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@@ -79,6 +79,7 @@ SW_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
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}
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}
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+#if !defined(ANDROID)
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static int
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SW_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
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{
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@@ -97,6 +98,7 @@ SW_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
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return -1;
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}
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}
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+#endif
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static int
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SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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@@ -820,7 +822,13 @@ SW_CreateRendererForSurface(SDL_Surface * surface)
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data->window = surface;
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renderer->WindowEvent = SW_WindowEvent;
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+#if defined(ANDROID)
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+ /* Avoid using it with Android software renderer. While resizing in background,
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+ * it ends up creating a broken texture because EGL context is not active. */
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+ renderer->GetOutputSize = NULL;
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+#else
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renderer->GetOutputSize = SW_GetOutputSize;
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+#endif
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renderer->CreateTexture = SW_CreateTexture;
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renderer->UpdateTexture = SW_UpdateTexture;
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renderer->LockTexture = SW_LockTexture;
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