mul2.
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// dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
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// dstA = srcA + (dstA * (1-srcA)) = (1 * srcA) + (dstA * (1-srcA))
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// Splat the alpha into all channels for each pixel
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- __m128i srca = _mm_shuffle_epi8(src, alpha_splat);
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+ __m128i srca = _mm_shuffle_epi8(src, alpha_shuffle);
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// Set the alpha channels of src to 255
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src = _mm_or_si128(src, alpha_saturate);
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@@ -94,7 +40,7 @@ __m128i SDL_TARGETING("sse4.1") MixRGBA_SSE4_1(__m128i src, __m128i dst,
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dst_lo = _mm_add_epi16(dst_lo, _mm_set1_epi16(1));
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dst_hi = _mm_add_epi16(dst_hi, _mm_set1_epi16(1));
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- // dst += dst >> 8;
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+ // dst += dst >> 8
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dst_lo = _mm_srli_epi16(_mm_add_epi16(dst_lo, _mm_srli_epi16(dst_lo, 8)), 8);
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dst_hi = _mm_srli_epi16(_mm_add_epi16(dst_hi, _mm_srli_epi16(dst_hi, 8)), 8);
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@@ -102,20 +48,8 @@ __m128i SDL_TARGETING("sse4.1") MixRGBA_SSE4_1(__m128i src, __m128i dst,
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return dst;
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}
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-Uint32 AlignPixelToSDL_PixelFormat(Uint32 color, const SDL_PixelFormat* srcfmt, const SDL_PixelFormat* dstfmt) {
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- Uint8 a = (color >> srcfmt->Ashift) & 0xFF;
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- Uint8 r = (color >> srcfmt->Rshift) & 0xFF;
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- Uint8 g = (color >> srcfmt->Gshift) & 0xFF;
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- Uint8 b = (color >> srcfmt->Bshift) & 0xFF;
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-
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- return (a << dstfmt->Ashift) |
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- (r << dstfmt->Rshift) |
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- (g << dstfmt->Gshift) |
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- (b << dstfmt->Bshift);
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-}
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-
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-
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-void SDL_TARGETING("sse4.1") BlitNtoNPixelAlpha_SSE4_1(SDL_BlitInfo* info) {
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+void SDL_TARGETING("sse4.1") BlitNtoNPixelAlpha_SSE4_1(SDL_BlitInfo *info)
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+{
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int width = info->dst_w;
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int height = info->dst_h;
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Uint8 *src = info->src;
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@@ -125,72 +59,57 @@ void SDL_TARGETING("sse4.1") BlitNtoNPixelAlpha_SSE4_1(SDL_BlitInfo* info) {
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SDL_PixelFormat *srcfmt = info->src_fmt;
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SDL_PixelFormat *dstfmt = info->dst_fmt;
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- const int chunks = width / 4;
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- SDL_bool free_format = SDL_FALSE;
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- /* Handle case when passed invalid format, assume ARGB destination */
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- if (dstfmt->Ashift == 0 && dstfmt->Ashift == dstfmt->Bshift) {
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- dstfmt = SDL_CreatePixelFormat(SDL_PIXELFORMAT_ARGB8888);
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- free_format = SDL_TRUE;
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- }
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- const __m128i shift_mask = GetSDL_PixelFormatShuffleMask_SSE4_1(srcfmt, dstfmt);
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- const __m128i splat_mask = GetSDL_PixelFormatAlphaSplatMask_SSE4_1(dstfmt);
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- const __m128i saturate_mask = GetSDL_PixelFormatAlphaSaturateMask_SSE4_1(dstfmt);
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+ const __m128i mask_offsets = _mm_set_epi8(
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+ 12, 12, 12, 12, 8, 8, 8, 8, 4, 4, 4, 4, 0, 0, 0, 0);
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+
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+ const __m128i shift_mask = _mm_add_epi32(
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+ _mm_set1_epi32(
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+ ((srcfmt->Rshift >> 3) << dstfmt->Rshift) |
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+ ((srcfmt->Gshift >> 3) << dstfmt->Gshift) |
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+ ((srcfmt->Bshift >> 3) << dstfmt->Bshift) |
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+ ((srcfmt->Ashift >> 3) << dstfmt->Ashift)),
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+ mask_offsets);
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+
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+ const __m128i splat_mask = _mm_add_epi8(_mm_set1_epi8(dstfmt->Ashift >> 3), mask_offsets);
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+ const __m128i saturate_mask = _mm_set1_epi32((int)dstfmt->Amask);
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while (height--) {
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- for (int i = 0; i < chunks; i += 1) {
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- __m128i colors = _mm_loadu_si128((__m128i*)(src + i * 16));
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- colors = _mm_shuffle_epi8(colors, shift_mask);
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- colors = MixRGBA_SSE4_1(colors, _mm_loadu_si128((__m128i*)(dst + i * 16)),
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- splat_mask, saturate_mask);
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- _mm_storeu_si128((__m128i*)(dst + i * 16), colors);
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- }
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+ int i = 0;
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+
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+ for (; i + 4 <= width; i += 4) {
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+ // Load 4 src pixels and shuffle into the dst format
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+ __m128i c_src = _mm_shuffle_epi8(_mm_loadu_si128((__m128i *)src), shift_mask);
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+
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+ // Load 4 dst pixels
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+ __m128i c_dst = _mm_loadu_si128((__m128i *)dst);
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+
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+ // Blend the pixels together and save the result
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+ _mm_storeu_si128((__m128i *)dst, MixRGBA_SSE4_1(c_src, c_dst, splat_mask, saturate_mask));
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- /* Handle remaining pixels when width is not a multiple of 4 */
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- if (width % 4 != 0) {
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- int remaining_pixels = width % 4;
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- int offset = width - remaining_pixels;
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- if (remaining_pixels >= 2) {
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- Uint32 *src_ptr = ((Uint32*)(src + (offset * 4)));
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- Uint32 *dst_ptr = ((Uint32*)(dst + (offset * 4)));
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- __m128i c_src = _mm_loadu_si64(src_ptr);
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- c_src = _mm_shuffle_epi8(c_src, shift_mask);
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- __m128i c_dst = _mm_loadu_si64(dst_ptr);
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- __m128i c_mix = MixRGBA_SSE4_1(c_src, c_dst, splat_mask, saturate_mask);
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- _mm_storeu_si64(dst_ptr, c_mix);
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- remaining_pixels -= 2;
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- offset += 2;
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- }
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- if (remaining_pixels == 1) {
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- Uint32 *src_ptr = ((Uint32*)(src + (offset * 4)));
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- Uint32 *dst_ptr = ((Uint32*)(dst + (offset * 4)));
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- Uint32 pixel = AlignPixelToSDL_PixelFormat(*src_ptr, srcfmt, dstfmt);
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- /* Old GCC has bad or no _mm_loadu_si32 */
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- #if defined(__GNUC__) && (__GNUC__ < 11)
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- __m128i c_src = _mm_set_epi32(0, 0, 0, pixel);
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- __m128i c_dst = _mm_set_epi32(0, 0, 0, *dst_ptr);
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- #else
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- __m128i c_src = _mm_loadu_si32(&pixel);
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- __m128i c_dst = _mm_loadu_si32(dst_ptr);
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- #endif
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- __m128i mixed_pixel = MixRGBA_SSE4_1(c_src, c_dst, splat_mask, saturate_mask);
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- /* Old GCC has bad or no _mm_storeu_si32 */
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- #if defined(__GNUC__) && (__GNUC__ < 11)
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- *dst_ptr = _mm_extract_epi32(mixed_pixel, 0);
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- #else
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- _mm_storeu_si32(dst_ptr, mixed_pixel);
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- #endif
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- }
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+ src += 16;
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+ dst += 16;
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}
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- src += 4 * width;
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- dst += 4 * width;
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+ for (; i < width; ++i) {
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+ Uint32 src32 = *(Uint32 *)src;
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+ Uint32 dst32 = *(Uint32 *)dst;
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+
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+ src32 = (((src32 >> srcfmt->Rshift) & 0xFF) << dstfmt->Rshift) |
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+ (((src32 >> srcfmt->Gshift) & 0xFF) << dstfmt->Gshift) |
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+ (((src32 >> srcfmt->Bshift) & 0xFF) << dstfmt->Bshift) |
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+ (((src32 >> srcfmt->Ashift) & 0xFF) << dstfmt->Ashift);
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+
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+ ALPHA_BLEND_RGBA_4(src32, dst32, dstfmt->Ashift);
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+
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+ *(Uint32 *)dst = dst32;
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+
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+ src += 4;
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+ dst += 4;
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+ }
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src += srcskip;
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dst += dstskip;
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}
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- if (free_format) {
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- SDL_DestroyPixelFormat(dstfmt);
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- }
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}
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#endif
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