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Sync SDL2 wiki -> header

[ci skip]
SDL Wiki Bot 5 months ago
parent
commit
96e7306a7a
2 changed files with 10 additions and 10 deletions
  1. 4 4
      include/SDL_events.h
  2. 6 6
      include/SDL_gamecontroller.h

+ 4 - 4
include/SDL_events.h

@@ -413,8 +413,8 @@ typedef struct SDL_JoyButtonEvent
 /**
  * Joystick device event structure (event.jdevice.*)
  *
- * SDL will send JOYSTICK_ADDED events for devices that
- * are already plugged in during SDL_Init.
+ * SDL will send JOYSTICK_ADDED events for devices that are already plugged in
+ * during SDL_Init.
  *
  * \sa SDL_ControllerDeviceEvent
  */
@@ -474,8 +474,8 @@ typedef struct SDL_ControllerButtonEvent
  * Joysticks that are supported game controllers receive both an
  * SDL_JoyDeviceEvent and an SDL_ControllerDeviceEvent.
  *
- * SDL will send CONTROLLERDEVICEADDED events for joysticks that are already plugged
- * in during SDL_Init() and are recognized as game controllers.
+ * SDL will send CONTROLLERDEVICEADDED events for joysticks that are already
+ * plugged in during SDL_Init() and are recognized as game controllers.
  */
 typedef struct SDL_ControllerDeviceEvent
 {

+ 6 - 6
include/SDL_gamecontroller.h

@@ -146,9 +146,9 @@ typedef struct SDL_GameControllerButtonBind
  * If a new mapping is loaded for an already known controller GUID, the later
  * version will overwrite the one currently loaded.
  *
- * If this function is called before SDL_Init, SDL will generate
- * an SDL_CONTROLLERDEVICEADDED event for matching controllers that are
- * plugged in at the time that SDL_Init is called.
+ * If this function is called before SDL_Init, SDL will generate an
+ * SDL_CONTROLLERDEVICEADDED event for matching controllers that are plugged
+ * in at the time that SDL_Init is called.
  *
  * Mappings not belonging to the current platform or with no platform field
  * specified will be ignored (i.e. mappings for Linux will be ignored in
@@ -198,9 +198,9 @@ extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw,
  * "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7"
  * ```
  *
- * If this function is called before SDL_Init, SDL will generate
- * an SDL_CONTROLLERDEVICEADDED event for matching controllers that are
- * plugged in at the time that SDL_Init is called.
+ * If this function is called before SDL_Init, SDL will generate an
+ * SDL_CONTROLLERDEVICEADDED event for matching controllers that are plugged
+ * in at the time that SDL_Init is called.
  *
  * \param mappingString the mapping string.
  * \returns 1 if a new mapping is added, 0 if an existing mapping is updated,