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+/*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+*/
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+
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+#include "SDL_internal.h"
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+
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+#ifdef __PSP__
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+
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+/* SDL_RunApp() for PSP based on SDL_psp_main.c, placed in the public domain by Sam Lantinga 3/13/14 */
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+
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+#include <pspkernel.h>
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+#include <pspthreadman.h>
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+
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+/* If application's main() is redefined as SDL_main, and libSDL_main is
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+ linked, then this file will create the standard exit callback,
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+ define the PSP_MODULE_INFO macro, and exit back to the browser when
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+ the program is finished.
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+
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+ You can still override other parameters in your own code if you
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+ desire, such as PSP_HEAP_SIZE_KB, PSP_MAIN_THREAD_ATTR,
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+ PSP_MAIN_THREAD_STACK_SIZE, etc.
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+*/
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+
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+PSP_MODULE_INFO("SDL App", 0, 1, 0);
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+PSP_MAIN_THREAD_ATTR(THREAD_ATTR_VFPU | THREAD_ATTR_USER);
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+
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+int sdl_psp_exit_callback(int arg1, int arg2, void *common)
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+{
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+ sceKernelExitGame();
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+ return 0;
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+}
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+
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+int sdl_psp_callback_thread(SceSize args, void *argp)
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+{
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+ int cbid;
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+ cbid = sceKernelCreateCallback("Exit Callback",
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+ sdl_psp_exit_callback, NULL);
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+ sceKernelRegisterExitCallback(cbid);
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+ sceKernelSleepThreadCB();
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+ return 0;
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+}
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+
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+int sdl_psp_setup_callbacks(void)
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+{
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+ int thid;
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+ thid = sceKernelCreateThread("update_thread",
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+ sdl_psp_callback_thread, 0x11, 0xFA0, 0, 0);
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+ if (thid >= 0) {
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+ sceKernelStartThread(thid, 0, 0);
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+ }
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+ return thid;
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+}
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+
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+DECLSPEC int
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+SDL_RunApp(int argc, char* argv[], SDL_main_func mainFunction, void * reserved)
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+{
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+ (void)reserved;
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+ sdl_psp_setup_callbacks();
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+
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+ SDL_SetMainReady();
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+
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+ (void)SDL_main(argc, argv);
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+ return 0;
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+}
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+
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+#endif /* __PSP__ */
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