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mark SDL_CleanupWindowTextureData as SDLCALL.

Ozkan Sezer 1 year ago
parent
commit
97d6e58a19
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/video/SDL_video.c

+ 1 - 1
src/video/SDL_video.c

@@ -222,7 +222,7 @@ static Uint32 SDL_DefaultGraphicsBackends(SDL_VideoDevice *_this)
     return 0;
 }
 
-static void SDL_CleanupWindowTextureData(void *userdata, void *value)
+static void SDLCALL SDL_CleanupWindowTextureData(void *userdata, void *value)
 {
     SDL_WindowTextureData *data = (SDL_WindowTextureData *)value;